/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Heavily based on code by jdieguez #ifndef PRIVATE_DECOMPILER_H #define PRIVATE_DECOMPILER_H #include "common/array.h" #include "common/debug.h" #include "common/str.h" namespace Private { class Decompiler { public: Decompiler(char *buf, uint32 fileSize, bool mac = false); Common::String getResult() const; private: void decompile(Common::Array &buffer, bool mac); Common::String _result; }; } // namespace Private #endif