/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LURE_INTRO_H #define LURE_INTRO_H #include "lure/screen.h" namespace Lure { class Introduction { public: Introduction() : _currentSound(0xFF) { } bool show(); private: uint8 _currentSound; bool showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize, bool fadeOut = true); bool interruptableDelay(uint32 milliseconds); bool playMusic(uint8 soundNumber, bool fadeOut); }; } // End of namespace Lure #endif