/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GUI_DIALOG_H #define GUI_DIALOG_H #include "common/scummsys.h" #include "common/str.h" #include "common/keyboard.h" #include "gui/object.h" #include "gui/ThemeEngine.h" namespace Common { struct Event; } namespace GUI { class EventRecorder; class Widget; // Some "common" commands sent to handleCommand() enum { kCloseWithResultCmd = 'clsr', kCloseCmd = 'clos', kOKCmd = 'ok ' }; class Dialog : public GuiObject { friend class GuiManager; friend class EventRecorder; friend class Tooltip; protected: Widget *_mouseWidget; Widget *_focusedWidget; Widget *_dragWidget; Widget *_tickleWidget; bool _visible; // _mouseUpdatedOnFocus instructs gui-manager whether // its lastMousePosition (time and x,y coordinates) // should be updated, when this Dialog acquires focus. // Default value is true. bool _mouseUpdatedOnFocus; ThemeEngine::DialogBackground _backgroundType; private: int _result; public: Dialog(int x, int y, int w, int h); Dialog(const Common::String &name); virtual int runModal(); bool isVisible() const override { return _visible; } bool isMouseUpdatedOnFocus() const { return _mouseUpdatedOnFocus; } void releaseFocus() override; void setFocusWidget(Widget *widget); Widget *getFocusWidget() { return _focusedWidget; } void setTickleWidget(Widget *widget) { _tickleWidget = widget; } void unSetTickleWidget() { _tickleWidget = nullptr; } Widget *getTickleWidget() { return _tickleWidget; } void reflowLayout() override; virtual void lostFocus(); virtual void receivedFocus(int x = -1, int y = -1) { if (x >= 0 && y >= 0) handleMouseMoved(x, y, 0); } protected: virtual void open(); virtual void close(); /** Recursively mark all the widgets in this dialog as dirty so they are redrawn */ void markWidgetsAsDirty(); /** Draw the dialog in its entirety (background and widgets) */ virtual void drawDialog(DrawLayer layerToDraw); /** Draw only the dialog's widgets */ void drawWidgets(); virtual void handleTickle(); // Called periodically (in every guiloop() ) virtual void handleMouseDown(int x, int y, int button, int clickCount); virtual void handleMouseUp(int x, int y, int button, int clickCount); virtual void handleMouseWheel(int x, int y, int direction); virtual void handleKeyDown(Common::KeyState state); virtual void handleKeyUp(Common::KeyState state); virtual void handleMouseMoved(int x, int y, int button); virtual void handleMouseLeft(int button) {} virtual void handleOtherEvent(const Common::Event &evt) {} void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; Widget *findWidget(int x, int y); // Find the widget at pos x,y if any Widget *findWidget(const char *name); void removeWidget(Widget *widget) override; void setMouseUpdatedOnFocus(bool mouseUpdatedOnFocus) { _mouseUpdatedOnFocus = mouseUpdatedOnFocus; } void setDefaultFocusedWidget(); void setResult(int result) { _result = result; } int getResult() const { return _result; } }; } // End of namespace GUI #endif