/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/system.h" #include "scumm/actor.h" #include "scumm/charset.h" #include "scumm/he/intern_he.h" #include "scumm/object.h" #include "scumm/resource.h" #include "scumm/scumm.h" #include "scumm/he/sound_he.h" #include "scumm/verbs.h" namespace Scumm { #define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v70he, x) void ScummEngine_v70he::setupOpcodes() { ScummEngine_v60he::setupOpcodes(); OPCODE(0x74, o70_soundOps); OPCODE(0x84, o70_pickupObject); OPCODE(0x8c, o70_getActorRoom); OPCODE(0x9b, o70_resourceRoutines); OPCODE(0xae, o70_systemOps); OPCODE(0xee, o70_getStringLen); OPCODE(0xf2, o70_isResourceLoaded); OPCODE(0xf3, o70_readINI); OPCODE(0xf4, o70_writeINI); OPCODE(0xf9, o70_createDirectory); OPCODE(0xfa, o70_setSystemMessage); } void ScummEngine_v70he::o70_soundOps() { int var, value; byte subOp = fetchScriptByte(); switch (subOp) { case SO_SOFT: // 9 _heSndFlags |= HE_SND_SOFT_SOUND; break; case SO_VARIABLE: // 23 value = pop(); var = pop(); _heSndSoundId = pop(); ((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value); break; case SO_SOUND_VOLUME: // 25 value = pop(); _heSndSoundId = pop(); _sound->startSound(_heSndSoundId, 0, 0, HE_SND_VOL, HSND_BASE_FREQ_FACTOR, HSND_SOUND_PAN_CENTER, value); break; case SO_NOW: // 56 _heSndFlags |= HE_SND_QUICK_START; break; case SO_SOUND_ADD: // 164 _heSndFlags |= HE_SND_APPEND; break; case SO_SOUND_START_VOLUME: // 222 // WORKAROUND: For errors in room script 240 (room 4) of maze break; case SO_SOUND_FREQUENCY: // 224 _heSndFrequency = pop(); break; case SO_SOUND_CHANNEL: // 230 _heSndChannel = pop(); break; case SO_AT: // 231 _heSndOffset = pop(); break; case SO_SOUND_START: // 232 _heSndSoundId = pop(); _heSndOffset = 0; _heSndFrequency = 11025; // This is set but apparently is not used? _heSndChannel = VAR(VAR_SOUND_CHANNEL); break; case SO_SOUND_LOOPING: // 245 _heSndFlags |= HE_SND_LOOP; break; case SO_END: // 255 _sound->startSound(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, HSND_BASE_FREQ_FACTOR, HSND_SOUND_PAN_CENTER, HSND_MAX_VOLUME); _heSndFlags = 0; break; default: error("o70_soundOps invalid case %d", subOp); } } void ScummEngine_v70he::o70_pickupObject() { int obj, room; room = pop(); obj = pop(); if (room == 0) room = getObjectRoom(obj); addObjectToInventory(obj, room); putOwner(obj, VAR(VAR_EGO)); if (_game.heversion <= 70) { putClass(obj, kObjectClassUntouchable, 1); putState(obj, 1); markObjectRectAsDirty(obj); clearDrawObjectQueue(); } runInventoryScript(obj); /* Difference */ } void ScummEngine_v70he::o70_getActorRoom() { int act = pop(); if (act < _numActors) { Actor *a = derefActor(act, "o70_getActorRoom"); push(a->_room); } else push(getObjectRoom(act)); } void ScummEngine_v70he::o70_resourceRoutines() { int objidx, resid; byte subOp = fetchScriptByte(); switch (subOp) { case SO_LOAD_SCRIPT: resid = pop(); ensureResourceLoaded(rtScript, resid); break; case SO_LOAD_SOUND: resid = pop(); ensureResourceLoaded(rtSound, resid); break; case SO_LOAD_COSTUME: resid = pop(); ensureResourceLoaded(rtCostume, resid); break; case SO_LOAD_ROOM: resid = pop(); ensureResourceLoaded(rtRoomImage, resid); ensureResourceLoaded(rtRoom, resid); break; case SO_NUKE_SCRIPT: resid = pop(); _res->nukeResource(rtScript, resid); break; case SO_NUKE_SOUND: resid = pop(); _res->nukeResource(rtSound, resid); break; case SO_NUKE_COSTUME: resid = pop(); _res->nukeResource(rtCostume, resid); break; case SO_NUKE_ROOM: resid = pop(); _res->nukeResource(rtRoom, resid); _res->nukeResource(rtRoomImage, resid); break; case SO_LOCK_SCRIPT: resid = pop(); if (resid >= _numGlobalScripts) break; _res->lock(rtScript, resid); break; case SO_LOCK_SOUND: resid = pop(); _res->lock(rtSound, resid); break; case SO_LOCK_COSTUME: resid = pop(); _res->lock(rtCostume, resid); break; case SO_LOCK_ROOM: resid = pop(); if (_game.heversion <= 71 && resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; _res->lock(rtRoom, resid); _res->lock(rtRoomImage, resid); break; case SO_UNLOCK_SCRIPT: resid = pop(); if (resid >= _numGlobalScripts) break; _res->unlock(rtScript, resid); break; case SO_UNLOCK_SOUND: resid = pop(); _res->unlock(rtSound, resid); break; case SO_UNLOCK_COSTUME: resid = pop(); _res->unlock(rtCostume, resid); break; case SO_UNLOCK_ROOM: resid = pop(); if (_game.heversion <= 71 && resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; _res->unlock(rtRoom, resid); _res->unlock(rtRoomImage, resid); break; case SO_CLEAR_HEAP: // TODO: Clear Heap break; case SO_LOAD_CHARSET: resid = pop(); loadCharset(resid); break; case SO_NUKE_CHARSET: resid = pop(); nukeCharset(resid); break; case SO_LOAD_OBJECT: { int obj = pop(); int room = getObjectRoom(obj); loadFlObject(obj, room); break; } case SO_PRELOAD_SCRIPT: resid = pop(); if (resid >= _numGlobalScripts) break; //queueLoadResource(rtScript, resid); break; case SO_PRELOAD_SOUND: resid = pop(); //queueLoadResource(rtSound, resid); break; case SO_PRELOAD_COSTUME: resid = pop(); //queueLoadResource(rtCostume, resid); break; case SO_PRELOAD_ROOM: resid = pop(); //queueLoadResource(rtRoomImage, resid); break; case SO_UNLOCK_IMAGE: resid = pop(); _res->unlock(rtImage, resid); break; case SO_NUKE_IMAGE: resid = pop(); _res->nukeResource(rtImage, resid); break; case SO_LOAD_IMAGE: resid = pop(); ensureResourceLoaded(rtImage, resid); break; case SO_LOCK_IMAGE: resid = pop(); _res->lock(rtImage, resid); break; case SO_PRELOAD_IMAGE: resid = pop(); //queueLoadResource(rtImage, resid); break; case SO_LOCK_FLOBJECT: resid = pop(); objidx = getObjectIndex(resid); if (objidx == -1) break; _res->lock(rtFlObject, _objs[objidx].fl_object_index); break; case SO_UNLOCK_FLOBJECT: resid = pop(); objidx = getObjectIndex(resid); if (objidx == -1) break; _res->unlock(rtFlObject, _objs[objidx].fl_object_index); break; case SO_PRELOAD_FLUSH: // Used in airport break; default: error("o70_resourceRoutines: default case %d", subOp); } } void ScummEngine_v70he::o70_systemOps() { byte *src, string[256]; int id, len; byte subOp = fetchScriptByte(); switch (subOp) { case SO_RESTART: restart(); break; case SO_QUIT: // Confirm shutdown confirmExitDialog(); break; case SO_QUIT_QUIT: quitGame(); break; case SO_START_SYSTEM: id = pop(); src = getStringAddress(id); len = resStrLen(src) + 1; memcpy(string, src, len); debug(0, "Start executable (%s)", string); break; case SO_START_SYSTEM_STRING: convertMessageToString(_scriptPointer, string, sizeof(string)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; debug(0, "Start executable (%s)", string); break; case SO_RESTART_STRING: convertMessageToString(_scriptPointer, string, sizeof(string)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; debug(0, "Start game (%s)", string); break; case SO_RESTART_ARRAY: id = pop(); src = getStringAddress(id); len = resStrLen(src) + 1; memcpy(string, src, len); debug(0, "Start game (%s)", string); break; default: error("o70_systemOps invalid case %d", subOp); } } void