/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_STREAM_H #define COMMON_STREAM_H #include "common/sys.h" namespace Common { class String; class MemoryReadStream; /** * Virtual base class for both ReadStream and WriteStream. */ class Stream { public: virtual ~Stream() {} /** * Returns true if any I/O failure occurred. * This flag is never cleared automatically. In order to clear it, * client code has to call clearIOFailed() explicitly. * * @todo Instead of returning a plain bool, maybe we should define * a list of error codes which can be returned here. */ virtual bool ioFailed() const { return false; } /** * Reset the I/O error status. */ virtual void clearIOFailed() {} }; /** * Generic interface for a writable data stream. */ class WriteStream : virtual public Stream { public: /** * Write data into the stream. Subclasses must implement this * method; all other write methods are implemented using it. * * @param dataPtr pointer to the data to be written * @param dataSize number of bytes to be written * @return the number of bytes which were actually written. */ virtual uint32 write(const void *dataPtr, uint32 dataSize) = 0; /** * Commit any buffered data to the underlying channel or * storage medium; unbuffered streams can use the default * implementation. */ virtual void flush() {} // The remaining methods all have default implementations; subclasses // need not (and should not) overload them. void writeByte(byte value) { write(&value, 1); } void writeSByte(int8 value) { write(&value, 1); } void writeUint16LE(uint16 value) { writeByte((byte)(value & 0xff)); writeByte((byte)(value >> 8)); } void writeUint32LE(uint32 value) { writeUint16LE((uint16)(value & 0xffff)); writeUint16LE((uint16)(value >> 16)); } void writeUint16BE(uint16 value) { writeByte((byte)(value >> 8)); writeByte((byte)(value & 0xff)); } void writeUint32BE(uint32 value) { writeUint16BE((uint16)(value >> 16)); writeUint16BE((uint16)(value & 0xffff)); } void writeSint16LE(int16 value) { writeUint16LE((uint16)value); } void writeSint32LE(int32 value) { writeUint32LE((uint32)value); } void writeSint16BE(int16 value) { writeUint16BE((uint16)value); } void writeSint32BE(int32 value) { writeUint32BE((uint32)value); } void writeString(const String &str); }; /** * Generic interface for a readable data stream. */ class ReadStream : virtual public Stream { public: /** * Returns true if the end of the stream has been reached. */ virtual bool eos() const = 0; /** * Read data from the stream. Subclasses must implement this * method; all other read methods are implemented using it. * * @param dataPtr pointer to a buffer into which the data is read * @param dataSize number of bytes to be read * @return the number of bytes which were actually read. */ virtual uint32 read(void *dataPtr, uint32 dataSize) = 0; // The remaining methods all have default implementations; subclasses // need not (and should not) overload them. /** * Read am unsigned byte from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ byte readByte() { byte b = 0; read(&b, 1); return b; } /** * Read a signed byte from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ int8 readSByte() { int8 b = 0; read(&b, 1); return b; } /** * Read an unsigned 16-bit word stored in little endian (LSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ uint16 readUint16LE() { uint16 a = readByte(); uint16 b = readByte(); return a | (b << 8); } /** * Read an unsigned 32-bit word stored in little endian (LSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ uint32 readUint32LE() { uint32 a = readUint16LE(); uint32 b = readUint16LE(); return (b << 16) | a; } /** * Read an unsigned 16-bit word stored in big endian (MSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ uint16 readUint16BE() { uint16 b = readByte(); uint16 a = readByte(); return a | (b << 8); } /** * Read an unsigned 32-bit word stored in big endian (MSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ uint32 readUint32BE() { uint32 b = readUint16BE(); uint32 a = readUint16BE(); return (b << 16) | a; } /** * Read a signed 16-bit word stored in little endian (LSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ int16 readSint16LE() { return (int16)readUint16LE(); } /** * Read a signed 32-bit word stored in little endian (LSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ int32 readSint32LE() { return (int32)readUint32LE(); } /** * Read a signed 16-bit word stored in big endian (MSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ int16 readSint16BE() { return (int16)readUint16BE(); } /** * Read a signed 32-bit word stored in big endian (MSB first) order * from the stream and return it. * Performs no error checking. The return value is undefined * if a read error occurred (for which client code can check by * calling ioFailed()). */ int32 readSint32BE() { return (int32)readUint32BE(); } /** * Read the specified amount of data into a malloc'ed buffer * which then is wrapped into a MemoryReadStream. * The returned stream might contain less data than requested, * if reading more failed. */ MemoryReadStream *readStream(uint32 dataSize); }; /** * Interface for a seekable & readable data stream. * * @todo We really need better error handling here! * Like seek should somehow indicate whether it failed. */ class SeekableReadStream : virtual public ReadStream { public: virtual uint32 pos() const = 0; virtual uint32 size() const = 0; virtual void seek(int32 offset, int whence = SEEK_SET) = 0; void skip(uint32 offset) { seek(offset, SEEK_CUR); } /** * Read one line of text from a CR or CR/LF terminated plain text file. * This method is a rough analog of the (f)gets function. * * @param buf the buffer to store into * @param bufSize the size of the buffer * @return a pointer to the read string, or NULL if an error occurred * @note The line