# LANGUAGE translation for ScummVM. # Copyright (C) YEAR ScummVM Team # This file is distributed under the same license as the ScummVM package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: ScummVM 2.3.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2021-08-23 23:37+0000\n" "PO-Revision-Date: 2021-07-12 15:25+0000\n" "Last-Translator: Crane yang <1173886760@qq.com>\n" "Language-Team: Chinese \n" "Language: zh\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.4\n" "X-Language-name: Chinese (Trad)\n" #: gui/about.cpp:104 #, c-format msgid "(built on %s)" msgstr "(编译于:%s)" #: gui/about.cpp:111 msgid "Features compiled in:" msgstr "特性编译于:" #: gui/about.cpp:120 msgid "Available engines:" msgstr "可用引擎:" #: gui/browser.cpp:75 backends/dialogs/macosx/macosx-dialogs.mm:91 msgid "Show hidden files" msgstr "显示隐藏的文件" #: gui/browser.cpp:75 msgid "Show files marked with the hidden attribute" msgstr "显示具有隐藏属性的文件" #: gui/browser.cpp:79 gui/remotebrowser.cpp:57 msgid "Go up" msgstr "" #: gui/browser.cpp:79 gui/browser.cpp:81 gui/remotebrowser.cpp:57 #: gui/remotebrowser.cpp:59 msgid "Go to previous directory level" msgstr "回到先前目录" #: gui/browser.cpp:81 gui/remotebrowser.cpp:59 msgctxt "lowres" msgid "Go up" msgstr "向上" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/editgamedialog.cpp:387 #: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:65 #: gui/fluidsynth-dialog.cpp:153 gui/massadd.cpp:92 gui/options.cpp:2093 #: gui/predictivedialog.cpp:69 gui/recorderdialog.cpp:68 #: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:60 #: gui/saveload-dialog.cpp:62 gui/saveload-dialog.cpp:396 #: gui/saveload-dialog.cpp:469 gui/saveload-dialog.cpp:771 #: gui/saveload-dialog.cpp:1168 gui/themebrowser.cpp:55 #: gui/unknown-game-dialog.cpp:54 engines/engine.cpp:692 #: backends/dialogs/gtk/gtk-dialogs.cpp:46 #: backends/events/default/default-events.cpp:185 #: backends/events/default/default-events.cpp:209 #: backends/platform/wii/options.cpp:48 engines/cine/saveload.cpp:864 #: engines/drascula/saveload.cpp:49 engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/myst_stacks/menu.cpp:319 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/mohawk/riven_stacks/aspit.cpp:372 #: engines/mohawk/riven_stacks/aspit.cpp:456 engines/nancy/dialogs.cpp:101 #: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:180 #: engines/sword1/control.cpp:889 engines/wintermute/wintermute.cpp:183 msgid "Cancel" msgstr "取消" #: gui/browser.cpp:83 gui/chooser.cpp:47 gui/filebrowser-dialog.cpp:66 #: gui/remotebrowser.cpp:61 gui/themebrowser.cpp:56 #: backends/dialogs/gtk/gtk-dialogs.cpp:45 #: backends/dialogs/macosx/macosx-dialogs.mm:145 #: backends/dialogs/win32/win32-dialogs.cpp:137 msgid "Choose" msgstr "选择" #: gui/downloaddialog.cpp:49 msgid "Select directory where to download game data" msgstr "选择下载保存游戏数据的目录" #: gui/downloaddialog.cpp:50 gui/editgamedialog.cpp:586 gui/launcher.cpp:206 msgid "Select directory with game data" msgstr "选择包含游戏数据的目录" #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227 msgid "From: " msgstr "来自: " #: gui/downloaddialog.cpp:53 gui/downloaddialog.cpp:228 msgid "To: " msgstr "下载到: " #: gui/downloaddialog.cpp:64 msgid "Cancel download" msgstr "取消下载" #: gui/downloaddialog.cpp:66 msgctxt "lowres" msgid "Cancel download" msgstr "取消下载" #: gui/downloaddialog.cpp:68 msgid "Hide" msgstr "隐藏" #: gui/downloaddialog.cpp:118 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "你的连接似乎受到限制。你确定想用它下载文件吗?" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:153 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:393 gui/launcher.cpp:415 gui/launcher.cpp:458 #: gui/options.cpp:2975 gui/options.cpp:3013 #: backends/events/default/default-events.cpp:185 engines/buried/buried.cpp:530 #: engines/grim/grim.cpp:350 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/parallaction/metaengine.cpp:136 #: engines/sci/graphics/controls32.cpp:928 msgid "Yes" msgstr "是" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:154 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:393 gui/launcher.cpp:415 gui/launcher.cpp:458 #: gui/options.cpp:2975 gui/options.cpp:3013 engines/buried/buried.cpp:530 #: engines/grim/grim.cpp:350 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/parallaction/metaengine.cpp:142 #: engines/sci/graphics/controls32.cpp:928 msgid "No" msgstr "否" #: gui/downloaddialog.cpp:137 gui/launcher.cpp:564 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM 无法打开你指定的目录!" #: gui/downloaddialog.cpp:147 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "无法创建下载目录 —— 指定的目录中有相同文件名的文件。" #: gui/downloaddialog.cpp:147 gui/editgamedialog.cpp:388 #: gui/fluidsynth-dialog.cpp:154 gui/launcher.cpp:514 gui/launcher.cpp:518 #: gui/massadd.cpp:89 gui/options.cpp:2095 gui/saveload-dialog.cpp:1169 #: engines/engine.cpp:508 engines/engine.cpp:532 #: backends/platform/wii/options.cpp:47 engines/agos/animation.cpp:559 #: engines/drascula/saveload.cpp:49 engines/groovie/script.cpp:484 #: engines/parallaction/saveload.cpp:271 engines/sci/engine/kgraphics.cpp:75 #: engines/sci/graphics/controls32.cpp:925 engines/scumm/dialogs.cpp:182 #: engines/scumm/scumm.cpp:1351 engines/scumm/scumm.cpp:1377 #: engines/scumm/scumm.cpp:1399 engines/scumm/scumm.cpp:2095 #: engines/sky/compact.cpp:142 engines/sword1/animation.cpp:532 #: engines/sword1/animation.cpp:553 engines/sword1/animation.cpp:569 #: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:889 #: engines/sword1/logic.cpp:1635 engines/sword2/animation.cpp:429 #: engines/sword2/animation.cpp:449 engines/sword2/animation.cpp:465 #: engines/sword2/animation.cpp:475 engines/zvision/file/save_manager.cpp:226 msgid "OK" msgstr "确认" #: gui/downloaddialog.cpp:152 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" "指定目录中已存在“%s”。