/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ADL_CONSOLE_H #define ADL_CONSOLE_H #include "gui/debugger.h" #include "common/hashmap.h" #include "common/path.h" namespace Common { class String; } namespace Adl { class AdlEngine; struct Item; class Console : public GUI::Debugger { public: Console(AdlEngine *engine); static Common::String toAscii(const Common::String &str); Common::String toNative(const Common::String &str); private: bool Cmd_Nouns(int argc, const char **argv); bool Cmd_Verbs(int argc, const char **argv); bool Cmd_DumpScripts(int argc, const char **argv); bool Cmd_ValidCommands(int argc, const char **argv); bool Cmd_Region(int argc, const char **argv); bool Cmd_Room(int argc, const char **argv); bool Cmd_Items(int argc, const char **argv); bool Cmd_GiveItem(int argc, const char **argv); bool Cmd_Vars(int argc, const char **argv); bool Cmd_Var(int argc, const char **argv); bool Cmd_ConvertDisk(int argc, const char **argv); bool Cmd_RunScript(int argc, const char **argv); bool Cmd_StopScript(int argc, const char **argv); bool Cmd_SetScriptDelay(int argc, const char **argv); void printItem(const Item &item); void printWordMap(const Common::HashMap &wordMap); void dumpScripts(const Common::Path &prefix = Common::Path()); void prepareGame(); AdlEngine *_engine; }; } // End of namespace Adl #endif