/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_TIMER_DEFAULT_H #define BACKENDS_TIMER_DEFAULT_H #include "common/str.h" #include "common/hash-str.h" #include "common/timer.h" #include "common/mutex.h" struct TimerSlot; class DefaultTimerManager : public Common::TimerManager { private: typedef Common::HashMap TimerSlotMap; Common::Mutex _mutex; TimerSlot *_head; TimerSlotMap _callbacks; uint32 _timerCallbackNext; public: DefaultTimerManager(); virtual ~DefaultTimerManager(); virtual bool installTimerProc(TimerProc proc, int32 interval, void *refCon, const Common::String &id); virtual void removeTimerProc(TimerProc proc); /** * Timer callback, to be invoked at regular time intervals by the backend. */ void handler(); /* * Ensure that the callback is called at regular time intervals. * Should be called from pollEvents() on backends without threads. */ void checkTimers(uint32 interval = 10); }; #endif