/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_MIXER_ABSTRACT_H #define BACKENDS_MIXER_ABSTRACT_H #include "audio/mixer_intern.h" /** * Abstract class for mixer manager. Subclasses * implement the real functionality. */ class MixerManager { public: MixerManager() : _mixer(0), _audioSuspended(false) {} virtual ~MixerManager() { delete _mixer; } /** * Initialize and setups the mixer */ virtual void init() = 0; /** * Get the audio mixer implementation */ Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; } // Used by LinuxMoto Port /** * Pauses the audio system */ virtual void suspendAudio() = 0; /** * Resumes the audio system */ virtual int resumeAudio() = 0; protected: /** The mixer implementation */ Audio::MixerImpl *_mixer; /** State of the audio system */ bool _audioSuspended; }; #endif