terminator (CR or CR/LF) is stripped and not inserted * into the buffer. */ virtual char *readLine(char *buf, size_t bufSize); }; /** * SubReadStream provides access to a ReadStream restricted to the range * [currentPosition, currentPosition+end). * Manipulating the parent stream directly /will/ mess up a substream. * Likewise, manipulating two substreams of a parent stream will cause them to * step on each others toes. */ class SubReadStream : virtual public ReadStream { protected: ReadStream *_parentStream; uint32 _pos; uint32 _end; bool _disposeParentStream; public: SubReadStream(ReadStream *parentStream, uint32 end, bool disposeParentStream = false) : _parentStream(parentStream), _pos(0), _end(end), _disposeParentStream(disposeParentStream) {} ~SubReadStream() { if (_disposeParentStream) delete _parentStream; } virtual bool eos() const { return _pos == _end; } virtual uint32 read(void *dataPtr, uint32 dataSize); }; /* * SeekableSubReadStream provides access to a SeekableReadStream restricted to * the range [begin, end). * The same caveats apply to SeekableSubReadStream as do to SeekableReadStream. */ class SeekableSubReadStream : public SubReadStream, public SeekableReadStream { protected: SeekableReadStream *_parentStream; uint32 _begin; public: SeekableSubReadStream(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool disposeParentStream = false); virtual uint32 pos() const { return _pos - _begin; } virtual uint32 size() const { return _end - _begin; } virtual void seek(int32 offset, int whence = SEEK_SET); }; /** * This is a wrapper around SeekableSubReadStream, but it adds non-endian * read methods whose endianness is set on the stream creation. */ class SeekableSubReadStreamEndian : public SeekableSubReadStream { public: bool _bigEndian; SeekableSubReadStreamEndian(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool bigEndian = false, bool disposeParentStream = false) : SeekableSubReadStream(parentStream, begin, end, disposeParentStream), _bigEndian(bigEndian) { } inline uint16 readUint16() { return (_bigEndian) ? readUint16BE() : readUint16LE(); } inline uint32 readUint32() { return (_bigEndian) ? readUint32BE() : readUint32LE(); } inline int16 readSint16() { return (int16)readUint16(); } inline int32 readSint32() { return (int32)readUint32(); } }; /** * Simple memory based 'stream', which implements the ReadStream interface for * a plain memory block. */ class MemoryReadStream : public SeekableReadStream { private: const byte * const _ptrOrig; const byte *_ptr; const uint32 _size; uint32 _pos; byte _encbyte; bool _disposeMemory; public: /** * This constructor takes a pointer to a memory buffer and a length, and * wraps it. If disposeMemory is true, the MemoryReadStream takes ownership * of the buffer and hence free's it when destructed. */ MemoryReadStream(const byte *dataPtr, uint32 dataSize, bool disposeMemory = false) : _ptrOrig(dataPtr), _ptr(dataPtr), _size(dataSize), _pos(0), _encbyte(0), _disposeMemory(disposeMemory) {} ~MemoryReadStream() { if (_disposeMemory) free(const_cast(_ptrOrig)); } void setEnc(byte value) { _encbyte = value; } uint32 read(void *dataPtr, uint32 dataSize); bool eos() const { return _pos == _size; } uint32 pos() const { return _pos; } uint32 size() const { return _size; } void seek(int32 offs, int whence = SEEK_SET); }; /** * This is a wrapper around MemoryReadStream, but it adds non-endian * read methods whose endianness is set on the stream creation. */ class MemoryReadStreamEndian : public Common::MemoryReadStream { private: public: bool _bigEndian; MemoryReadStreamEndian(const byte *buf, uint32 len, bool bigEndian = false) : MemoryReadStream(buf, len), _bigEndian(bigEndian) {} inline uint16 readUint16() { return (_bigEndian) ? readUint16BE() : readUint16LE(); } inline uint32 readUint32() { return (_bigEndian) ? readUint32BE() : readUint32LE(); } inline int16 readSint16() { return (int16)readUint16(); } inline int32 readSint32() { return (int32)readUint32(); } }; /** * Simple memory based 'stream', which implements the WriteStream interface for * a plain memory block. */ class MemoryWriteStream : public WriteStream { private: byte *_ptr; const uint32 _bufSize; uint32 _pos; public: MemoryWriteStream(byte *buf, uint32 len) : _ptr(buf), _bufSize(len), _pos(0) {} uint32 write(const void *dataPtr, uint32 dataSize) { // Write at most as many bytes as are still available... if (dataSize > _bufSize - _pos) dataSize = _bufSize - _pos; memcpy(_ptr, dataPtr, dataSize); _ptr += dataSize; _pos += dataSize; return dataSize; } bool eos() const { return _pos == _bufSize; } uint32 pos() const { return _pos; } uint32 size() const { return _bufSize; } }; /** * A sort of hybrid between MemoryWriteStream and Array classes. A stream * that grows as it's written to. */ class MemoryWriteStreamDynamic : public Common::WriteStream { private: uint32 _capacity; uint32 _size; byte *_ptr; byte *_data; uint32 _pos; bool _disposeMemory; void ensureCapacity(uint32 new_len) { if (new_len <= _capacity) return; byte *old_data = _data; _capacity = new_len + 32; _data = new byte[_capacity]; _ptr = _data + _pos; if (old_data) { // Copy old data memcpy(_data, old_data, _size); delete[] old_data; } _size = new_len; } public: MemoryWriteStreamDynamic(bool disposeMemory = false) : _capacity(0), _size(0), _ptr(0), _data(0), _pos(0), _disposeMemory(disposeMemory) {} ~MemoryWriteStreamDynamic() { if (_disposeMemory) delete[] _data; } uint32 write(const void *dataPtr, uint32 dataSize) { ensureCapacity(_pos + dataSize); memcpy(_ptr, dataPtr, dataSize); _ptr += dataSize; _pos += dataSize; if (_pos > _size) _size = _pos; return dataSize; } bool eos() const { return false; } uint32 pos() const { return _pos; } uint32 size() const { return _size; } byte *getData() { return _data; } }; } // End of namespace Common #endif