/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/comprehend/comprehend.h" #include "glk/comprehend/game.h" #include "glk/comprehend/game_data.h" #include "glk/comprehend/dictionary.h" namespace Glk { namespace Comprehend { static bool word_match(Word *word, const char *string) { /* Words less than 6 characters must match exactly */ if (strlen(word->_word) < 6 && strlen(string) != strlen(word->_word)) return false; return strncmp(word->_word, string, strlen(word->_word)) == 0; } Word *dict_find_word_by_string(ComprehendGame *game, const char *string) { uint i; if (!string) return nullptr; for (i = 0; i < game->_words.size(); i++) if (word_match(&game->_words[i], string)) return &game->_words[i]; return nullptr; } Word *dict_find_word_by_index_type(ComprehendGame *game, uint8 index, uint8 type) { uint i; for (i = 0; i < game->_words.size(); i++) { if (game->_words[i]._index == index && game->_words[i]._type == type) return &game->_words[i]; } return nullptr; } Word *find_dict_word_by_index(ComprehendGame *game, uint8 index, uint8 type_mask) { uint i; for (i = 0; i < game->_words.size(); i++) { if (game->_words[i]._index == index && (game->_words[i]._type & type_mask) != 0) return &game->_words[i]; } return nullptr; } bool dict_match_index_type(ComprehendGame *game, const char *word, uint8 index, uint8 type_mask) { uint i; for (i = 0; i < game->_words.size(); i++) if (game->_words[i]._index == index && ((game->_words[i]._type & type_mask) != 0) && word_match(&game->_words[i], word)) return true; return false; } } // namespace Comprehend } // namespace Glk