/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LURE_RES_H #define LURE_RES_H #include "lure/luredefs.h" #include "lure/memory.h" #include "lure/res_struct.h" #include "lure/hotspots.h" #include "lure/palette.h" #include "common/array.h" #include "common/file.h" #include "common/list.h" #include "common/random.h" namespace Lure { enum TalkState {TALK_NONE, TALK_START, TALK_SELECT, TALK_RESPOND, TALK_RESPONSE_WAIT, TALK_RESPOND_2, TALK_RESPOND_3}; #define MAX_TALK_SELECTIONS 4 typedef TalkEntryData *TalkSelections[MAX_TALK_SELECTIONS]; struct TalkDialogDetails { Common::Rect bounds; bool active; }; #define NUM_GIVE_TALK_IDS 6 class Resources { private: Common::RandomSource &_rnd; Palette *_paletteSubset; MemoryBlock *_cursors; RoomDataList _roomData; HotspotDataList _hotspotData; HotspotOverrideList _hotspotOverrides; HotspotAnimList _animData; MemoryBlock *_scriptData; MemoryBlock *_script2Data; MemoryBlock *_messagesData; uint16 *_hotspotScriptData; RoomExitJoinList _exitJoins; HotspotList _activeHotspots; ValueTableData _fieldList; HotspotActionSet _actionsList; TalkHeaderList _talkHeaders; TalkDataList _talkData; Common::Array _giveTalkIds; SequenceDelayList _delayList; Action _currentAction; MemoryBlock *_talkDialogData; RoomExitCoordinatesList _coordinateList; CharacterScheduleList _charSchedules; RandomActionList _randomActions; RoomExitIndexedHotspotList _indexedRoomExitHospots; PausedCharacterList _pausedList; BarmanLists _barmanLists; StringList _stringList; int numCharOffsets; uint16 *_charOffsets; TalkData *_activeTalkData; TalkState _talkState; TalkSelections _talkSelections; TalkDialogDetails _talkDetails; int _talkSelection; int _talkStartEntry; uint16 _talkingCharacter; byte _cursor[CURSOR_WIDTH * CURSOR_HEIGHT]; void reloadData(); void freeData(); public: Resources(); ~Resources(); static Resources &getReference(); void reset(); RoomDataList &roomData() { return _roomData; } RoomData *getRoom(uint16 roomNumber); bool checkHotspotExtent(HotspotData *hotspot); void insertPaletteSubset(Palette &p); byte *getCursor(uint8 cursorNum); HotspotDataList &hotspotData() { return _hotspotData; } HotspotOverrideList &hotspotOverrides() { return _hotspotOverrides; } HotspotAnimList &animRecords() { return _animData; } MemoryBlock *scriptData() { return _scriptData; } MemoryBlock *hotspotScriptData() { return _script2Data; } MemoryBlock *messagesData() { return _messagesData; } uint16 getHotspotScript(uint16 index); HotspotList &activeHotspots() { return _activeHotspots; } uint16 getRandom() { return _rnd.getRandomNumber(0xffff); } HotspotData *getHotspot(uint16 hotspotId); Hotspot *getActiveHotspot(uint16 hotspotId); HotspotOverrideData *getHotspotOverride(uint16 hotspotId); HotspotAnimData *getAnimation(uint16 animRecordId); int getAnimationIndex(HotspotAnimData *animData); RoomExitJoinList &exitJoins() { return _exitJoins; } RoomExitJoinData *getExitJoin(uint16 hotspotId); uint16 getHotspotAction(uint16 actionsOffset, Action action); HotspotActionList *getHotspotActions(uint16 actionsOffset); TalkHeaderData *getTalkHeader(uint16 hotspotId); ValueTableData &fieldList() { return _fieldList; } SequenceDelayList &delayList() { return _delayList; } MemoryBlock &getTalkDialogData() { return *_talkDialogData; } RoomExitCoordinatesList &coordinateList() { return _coordinateList; } CharacterScheduleList &charSchedules() { return _charSchedules; } RandomActionList &randomActions() { return _randomActions; } RoomExitIndexedHotspotList &exitHotspots() { return _indexedRoomExitHospots; } PausedCharacterList &pausedList() { return _pausedList; } BarmanLists &barmanLists() { return _barmanLists; } StringList &stringList() { return _stringList; } uint16 getCharOffset(int index) { if (index >= numCharOffsets) error("Invalid index %d passed to script engine support data offset list", index); if (index == 1) error("support data list index #1 was referenced - special handlng TODO"); return _charOffsets[index]; } void copyCursorTo(Surface *s, uint8 cursorNum, int16 x, int16 y); uint16 numInventoryItems(); void setTalkData(uint16 offset); TalkData *getTalkData() { return _activeTalkData; } void setTalkState(TalkState state) { _talkState = state; } TalkState getTalkState() { return _talkState; } TalkSelections &getTalkSelections() { return _talkSelections; } TalkDialogDetails &getTalkDetails() { return _talkDetails; } void setTalkSelection(int index) { _talkSelection = index; } int getTalkSelection() { return _talkSelection; } void setTalkStartEntry(int index) { _talkStartEntry = index; } int getTalkStartEntry() { return _talkStartEntry; } uint16 getTalkingCharacter() { return _talkingCharacter; } void setTalkingCharacter(uint16 index); uint16 getGiveTalkId(uint16 index) { if (index >= _giveTalkIds.size()) error("Invalid give talk id specified"); return _giveTalkIds[index]; } void setCurrentAction(Action action) { _currentAction = action; } Action getCurrentAction() { return _currentAction; } const char *getCurrentActionStr() { if (_currentAction > EXAMINE) error("Invalid current action %d", _currentAction); return _stringList.getString(_currentAction); } Hotspot *activateHotspot(uint16 hotspotId); Hotspot *addHotspot(uint16 hotspotId); void addHotspot(Hotspot *hotspot); void deactivateHotspot(uint16 hotspotId, bool isDestId = false); void deactivateHotspot(Hotspot *hotspot); void saveToStream(Common::WriteStream *stream); void loadFromStream(Common::ReadStream *stream); }; } // End of namespace Lure #endif