\n" "你确定要将文件下载到该目录吗?" #: gui/downloaddialog.cpp:215 #, c-format msgid "Downloaded %s %S / %s %S" msgstr "已下载 %s %S / %s %S" #: gui/downloaddialog.cpp:222 #, c-format msgid "Download speed: %s %S" msgstr "下载速度:%s%S" #: gui/editgamedialog.cpp:142 engines/dialogs.cpp:276 msgid "Game" msgstr "游戏" #: gui/editgamedialog.cpp:146 msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:146 gui/editgamedialog.cpp:148 #: gui/editgamedialog.cpp:149 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" #: gui/editgamedialog.cpp:148 msgctxt "lowres" msgid "ID:" msgstr "" #: gui/editgamedialog.cpp:153 gui/editrecorddialog.cpp:59 msgid "Name:" msgstr "游戏名:" #: gui/editgamedialog.cpp:153 gui/editgamedialog.cpp:155 #: gui/editgamedialog.cpp:156 msgid "Full title of the game" msgstr "游戏全名" #: gui/editgamedialog.cpp:155 msgctxt "lowres" msgid "Name:" msgstr "游戏名:" #: gui/editgamedialog.cpp:162 engines/mohawk/dialogs.cpp:160 #: engines/mohawk/dialogs.cpp:379 msgid "Language:" msgstr "语言:" #: gui/editgamedialog.cpp:162 gui/editgamedialog.cpp:163 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "游戏的语言。这并不会将你的西班牙语版本游戏变成英语版" #: gui/editgamedialog.cpp:164 gui/editgamedialog.cpp:179 gui/options.cpp:1371 #: gui/options.cpp:1391 gui/options.cpp:1404 gui/options.cpp:1418 #: gui/options.cpp:1430 gui/options.cpp:1450 gui/options.cpp:1462 #: gui/options.cpp:1832 gui/options.cpp:2232 gui/options.cpp:2296 #: gui/options.cpp:2468 gui/options.cpp:2863 audio/null.cpp:41 #: engines/ags/detection.cpp:94 msgid "" msgstr "<默认>" #: gui/editgamedialog.cpp:175 msgid "Platform:" msgstr "平台:" #: gui/editgamedialog.cpp:175 gui/editgamedialog.cpp:177 #: gui/editgamedialog.cpp:178 msgid "Platform the game was originally designed for" msgstr "原版游戏的平台" #: gui/editgamedialog.cpp:177 msgctxt "lowres" msgid "Platform:" msgstr "平台:" #: gui/editgamedialog.cpp:191 msgid "Engine" msgstr "引擎" #: gui/editgamedialog.cpp:210 gui/options.cpp:1782 gui/options.cpp:1939 #: backends/graphics/sdl/sdl-graphics.cpp:418 msgid "Graphics" msgstr "图像" #: gui/editgamedialog.cpp:210 gui/options.cpp:1782 gui/options.cpp:1939 msgid "GFX" msgstr "图像" #: gui/editgamedialog.cpp:216 msgid "Override global graphic settings" msgstr "覆盖全局图像设置" #: gui/editgamedialog.cpp:218 msgctxt "lowres" msgid "Override global graphic settings" msgstr "覆盖全局图像设置" #: gui/editgamedialog.cpp:228 gui/options.cpp:1950 msgid "Shader" msgstr "着色器" #: gui/editgamedialog.cpp:231 msgid "Override global shader settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:233 #, fuzzy msgctxt "lowres" msgid "Override global shader settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:247 gui/options.cpp:1984 engines/dialogs.cpp:319 msgid "Keymaps" msgstr "键盘布局" #: gui/editgamedialog.cpp:254 gui/options.cpp:1991 engines/dialogs.cpp:326 msgid "Backend" msgstr "后端" #: gui/editgamedialog.cpp:257 #, fuzzy msgid "Override global backend settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:259 #, fuzzy msgctxt "lowres" msgid "Override global backend settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:273 gui/options.cpp:2005 engines/dialogs.cpp:294 msgid "Audio" msgstr "" #: gui/editgamedialog.cpp:276 #, fuzzy msgid "Override global audio settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:278 #, fuzzy msgctxt "lowres" msgid "Override global audio settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:287 gui/options.cpp:2010 msgid "Volume" msgstr "音量" #: gui/editgamedialog.cpp:289 gui/options.cpp:2012 msgctxt "lowres" msgid "Volume" msgstr "音量" #: gui/editgamedialog.cpp:292 #, fuzzy msgid "Override global volume settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:294 #, fuzzy msgctxt "lowres" msgid "Override global volume settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:305 gui/options.cpp:2020 msgid "MIDI" msgstr "" #: gui/editgamedialog.cpp:308 #, fuzzy msgid "Override global MIDI settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:310 #, fuzzy msgctxt "lowres" msgid "Override global MIDI settings" msgstr "覆盖全局着色器设置" #: gui/editgamedialog.cpp:320 gui/options.cpp:2026 msgid "MT-32" msgstr "MT-32" #: gui/editgamedialog.cpp:323 msgid "Override global MT-32 settings" msgstr "覆盖全局 MT-32 设置" #: gui/editgamedialog.cpp:325 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "覆盖全局 