/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_MIXER_MAXMOD_H #define BACKENDS_MIXER_MAXMOD_H #include "backends/mixer/mixer.h" #include /** * MaxMod mixer manager. It wraps the actual implementation * of the Audio:Mixer used by the engine, and sets up * MaxMod and the callback for the audio mixer implementation. */ class MaxModMixerManager : public MixerManager { public: MaxModMixerManager(int freq, int bufSize); virtual ~MaxModMixerManager(); /** * Initialize and setups the mixer */ virtual void init(); /** * Pauses the audio system */ virtual void suspendAudio(); /** * Resumes the audio system */ virtual int resumeAudio(); /** * Updates the audio system */ void updateAudio(); protected: mm_stream _stream; int _freq, _bufSize; }; #endif