/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_SERIALIZER_H #define COMMON_SERIALIZER_H #include "common/stream.h" #include "common/str.h" namespace Common { /** * @defgroup common_serializer Serializer * @ingroup common * * @brief API for serializing data. * * @{ */ #define VER(x) Common::Serializer::Version(x) #define SYNC_AS(SUFFIX,TYPE,SIZE) \ template \ void syncAs ## SUFFIX(T &val, Version minVersion = 0, Version maxVersion = kLastVersion) { \ if (_version < minVersion || _version > maxVersion) \ return; \ if (_loadStream) \ val = static_cast(_loadStream->read ## SUFFIX()); \ else { \ TYPE tmp = val; \ _saveStream->write ## SUFFIX(tmp); \ } \ _bytesSynced += SIZE; \ } #define SYNC_PRIMITIVE(suffix) \ template \ static inline void suffix(Serializer &s, T &value) { \ s.syncAs##suffix(value); \ } /** * This class allows syncing / serializing data (primarily game savestates) * between memory and Read/WriteStreams. * It optionally supports versioning the serialized data (client code must * use the syncVersion() method for this). This makes it possible to support * multiple versions of a savegame format with a single codepath * * This class was heavily inspired by the save/load code in the SCUMM engine. * * @todo Maybe rename this to Synchronizer? * * @todo One feature the SCUMM code has but that is missing here: Support for * syncing arrays of a given type and *fixed* size; and also support * for when the array size changed between versions. Also, support for * 2D-arrays. * * @todo Proper error handling! */ class Serializer { public: typedef uint32 Version; static const Version kLastVersion = 0xFFFFFFFF; SYNC_PRIMITIVE(Uint32LE) SYNC_PRIMITIVE(Uint32BE) SYNC_PRIMITIVE(Sint32LE) SYNC_PRIMITIVE(Sint32BE) SYNC_PRIMITIVE(FloatLE) SYNC_PRIMITIVE(FloatBE) SYNC_PRIMITIVE(DoubleLE) SYNC_PRIMITIVE(DoubleBE) SYNC_PRIMITIVE(Uint16LE) SYNC_PRIMITIVE(Uint16BE) SYNC_PRIMITIVE(Sint16LE) SYNC_PRIMITIVE(Sint16BE) SYNC_PRIMITIVE(Byte) SYNC_PRIMITIVE(SByte) protected: SeekableReadStream *_loadStream; WriteStream *_saveStream; uint _bytesSynced; Version _version; public: Serializer(SeekableReadStream *in, WriteStream *out) : _loadStream(in), _saveStream(out), _bytesSynced(0), _version(0) { assert(in || out); } virtual ~Serializer() {} inline bool isSaving() { return (_saveStream != 0); } inline bool isLoading() { return (_loadStream != 0); } // WORKAROUND for bugs #4698 "BeOS: tinsel does not compile" and // #4697 "BeOS: Cruise does not compile". gcc 2.95.3, which is used // for BeOS fails due to an internal compiler error, when we place the // following function definitions in another place. Before this work- // around the following SYNC_AS definitions were placed at the end // of the class declaration. This caused an internal compiler error // in the line "syncAsUint32LE(_version);" of // "bool syncVersion(Version currentVersion)". SYNC_AS(Byte, byte, 1) SYNC_AS(SByte, int8, 1) SYNC_AS(Uint16LE, uint16, 2) SYNC_AS(Uint16BE, uint16, 2) SYNC_AS(Sint16LE, int16, 2) SYNC_AS(Sint16BE, int16, 2) SYNC_AS(Uint32LE, uint32, 4) SYNC_AS(Uint32BE, uint32, 4) SYNC_AS(Sint32LE, int32, 4) SYNC_AS(Sint32BE, int32, 4) SYNC_AS(FloatLE, float, 4) SYNC_AS(FloatBE, float, 4) SYNC_AS(DoubleLE, double, 4) SYNC_AS(DoubleBE, double, 4) /** * Returns true if an I/O failure occurred. * This flag is never cleared automatically. In order to clear it, * client code has to call clearErr() explicitly. */ bool err() const { if (_saveStream) return _saveStream->err(); else return _loadStream->err(); } /** * Reset the I/O error status as returned by err(). */ void clearErr() { if (_saveStream) _saveStream->clearErr(); else _loadStream->clearErr(); } /** * Sync the "version" of the savegame we are loading/creating. * @param currentVersion current format version, used when writing a new file * @return true if the version of the savestate is not too new. */ bool syncVersion(Version currentVersion) { _version = currentVersion; syncAsUint32LE(_version); return _version <= currentVersion; } /** * Return