/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon */ #include "engines/advancedDetector.h" #include "common/translation.h" #include "graphics/surface.h" #include "cge2/cge2.h" #include "cge2/detection.h" namespace CGE2 { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_COLOR_BLIND_DEFAULT_OFF, { _s("Color Blind Mode"), _s("Enable Color Blind Mode by default"), "enable_color_blind", false, 0, 0 } }, #ifdef USE_TTS { GAMEOPTION_TTS_OBJECTS, { _s("Enable Text to Speech for Objects and Options"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_enabled_objects", false, 0, 0 } }, { GAMEOPTION_TTS_SPEECH, { _s("Enable Text to Speech for Subtitles"), _s("Use TTS to read the subtitles (if TTS is available)"), "tts_enabled_speech", false, 0, 0 } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class CGE2MetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "cge2"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; void removeSaveState(const char *target, int slot) const override; }; Common::Error CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new CGE2::CGE2Engine(syst, desc); return Common::kNoError; } bool CGE2MetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSimpleSavesNames); } int CGE2MetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList CGE2MetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename->c_str() + filename->size() - 3); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { CGE2::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; file->read(buffer, kSavegameStrSize + 1); if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) { // Valid savegame if (CGE2::CGE2Engine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName)); } } else { // Must be an original format savegame saveList.push_back(SaveStateDescriptor(this, slotNum, "Unknown")); } delete file; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); if (f) { CGE2::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) && CGE2::CGE2Engine::readSavegameHeader(f, header, false); delete f; if (!hasHeader) { // Original savegame perhaps? SaveStateDescriptor desc(this, slot, "Unknown"); return desc; } else { // Create the return descriptor SaveStateDescriptor desc(this, slot, header.saveName); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); desc.setSaveTime(header.saveHour, header.saveMinutes); if (header.playTime) { desc.setPlayTime(header.playTime * 1000); } return desc; } } return SaveStateDescriptor(); } void CGE2MetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } } // End of namespace CGE2 #if PLUGIN_ENABLED_DYNAMIC(CGE2) REGISTER_PLUGIN_DYNAMIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine); #else REGISTER_PLUGIN_STATIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine); #endif