MT-32 设置" #: gui/editgamedialog.cpp:334 gui/options.cpp:2033 msgid "Paths" msgstr "路径" #: gui/editgamedialog.cpp:336 gui/options.cpp:2035 msgctxt "lowres" msgid "Paths" msgstr "路径" #: gui/editgamedialog.cpp:343 msgid "Game Path:" msgstr "游戏路径:" #: gui/editgamedialog.cpp:345 msgctxt "lowres" msgid "Game Path:" msgstr "游戏路径:" #: gui/editgamedialog.cpp:350 gui/options.cpp:2209 msgid "Extra Path:" msgstr "其他路径:" #: gui/editgamedialog.cpp:350 gui/editgamedialog.cpp:352 #: gui/editgamedialog.cpp:353 msgid "Specifies path to additional data used by the game" msgstr "指定游戏使用的其他数据的路径" #: gui/editgamedialog.cpp:352 gui/options.cpp:2211 msgctxt "lowres" msgid "Extra Path:" msgstr "其他路径:" #: gui/editgamedialog.cpp:359 gui/options.cpp:2193 msgid "Save Path:" msgstr "保存路径:" #: gui/editgamedialog.cpp:359 gui/editgamedialog.cpp:361 #: gui/editgamedialog.cpp:362 gui/options.cpp:2193 gui/options.cpp:2195 #: gui/options.cpp:2196 msgid "Specifies where your saved games are put" msgstr "指定游戏存档的位置" #: gui/editgamedialog.cpp:361 gui/options.cpp:2195 msgctxt "lowres" msgid "Save Path:" msgstr "存档路径:" #: gui/editgamedialog.cpp:373 engines/dialogs.cpp:341 msgid "Achievements" msgstr "成就" #: gui/editgamedialog.cpp:377 engines/dialogs.cpp:345 msgid "Statistics" msgstr "" #: gui/editgamedialog.cpp:401 gui/editgamedialog.cpp:507 #: gui/editgamedialog.cpp:573 gui/editgamedialog.cpp:640 gui/options.cpp:2116 #: gui/options.cpp:2122 gui/options.cpp:2130 gui/options.cpp:2161 #: gui/options.cpp:2204 gui/options.cpp:2212 gui/options.cpp:2221 #: gui/options.cpp:2577 gui/options.cpp:2583 gui/options.cpp:2590 #: gui/options.cpp:2599 gui/options.cpp:2847 gui/options.cpp:2850 #: gui/options.cpp:2857 gui/options.cpp:2869 gui/options.cpp:2880 msgctxt "path" msgid "None" msgstr "无" #: gui/editgamedialog.cpp:406 gui/editgamedialog.cpp:513 #: gui/editgamedialog.cpp:644 gui/options.cpp:2110 gui/options.cpp:2571 #: gui/options.cpp:2853 backends/platform/wii/options.cpp:56 msgid "Default" msgstr "默认" #: gui/editgamedialog.cpp:566 gui/options.cpp:2874 msgid "Select SoundFont" msgstr "选择 SoundFont" #: gui/editgamedialog.cpp:605 msgid "Select additional game directory" msgstr "选择附加游戏目录" #: gui/editgamedialog.cpp:618 gui/options.cpp:2782 msgid "Select directory for saved games" msgstr "选择游戏存档目录" #: gui/editgamedialog.cpp:625 gui/options.cpp:2789 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" #: gui/editgamedialog.cpp:630 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" "游戏存档同步功能无法同步非默认的目录。如果你想同步存档,请使用默认目录。" #: gui/editgamedialog.cpp:656 msgid "This game ID is already taken. Please choose another one." msgstr "这个游戏 ID 已被使用,请换一个。" #: gui/editrecorddialog.cpp:58 msgid "Author:" msgstr "作者:" #: gui/editrecorddialog.cpp:60 msgid "Notes:" msgstr "说明:" #: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:70 #: engines/nancy/dialogs.cpp:102 msgid "Ok" msgstr "确认" #: gui/filebrowser-dialog.cpp:50 msgid "Choose file for loading" msgstr "选择要载入的文件" #: gui/filebrowser-dialog.cpp:50 msgid "Enter filename for saving" msgstr "输入存档文件名" #: gui/filebrowser-dialog.cpp:133 msgid "Do you really want to overwrite the file?" msgstr "你确定要覆盖文件吗?" #: gui/fluidsynth-dialog.cpp:69 msgid "Reverb" msgstr "混响效果" #: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103 msgid "Active" msgstr "激活" #: gui/fluidsynth-dialog.cpp:73 msgid "Room:" msgstr "房间:" #: gui/fluidsynth-dialog.cpp:80 msgid "Damp:" msgstr "湿气:" #: gui/fluidsynth-dialog.cpp:87 msgid "Width:" msgstr "宽度:" #: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112 msgid "Level:" msgstr "等级:" #: gui/fluidsynth-dialog.cpp:101 msgid "Chorus" msgstr "合唱" #: gui/fluidsynth-dialog.cpp:105 msgid "N:" msgstr "N:" #: gui/fluidsynth-dialog.cpp:119 msgid "Speed:" msgstr "速度:" #: gui/fluidsynth-dialog.cpp:126 msgid "Depth:" msgstr "深度:" #: gui/fluidsynth-dialog.cpp:133 msgid "Type:" msgstr "类型:" #: gui/fluidsynth-dialog.cpp:136 msgid "Sine" msgstr "正弦" #: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:44 #: backends/platform/sdl/psp2/psp2.cpp:47 engines/dragons/metaengine.cpp:190 msgid "Triangle" msgstr "三角形" #: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:2042 msgid "Misc" msgstr "杂项" #: gui/fluidsynth-dialog.cpp:141 msgid "Interpolation:" msgstr "插值:" #: gui/fluidsynth-dialog.cpp:144 msgid "None (fastest)" msgstr "无(最快的)" #: gui/fluidsynth-dialog.cpp:145 msgid "Linear" msgstr "线性" #: gui/fluidsynth-dialog.cpp:146 msgid "Fourth-order" msgstr "四阶" #: gui/fluidsynth-dialog.cpp:147 msgid "Seventh-order" msgstr "七阶" #. I18N: Button to reset keymap mappings to defaults #: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:319 msgid "Reset" msgstr "重置" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset all FluidSynth settings to their default values." msgstr "将所有 FluidSynth 设置重置为默认值。" #: gui/fluidsynth-dialog.cpp:218 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "你确定要重置所有 FluidSynth 设置到默认值吗?" #: gui/gui-manager.cpp:145 msgid "GUI" msgstr "图形界面" #: gui/gui-manager.cpp:149 engines/mohawk/myst.cpp:574 #: engines/mohawk/riven.cpp:838 