ScummEngine_v70he::o70_getStringLen() { int id, len; byte *addr; id = pop(); addr = getStringAddress(id); if (!addr) error("o70_getStringLen: Reference to zeroed array pointer (%d)", id); len = resStrLen(getStringAddress(id)); push(len); } void ScummEngine_v70he::o70_isResourceLoaded() { // Reports percentage of resource loaded by queue ResType type; byte subOp = fetchScriptByte(); int idx = pop(); switch (subOp) { case SO_IMAGE_LOADED: type = rtImage; break; case SO_ROOM_LOADED: type = rtRoom; break; case SO_COSTUME_LOADED: type = rtCostume; break; case SO_SOUND_LOADED: type = rtSound; break; case SO_SCRIPT_LOADED: type = rtScript; break; default: error("o70_isResourceLoaded: default case %d", subOp); } debug(7, "o70_isResourceLoaded(%d,%d)", type, idx); push(100); } void ScummEngine_v70he::o70_readINI() { byte option[256]; byte *data; const char *entry; int len, type; convertMessageToString(_scriptPointer, option, sizeof(option)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; type = pop(); switch (type) { case 1: // number if (!strcmp((char *)option, "NoPrinting")) { push(1); } else if (!strcmp((char *)option, "TextOn")) { push(ConfMan.getBool("subtitles")); } else { push(ConfMan.getInt((char *)option)); } break; case 2: // string entry = (ConfMan.get((char *)option).c_str()); writeVar(0, 0); len = resStrLen((const byte *)entry); data = defineArray(0, kStringArray, 0, len); memcpy(data, entry, len); push(readVar(0)); break; default: error("o70_readINI: default type %d", type); } debug(1, "o70_readINI: Option %s", option); } void ScummEngine_v70he::o70_writeINI() { int type, value; byte option[256], string[256]; int len; type = pop(); value = pop(); convertMessageToString(_scriptPointer, option, sizeof(option)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; switch (type) { case 1: // number ConfMan.setInt((char *)option, value); debug(1, "o70_writeINI: Option %s Value %d", option, value); break; case 2: // string convertMessageToString(_scriptPointer, string, sizeof(string)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; ConfMan.set((char *)option, (char *)string); debug(1, "o70_writeINI: Option %s String %s", option, string); break; default: error("o70_writeINI: default type %d", type); } } void ScummEngine_v70he::o70_createDirectory() { int len; byte directoryName[100]; convertMessageToString(_scriptPointer, directoryName, sizeof(directoryName)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; debug(1,"stub o70_createDirectory(%s)", directoryName); } void ScummEngine_v70he::o70_setSystemMessage() { int len; byte name[255]; byte subOp = fetchScriptByte(); convertMessageToString(_scriptPointer, name, sizeof(name)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; switch (subOp) { case SO_PAUSE_MESSAGE: debug(1,"o70_setSystemMessage: (%d) %s", subOp, name); break; case SO_PAUSE_TITLE: // Set Version debug(1,"o70_setSystemMessage: (%d) %s", subOp, name); break; case SO_PAUSE_OPTION: debug(1,"o70_setSystemMessage: (%d) %s", subOp, name); break; case SO_TITLE_BAR: // Set Window Caption // TODO: The 'name' string can contain non-ASCII data. This can lead to // problems, because the encoding used for "name" is not clear. // // Possible fixes/workarounds: // - Simply stop using this. It's a rather unimportant "feature" anyway. // - Try to translate the text to UTF-32. //_system->setWindowCaption(Common::U32String((const char *)name)); break; default: error("o70_setSystemMessage: default case %d", subOp); } } } // End of namespace Scumm