the version of the savestate being serialized. Useful if the engine * needs to perform additional adjustments when loading old savestates. */ Version getVersion() const { return _version; } /** * Manually set the version */ void setVersion(Version version) { _version = version; } /** * Return the total number of bytes synced so far. */ uint bytesSynced() const { return _bytesSynced; } /** * Skip a number of bytes in the data stream. * This is useful to skip obsolete fields in old savestates. */ void skip(uint32 size, Version minVersion = 0, Version maxVersion = kLastVersion) { if (_version < minVersion || _version > maxVersion) return; // Ignore anything which is not supposed to be present in this save game version _bytesSynced += size; if (isLoading()) _loadStream->skip(size); else { while (size--) _saveStream->writeByte(0); } } /** * Sync a block of arbitrary fixed-length data. */ void syncBytes(byte *buf, uint32 size, Version minVersion = 0, Version maxVersion = kLastVersion) { if (_version < minVersion || _version > maxVersion) return; // Ignore anything which is not supposed to be present in this save game version if (isLoading()) _loadStream->read(buf, size); else _saveStream->write(buf, size); _bytesSynced += size; } /** * Sync a 'magic id' of up to 256 bytes, and return whether it matched. * When saving, this will simply write out the magic id and return true. * When loading, this will read the specified number of bytes, compare it * to the given magic id and return true on a match, false otherwise. * * A typical magic id is a FOURCC like 'MAGI'. * * @param magic magic id as a byte sequence * @param size length of the magic id in bytes * @return true if the magic id matched, false otherwise */ bool matchBytes(const char *magic, byte size, Version minVersion = 0, Version maxVersion = kLastVersion) { if (_version < minVersion || _version > maxVersion) return true; // Ignore anything which is not supposed to be present in this save game version bool match; if (isSaving()) { _saveStream->write(magic, size); match = true; } else { char buf[256]; _loadStream->read(buf, size); match = (0 == memcmp(buf, magic, size)); } _bytesSynced += size; return match; } /** * Sync a C-string, by treating it as a zero-terminated byte sequence. * @todo Replace this method with a special Syncer class for Common::String */ void syncString(String &str, Version minVersion = 0, Version maxVersion = kLastVersion) { if (_version < minVersion || _version > maxVersion) return; // Ignore anything which is not supposed to be present in this save game version if (isLoading()) { char c; str.clear(); while ((c = _loadStream->readByte())) { str += c; _bytesSynced++; } _bytesSynced++; } else { _saveStream->writeString(str); _saveStream->writeByte(0); _bytesSynced += str.size() + 1; } } /** * Sync a U32-string */ void syncString32(U32String &str, Version minVersion = 0, Version maxVersion = kLastVersion) { if (_version < minVersion || _version > maxVersion) return; // Ignore anything which is not supposed to be present in this save game version uint32 len = str.size(); syncAsUint32LE(len); if (isLoading()) { U32String::value_type *sl = new U32String::value_type[len]; for (uint i = 0; i < len; i++) syncAsUint32LE(sl[i]); str = U32String(sl, len); } else { for (uint i = 0; i < len; i++) _saveStream->writeUint32LE(str[i]); _bytesSynced += 4 * len; } } template void syncArray(T *arr, size_t entries, void (*serializer)(Serializer &, T &), Version minVersion = 0, Version maxVersion = kLastVersion) { if (_version < minVersion || _version > maxVersion) return; for (size_t i = 0; i < entries; ++i) { serializer(*this, arr[i]); } } }; #undef SYNC_PRIMITIVE #undef SYNC_AS // Mixin class / interface // TODO: Maybe rename this to Syncable ? class Serializable { public: virtual ~Serializable() {} // Maybe rename this method to "syncWithSerializer" or "syncUsingSerializer" ? virtual void saveLoadWithSerializer(Serializer &ser) = 0; }; /** @} */ } // End of namespace Common #endif