msgid "Interact" msgstr "互动" #: gui/gui-manager.cpp:154 gui/unknown-game-dialog.cpp:54 #: engines/nancy/dialogs.cpp:314 engines/scumm/help.cpp:125 #: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165 #: engines/scumm/help.cpp:191 engines/scumm/help.cpp:209 msgid "Close" msgstr "关闭" #: gui/gui-manager.cpp:160 engines/metaengine.cpp:108 #: engines/dragons/metaengine.cpp:160 engines/glk/scott/scott.cpp:412 #: engines/griffon/metaengine.cpp:96 engines/grim/grim.cpp:448 #: engines/grim/grim.cpp:525 engines/twine/metaengine.cpp:328 #: engines/twine/metaengine.cpp:395 engines/wintermute/keymapper_tables.h:1263 #: engines/wintermute/keymapper_tables.h:1373 #: engines/wintermute/keymapper_tables.h:1844 #: engines/wintermute/keymapper_tables.h:2078 msgid "Up" msgstr "向上" #: gui/gui-manager.cpp:165 engines/metaengine.cpp:113 #: engines/dragons/metaengine.cpp:166 engines/glk/scott/scott.cpp:412 #: engines/griffon/metaengine.cpp:102 engines/grim/grim.cpp:453 #: engines/grim/grim.cpp:530 engines/twine/metaengine.cpp:335 #: engines/twine/metaengine.cpp:403 engines/wintermute/keymapper_tables.h:1269 #: engines/wintermute/keymapper_tables.h:1380 #: engines/wintermute/keymapper_tables.h:1850 #: engines/wintermute/keymapper_tables.h:2084 msgid "Down" msgstr "向下" #: gui/gui-manager.cpp:170 engines/metaengine.cpp:118 #: engines/dragons/metaengine.cpp:172 engines/griffon/metaengine.cpp:108 #: engines/grim/grim.cpp:458 engines/grim/grim.cpp:535 #: engines/twine/metaengine.cpp:350 engines/twine/metaengine.cpp:418 #: engines/wintermute/keymapper_tables.h:321 #: engines/wintermute/keymapper_tables.h:1275 #: engines/wintermute/keymapper_tables.h:1832 #: engines/wintermute/keymapper_tables.h:1942 #: engines/wintermute/keymapper_tables.h:2066 msgid "Left" msgstr "向左" #: gui/gui-manager.cpp:175 engines/metaengine.cpp:123 #: engines/dragons/metaengine.cpp:178 engines/griffon/metaengine.cpp:114 #: engines/grim/grim.cpp:463 engines/grim/grim.cpp:540 #: engines/twine/metaengine.cpp:342 engines/twine/metaengine.cpp:411 #: engines/wintermute/keymapper_tables.h:327 #: engines/wintermute/keymapper_tables.h:1281 #: engines/wintermute/keymapper_tables.h:1838 #: engines/wintermute/keymapper_tables.h:1950 #: engines/wintermute/keymapper_tables.h:2072 msgid "Right" msgstr "向右" #: gui/gui-manager.cpp:180 engines/pegasus/pegasus.cpp:2807 #: engines/wintermute/keymapper_tables.h:306 #: engines/wintermute/keymapper_tables.h:347 #: engines/wintermute/keymapper_tables.h:382 #: engines/wintermute/keymapper_tables.h:492 #: engines/wintermute/keymapper_tables.h:521 #: engines/wintermute/keymapper_tables.h:625 #: engines/wintermute/keymapper_tables.h:780 #: engines/wintermute/keymapper_tables.h:807 #: engines/wintermute/keymapper_tables.h:847 #: engines/wintermute/keymapper_tables.h:987 #: engines/wintermute/keymapper_tables.h:1195 #: engines/wintermute/keymapper_tables.h:1242 #: engines/wintermute/keymapper_tables.h:1498 #: engines/wintermute/keymapper_tables.h:1708 #: engines/wintermute/keymapper_tables.h:1762 #: engines/wintermute/keymapper_tables.h:1813 #: engines/wintermute/keymapper_tables.h:1868 #: engines/wintermute/keymapper_tables.h:1926 msgid "???" msgstr "???" #: gui/launcher.cpp:141 engines/dialogs.cpp:95 msgid "~Q~uit" msgstr "退出(Q)" #: gui/launcher.cpp:141 backends/platform/sdl/macosx/appmenu_osx.mm:215 msgid "Quit ScummVM" msgstr "退出 ScummVM" #: gui/launcher.cpp:142 msgid "A~b~out..." msgstr "关于(B)..." #: gui/launcher.cpp:142 backends/platform/sdl/macosx/appmenu_osx.mm:209 msgid "About ScummVM" msgstr "关于 ScummVM" #: gui/launcher.cpp:143 msgid "~O~ptions..." msgstr "选项(O)..." #: gui/launcher.cpp:143 msgid "Change global ScummVM options" msgstr "修改全局 ScummVM 设置" #: gui/launcher.cpp:145 msgid "~S~tart" msgstr "开始游戏(S)" #: gui/launcher.cpp:145 msgid "Start selected game" msgstr "开始选定的游戏" #: gui/launcher.cpp:148 msgid "~L~oad..." msgstr "载入游戏(L)..." #: gui/launcher.cpp:148 msgid "Load saved game for selected game" msgstr "为选定的游戏载入存档" #: gui/launcher.cpp:150 msgid "Record..." msgstr "记录..." #: gui/launcher.cpp:157 msgid "~A~dd Game..." msgstr "添加游戏(A)..." #: gui/launcher.cpp:157 gui/launcher.cpp:166 msgid "Add games to the list" msgstr "添加一个游戏到列表" #: gui/launcher.cpp:158 msgid "Mass Add..." msgstr "批量添加..." #: gui/launcher.cpp:161 msgid "~E~dit Game..." msgstr "编辑游戏(E)..." #: gui/launcher.cpp:161 gui/launcher.cpp:170 msgid "Change game options" msgstr "改变游戏设置" #: gui/launcher.cpp:163 msgid "~R~emove Game" msgstr "删除游戏(R)" #: gui/launcher.cpp:163 gui/launcher.cpp:172 msgid "Remove game from the list. The game data files stay intact" msgstr "从列表中移除游戏,但游戏数据文件会保留" #: gui/launcher.cpp:166 msgctxt "lowres" msgid "~A~dd Game..." msgstr "添加游戏(A)..." #: gui/launcher.cpp:167 msgctxt "lowres" msgid "Mass Add..." msgstr "批量添加..." #: gui/launcher.cpp:170 #, fuzzy msgctxt "lowres" msgid "~E~dit Game..." msgstr "編輯遊戲(E)..." #: gui/launcher.cpp:172 #, fuzzy msgctxt "lowres" msgid "~R~emove Game" msgstr "刪除遊戲(R)" #: gui/launcher.cpp:180 msgid "Search in game list" msgstr "在游戏列表中搜索" #: gui/launcher.cpp:184 gui/launcher.cpp:783 msgid "Search:" msgstr "搜索:" #: gui/launcher.cpp:209 engines/dialogs.cpp:98 engines/engine.cpp:842 #: engines/buried/saveload.cpp:515 engines/pegasus/pegasus.cpp:384 #: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:631 #: engines/wage/saveload.cpp:742 engines/xeen/saves.cpp:256 msgid "Load game:" msgstr "载入游戏:" #: gui/launcher.cpp:209 engines/dialogs.cpp:98 engines/engine.cpp:842 #: engines/buried/saveload.cpp:515 engines/parallaction/metaengine.cpp:118 #: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:384 #: engines/scumm/dialogs.cpp:178 engines/trecision/saveload.cpp:253 #: engines/tsage/scenes.cpp:631 engines/wage/saveload.cpp:742 #: engines/xeen/saves.cpp:256 msgid "Load" msgstr "载入" #: gui/launcher.cpp:381 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "这个目录还不能使用,文件正在下载中!" #: gui/launcher.cpp:392 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "你确定要进行全盘扫描吗?这可能会添加大量的游戏。" #: gui/launcher.cpp:415 msgid "Do you really want to remove this game configuration?" msgstr "你确定要删除这个游戏设定吗?" #: gui/launcher.cpp:457 msgid "Do you want to load saved game?" msgstr "你要载入存档吗?" #: gui/launcher.cpp:514 msgid "This game does not support loading games from the launcher." msgstr "这个游戏不支持直接从启动器载入存档。" #: gui/launcher.cpp:518 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM 找不到任何能运行这个游戏的引擎!" #: gui/launcher.cpp:583 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM 在指定目录找不到任何游戏!" #: gui/launcher.cpp:598 msgid "Unknown variant" msgstr "未知变量" #: gui/launcher.cpp:604 msgid "Pick the game:" msgstr "选择游戏:" #: gui/massadd.cpp:76 gui/massadd.cpp:79 msgid "... progress ..." msgstr "...扫描中..." #: gui/massadd.cpp:257 msgid "Scan complete!" msgstr "扫描完成!" #: gui/massadd.cpp:260 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "找到了%d个新游戏,忽略了%d个之前添加的游戏。" #: gui/massadd.cpp:264 #, c-format msgid "Scanned %d directories ..." msgstr "扫描了 %d 目录..." #: gui/massadd.cpp:267 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "找到了%d个新游戏,忽略了%d个之前添加的游戏..." #: gui/message.cpp:174 gui/message.cpp:178 gui/options.cpp:2403 msgid "Open URL" msgstr "打开链接" #: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103 msgid "Stop" msgstr "停止" #: gui/onscreendialog.cpp:106 msgid "Edit record description" msgstr "编辑记录描述" #: gui/onscreendialog.cpp:108 msgid "Switch to Game" msgstr "切换到游戏" #: gui/onscreendialog.cpp:110 msgid "Fast replay" msgstr "快速回放" #: gui/options.cpp:134 common/updates.cpp:56 msgid "Never" msgstr "从不" #: gui/options.cpp:134 msgid "Every 5 mins" msgstr "每5分钟" #: gui/options.cpp:134 msgid "Every 10 mins" msgstr "每10分钟" #: gui/options.cpp:134 msgid "Every 15 mins" msgstr "每15分钟" #: gui/options.cpp:134 msgid "Every 30 mins" msgstr "每30分钟" #. I18N: Very large GUI scale #: gui/options.cpp:139 msgid "Very large" msgstr "" #. I18N: Large GUI scale #: gui/options.cpp:141 msgid "Large" msgstr "大的" #. I18N: Medium GUI scale #: gui/options.cpp:143 engines/nancy/dialogs.cpp:120 msgid "Medium" msgstr "中等的" #. I18N: Small GUI scale #: gui/options.cpp:145 msgid "Small" msgstr "小的" #: gui/options.cpp:463 gui/options.cpp:879 gui/options.cpp:1017 #: gui/options.cpp:1135 gui/options.cpp:1567 msgctxt "soundfont" msgid "None" msgstr "无" #: gui/options.cpp:738 msgid "Failed to apply some of the graphic options changes:" msgstr "部分画面选项改动失败:" #: gui/options.cpp:750 msgid "the video mode could not be changed" msgstr "无法更改视频模式" #: gui/options.cpp:763 msgid "the stretch mode could not be changed" msgstr "无法更改拉伸模式" #: gui/options.cpp:769 msgid "the aspect ratio setting could not be changed" msgstr "无法更改画面比例" #: gui/options.cpp:775 msgid "the fullscreen setting could not be changed" msgstr "无法更改全屏设定" #: gui/options.cpp:781 msgid "the filtering setting could not be changed" msgstr "无法更改滤镜设定" #: gui/options.cpp:1214 backends/platform/android/options.cpp:72 msgid "Show On-screen control" msgstr "显示屏幕中控制" #: gui/options.cpp:1218 backends/platform/android/options.cpp:73 msgid "Touchpad mouse mode" msgstr "触摸板鼠标模式" #: gui/options.cpp:1222 msgid "Swap Menu and Back buttons" msgstr "交换菜单和返回按钮" #: gui/options.cpp:1227 msgid "Pointer Speed:" msgstr "指针速度:" #: gui/options.cpp:1227 gui/options.cpp:1229 gui/options.cpp:1230 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "键盘/Joystick 鼠标指针速度" #: gui/options.cpp:1229 msgctxt "lowres" msgid "Pointer Speed:" msgstr "指针速度:" #: gui/options.cpp:1240 msgid "Joy Deadzone:" msgstr "Joy 死区:" #: gui/options.cpp:1240 gui/options.cpp:1242 gui/options.cpp:1243 msgid "Analog joystick Deadzone" msgstr "模拟Joystick死区" #: gui/options.cpp:1242 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "Joy死区:" #: gui/options.cpp:1314 #, c-format msgid "%d hidden achievements remaining" msgstr "%d个剩余的隐藏成就" #: gui/options.cpp:1319 #, c-format msgid "Achievements unlocked: %d/%d" msgstr "成就解锁:%d/%d" #: gui/options.cpp:1365 msgid "HW Shader:" msgstr "着色器:" #: gui/options.cpp:1365 gui/options.cpp:1367 msgid "Different hardware shaders give different visual effects" msgstr "不同的硬件着色器提供不同的视觉效果" #: gui/options.cpp:1367 msgctxt "lowres" msgid "HW Shader:" msgstr "着色器:" #: gui/options.cpp:1368 msgid "Different shaders give different visual effects" msgstr "不同的硬件着色器提供不同的视觉效果" #: gui/options.cpp:1388 msgid "Graphics mode:" msgstr "图像模式:" #: gui/options.cpp:1402 msgid "Render mode:" msgstr "渲染模式:" #: gui/options.cpp:1402 gui/options.cpp:1403 msgid "Special dithering modes supported by some games" msgstr "一些游戏支持的特殊抖动模式" #: gui/options.cpp:1415 msgid "Stretch mode:" msgstr "伸展模式:" #: gui/options.cpp:1427 msgid "Scaler:" msgstr "" #: gui/options.cpp:1440 backends/graphics/sdl/sdl-graphics.cpp:409 msgid "Fullscreen mode" msgstr "全屏模式" #: gui/options.cpp:1442 msgid "V-Sync in 3D Games" msgstr "3D游戏中的垂直同步" #: gui/options.cpp:1442 msgid "Wait for the vertical sync to refresh the screen in 3D renderer" msgstr "等待垂直同步来刷新3D渲染器中的屏幕" #: gui/options.cpp:1445 msgid "Game 3D Renderer:" msgstr "游戏3D渲染器:" #: gui/options.cpp:1447 msgctxt "lowres" msgid "Game 3D Renderer:" msgstr "游戏3D渲染器:" #: gui/options.cpp:1460 msgid "3D Anti-aliasing:" msgstr "3D消除混叠:" #: gui/options.cpp:1464 engines/mohawk/dialogs.cpp:366 msgid "Disabled" msgstr "关闭" #: gui/options.cpp:1476 msgid "Filter graphics" msgstr "过滤图形" #: gui/options.cpp:1476 msgid "Use linear filtering when scaling graphics" msgstr "缩放图形时使用线性过滤" #: gui/options.cpp:1479 msgid "Aspect ratio correction" msgstr "纵横比校正" #: gui/options.cpp:1479 msgid "Correct aspect ratio for games" msgstr "为游戏矫正纵横比" #: gui/options.cpp:1487 msgid "Preferred device:" msgstr "首选设备:" #: gui/options.cpp:1487 msgid "Music device:" msgstr "音乐设备:" #: gui/options.cpp:1487 gui/options.cpp:1489 msgid "Specifies preferred sound device or sound card emulator" msgstr "指定首选的声音设备或声卡仿真器" #: gui/options.cpp:1487 gui/options.cpp:1489 gui/options.cpp:1490 msgid "Specifies output sound device or sound card emulator" msgstr "指定输出声音设备或声卡仿真器" #: gui/options.cpp:1489 msgctxt "lowres" msgid "Preferred dev.:" msgstr "首选开发:" #: gui/options.cpp:1489 msgctxt "lowres" msgid "Music device:" msgstr "音乐设备:" #: gui/options.cpp:1516 msgid "AdLib emulator:" msgstr "AdLib模拟器:" #: gui/options.cpp:1516 gui/options.cpp:1517 msgid "AdLib is used for music in many games" msgstr "AdLib在很多游戏中用于音乐" #: gui/options.cpp:1530 msgid "GM device:" msgstr "GM设备:" #: gui/options.cpp:1530 msgid "Specifies default sound device for General MIDI output" msgstr "指定常规MIDI输出的默认声音设备" #: gui/options.cpp:1541 msgid "Don't use General MIDI music" msgstr "不使用常规MIDI声音设备" #: gui/options.cpp:1552 gui/options.cpp:1614 msgid "Use first available device" msgstr "用第一个有效的设备" #: gui/options.cpp:1564 msgid "SoundFont:" msgstr "声音字体:" #: gui/options.cpp:1564 gui/options.cpp:1566 gui/options.cpp:1567 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "一些声卡、FluidSync和Timbity支持声音字体" #: gui/options.cpp:1566 msgctxt "lowres" msgid "SoundFont:" msgstr "声音字体:" #: gui/options.cpp:1572 msgid "Mixed AdLib/MIDI mode" msgstr "混合AdLib/MIDI模式" #: gui/options.cpp:1572 msgid "Use both MIDI and AdLib sound generation" msgstr "使用MIDI和AdLib生成声音" #: gui/options.cpp:1575 msgid "MIDI gain:" msgstr "MIDI增益:" #: gui/options.cpp:1585 msgid "MT-32 Device:" msgstr "MT-32装置:" #: gui/options.cpp:1585 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "为Roland MT-32/LAPC1/CM32l/CM64输出指定默认声音设备" #: gui/options.cpp:1590 msgid "True Roland MT-32 (disable GM emulation)" msgstr "真Roland MT-32(关闭GM模拟)" #: gui/options.cpp:1590 gui/options.cpp:1592 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "检查是否要使用真正的硬件Roland兼容的声音设备连接到您的计算机" #: gui/options.cpp:1592 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "打开Roland MT-32(无GM仿真)" #: gui/options.cpp:1595 msgid "Roland GS device (enable MT-32 mappings)" msgstr "Roland GS 设备(打开MT-32映射)" #: gui/options.cpp:1595 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "检查是否要启用修补程序映射来模拟Roland GS设备上的MT-32" #: gui/options.cpp:1604 msgid "Don't use Roland MT-32 music" msgstr "不适用Roland MT-32 音乐" #: gui/options.cpp:1631 msgid "Text and speech:" msgstr "文字和语音:" #: gui/options.cpp:1635 gui/options.cpp:1645 msgid "Speech" msgstr "语音" #: gui/options.cpp:1636 gui/options.cpp:1646 msgid "Subtitles" msgstr "字幕" #: gui/options.cpp:1637 msgid "Both" msgstr "全部(字幕和语音)" #: gui/options.cpp:1639 msgid "Subtitle speed:" msgstr "字幕速度:" #: gui/options.cpp:1641 msgctxt "lowres" msgid "Text and speech:" msgstr "文字和语音:" #: gui/options.cpp:1645 msgid "Spch" msgstr "语音" #: gui/options.cpp:1646 msgid "Subs" msgstr "字幕" #: gui/options.cpp:1647 msgctxt "lowres" msgid "Both" msgstr "全部" #: gui/options.cpp:1647 msgid "Show subtitles and play speech" msgstr "显示字幕并播放语音" #: gui/options.cpp:1649 msgctxt "lowres" msgid "Subtitle speed:" msgstr "字幕速度:" #: gui/options.cpp:1665 msgid "Music volume:" msgstr "音乐音量:" #: gui/options.cpp:1667 msgctxt "lowres" msgid "Music volume:" msgstr "音乐音量:" #: gui/options.cpp:1674 msgid "Mute all" msgstr "屏蔽全部" #: gui/options.cpp:1677 msgid "SFX volume:" msgstr "特殊效果音量:" #: gui/options.cpp:1677 gui/options.cpp:1679 gui/options.cpp:1680 msgid "Special sound effects volume" msgstr "特殊音效音量" #: gui/options.cpp:1679 msgctxt "lowres" msgid "SFX volume:" msgstr "特殊效果音量:" #: gui/options.cpp:1687 msgid "Speech volume:" msgstr "语音音量:" #: gui/options.cpp:1689 msgctxt "lowres" msgid "Speech volume:" msgstr "语音音量:" #: gui/options.cpp:1962 msgid "Control" msgstr "控制" #: gui/options.cpp:2044 msgctxt "lowres" msgid "Misc" msgstr "杂项" #: gui/options.cpp:2056 msgid "Cloud" msgstr "云端" #: gui/options.cpp:2058 msgctxt "lowres" msgid "Cloud" msgstr "云端" #: gui/options.cpp:2072 msgid "LAN" msgstr "本地局域网" #: gui/options.cpp:2074 msgctxt "lowres" msgid "LAN" msgstr "本地局域网" #: gui/options.cpp:2082 msgid "Accessibility" msgstr "访问性" #: gui/options.cpp:2084 msgctxt "lowres" msgid "Accessibility" msgstr "访问性" #: gui/options.cpp:2093 msgid "Discard changes and close the dialog" msgstr "取消更改并关闭对话框" #: gui/options.cpp:2094 msgid "Apply" msgstr "应用" #: gui/options.cpp:2094 msgid "Apply changes without closing the dialog" msgstr "应用更改并保留对话框" #: gui/options.cpp:2095 msgid "Apply changes and close the dialog" msgstr "应用更改并关闭对话框" #: gui/options.cpp:2182 msgid "FluidSynth Settings" msgstr "FluidSynth设置" #: gui/options.cpp:2201 msgid "Theme Path:" msgstr "主题路径:" #: gui/options.cpp:2203 msgctxt "lowres" msgid "Theme Path:" msgstr "主题路径:" #: gui/options.cpp:2209 gui/options.cpp:2211 gui/options.cpp:2212 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" #: gui/options.cpp:2218 msgid "Plugins Path:" msgstr "" #: gui/options.cpp:2220 msgctxt "lowres" msgid "Plugins Path:" msgstr "" #: gui/options.cpp:2230 msgid "ScummVM config path: " msgstr "" #. I18N: Referring to the last path memorized when adding a game #: gui/options.cpp:2237 gui/options.cpp:2863 msgid "Last browser path: " msgstr "" #: gui/options.cpp:2242 msgid "Theme:" msgstr "" #: gui/options.cpp:2246 msgid "GUI scale:" msgstr "" #: gui/options.cpp:2253 msgid "GUI renderer:" msgstr "" #: gui/options.cpp:2265 msgid "Autosave:" msgstr "" #: gui/options.cpp:2267 msgctxt "lowres" msgid "Autosave:" msgstr "" #: gui/options.cpp:2276 msgid "Always return to the launcher when leaving a game" msgstr "" #: gui/options.cpp:2277 msgid "" "Always return to the launcher when leaving a game instead of closing ScummVM." msgstr "" #: gui/options.cpp:2284 msgid "Ask for confirmation on exit" msgstr "" #: gui/options.cpp:2285 msgid "Ask for permission when closing ScummVM or leaving a game." msgstr "" #: gui/options.cpp:2293 msgid "GUI language:" msgstr "" #: gui/options.cpp:2293 msgid "Language of ScummVM GUI" msgstr "" #: gui/options.cpp:2319 msgid "Switch the ScummVM GUI language to the game language" msgstr "" #: gui/options.cpp:2320 msgid "" "When starting a game, change the ScummVM GUI language to the game language. " "That way, if a game uses the ScummVM save and load dialogs, they are in the " "same language as the game." msgstr "" #: gui/options.cpp:2332 msgid "Use native system file browser" msgstr "" #: gui/options.cpp:2333 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" #: gui/options.cpp:2340 gui/updates-dialog.cpp:86 msgid "Update check:" msgstr "" #: gui/options.cpp:2340 msgid "How often to check ScummVM updates" msgstr "" #: gui/options.cpp:2351 msgid "Check now" msgstr "" #: gui/options.cpp:2358 msgid "Active storage:" msgstr "" #: gui/options.cpp:2358 msgid "Active cloud storage" msgstr "" #: gui/options.cpp:2367 msgctxt "lowres" msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" #: gui/options.cpp:2369 msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" #: gui/options.cpp:2370 msgid "Enable storage" msgstr "" #: gui/options.cpp:2370 msgid "Confirm you want to use this account for this storage" msgstr "" #: gui/options.cpp:2372 backends/platform/wii/options.cpp:114 msgid "Username:" msgstr "" #: gui/options.cpp:2372 msgid "Username used by this storage" msgstr "" #: gui/options.cpp:2373 msgid "" msgstr "" #: gui/options.cpp:2375 msgid "Used space:" msgstr "" #: gui/options.cpp:2375 msgid "Space used by ScummVM's saved games on this storage" msgstr "" #: gui/options.cpp:2378 msgid "Last sync:" msgstr "" #: gui/options.cpp:2378 msgid "When was the last time saved games were synced with this storage" msgstr "" #: gui/options.cpp:2379 gui/options.cpp:3213 msgid "" msgstr "" #: gui/options.cpp:2381 msgctxt "lowres" msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" #: gui/options.cpp:2383 msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" #: gui/options.cpp:2384 msgid "Sync now" msgstr "" #: gui/options.cpp:2384 msgid "Start saved games sync" msgstr "" #: gui/options.cpp:2387 msgctxt "lowres" msgid "You can download game files from your cloud ScummVM folder:" msgstr "" #: gui/options.cpp:2389 msgid "You can download game files from your cloud ScummVM folder:" msgstr "" #: gui/options.cpp:2390 msgid "Download game files" msgstr "" #: gui/options.cpp:2390 msgid "Open downloads manager dialog" msgstr "" #: gui/options.cpp:2393 msgctxt "lowres" msgid "To change account for this storage, disconnect and connect again:" msgstr "" #: gui/options.cpp:2395 msgid "To change account