/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_REGION_H #define AGS_ENGINE_AC_REGION_H #include "ags/engine/ac/dynobj/script_region.h" namespace AGS3 { ScriptRegion *GetRegionAtRoom(int xx, int yy); ScriptRegion *GetRegionAtScreen(int x, int y); void Region_SetLightLevel(ScriptRegion *ssr, int brightness); int Region_GetLightLevel(ScriptRegion *ssr); int Region_GetTintEnabled(ScriptRegion *srr); int Region_GetTintRed(ScriptRegion *srr); int Region_GetTintGreen(ScriptRegion *srr); int Region_GetTintBlue(ScriptRegion *srr); int Region_GetTintSaturation(ScriptRegion *srr); int Region_GetTintLuminance(ScriptRegion *srr); void Region_Tint(ScriptRegion *srr, int red, int green, int blue, int amount, int luminance); void Region_SetEnabled(ScriptRegion *ssr, int enable); int Region_GetEnabled(ScriptRegion *ssr); int Region_GetID(ScriptRegion *ssr); void Region_RunInteraction(ScriptRegion *ssr, int mood); void generate_light_table(); void Region_TintNoLum(ScriptRegion *srr, int red, int green, int blue, int amount); } // namespace AGS3 #endif