for this storage, disconnect and connect again:" msgstr "" #: gui/options.cpp:2396 msgid "Disconnect" msgstr "" #: gui/options.cpp:2396 msgid "Stop using this storage on this device" msgstr "" #: gui/options.cpp:2399 msgctxt "lowres" msgid "This storage is not connected yet! To connect," msgstr "" #: gui/options.cpp:2401 msgid "This storage is not connected yet! To connect," msgstr "" #: gui/options.cpp:2402 msgid "1. Open this link:" msgstr "" #: gui/options.cpp:2405 msgctxt "lowres" msgid "2. Get the code and enter it here:" msgstr "" #: gui/options.cpp:2407 msgid "2. Get the code and enter it here:" msgstr "" #: gui/options.cpp:2409 msgid "Paste" msgstr "" #: gui/options.cpp:2409 msgid "Paste code from clipboard" msgstr "" #: gui/options.cpp:2410 msgid "3. Connect" msgstr "" #: gui/options.cpp:2410 msgid "Connect your cloud storage account" msgstr "" #: gui/options.cpp:2419 msgid "Run server" msgstr "" #: gui/options.cpp:2419 msgid "Run local webserver" msgstr "" #: gui/options.cpp:2420 gui/options.cpp:3328 msgid "Not running" msgstr "" #: gui/options.cpp:2424 msgctxt "lowres" msgid "/root/ Path:" msgstr "" #: gui/options.cpp:2424 gui/options.cpp:2426 gui/options.cpp:2427 msgid "Select which directory will be shown as /root/ in the Files Manager" msgstr "" #: gui/options.cpp:2426 msgid "/root/ Path:" msgstr "" #: gui/options.cpp:2432 msgid "Server's port:" msgstr "" #: gui/options.cpp:2432 msgid "Port for server to use" msgstr "" #: gui/options.cpp:2437 msgctxt "lowres" msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2438 msgctxt "lowres" msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2440 msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2441 msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2453 msgid "Use Text to speech" msgstr "" #: gui/options.cpp:2453 msgid "Will read text in gui on mouse over." msgstr "" #: gui/options.cpp:2466 msgid "None" msgstr "" #: gui/options.cpp:2524 msgid "Ignore" msgstr "" #: gui/options.cpp:2525 #, fuzzy #| msgid "Cancel download" msgid "Disable autosave" msgstr "取消下载" #: gui/options.cpp:2526 msgid "" "WARNING: Autosave was enabled. Some of your games have existing saved games " "on the autosave slot. You can either move the existing saves to new slots, " "disable autosave, or ignore (you will be prompted when autosave is about to " "overwrite a save).\n" "List of games:\n" msgstr "" #: gui/options.cpp:2535 #, fuzzy #| msgid "~A~dd Game..." msgid "" "\n" "And more..." msgstr "添加游戏(A)..." #: gui/options.cpp:2536 engines/engine.cpp:560 msgid "Move" msgstr "" #: gui/options.cpp:2549 msgid "ERROR: Failed to move the following saved games:\n" msgstr "" #: gui/options.cpp:2635 msgid "Failed to change cloud storage!" msgstr "" #: gui/options.cpp:2638 msgid "Another cloud storage is already active." msgstr "" #: gui/options.cpp:2721 msgid "Theme does not support selected language!" msgstr "" #: gui/options.cpp:2724 msgid "Theme cannot be loaded!" msgstr "" #: gui/options.cpp:2727 msgid "" "\n" "Misc settings will be restored." msgstr "" #: gui/options.cpp:2798 msgid "Select directory for GUI themes" msgstr "" #: gui/options.cpp:2808 msgid "Select directory for extra files" msgstr "" #: gui/options.cpp:2819 msgid "Select directory for plugins" msgstr "" #: gui/options.cpp:2832 msgid "Select directory for Files Manager /root/" msgstr "" #: gui/options.cpp:2950 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "" #: gui/options.cpp:2975 msgid "Another Storage is working now. Do you want to interrupt it?" msgstr "" #: gui/options.cpp:2984 gui/options.cpp:3022 msgid "Wait until current Storage finishes up and try again." msgstr "" #: gui/options.cpp:2997 msgid "Connecting..." msgstr "" #: gui/options.cpp:3013 msgid "This Storage is working now. Do you want to interrupt it?" msgstr "" #: gui/options.cpp:3211 backends/cloud/cloudmanager.cpp:157 msgid "" msgstr "" #: gui/options.cpp:3320 msgid "Stop server" msgstr "" #: gui/options.cpp:3321 msgid "Stop local webserver" msgstr "" #: gui/options.cpp:3373 msgid "Storage connected." msgstr "" #: gui/options.cpp:3375 msgid "Failed to connect storage." msgstr "" #: gui/options.cpp:3377 msgid "Failed to connect storage: " msgstr "" #: gui/options.cpp:3397 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "" #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:102 msgid "# next" msgstr "" #: gui/predictivedialog.cpp:103 msgid "add" msgstr "" #: gui/predictivedialog.cpp:108 gui/predictivedialog.cpp:185 msgid "Delete char" msgstr "" #: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:189 msgid "<" msgstr "" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:115 gui/predictivedialog.cpp:602 msgid "* Pre" msgstr "" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:605 msgid "* Num" msgstr "" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:608 msgid "* Abc" msgstr "" #: gui/recorderdialog.cpp:62 msgid "Recorder or Playback Gameplay" msgstr "" #: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:155 #: gui/saveload-dialog.cpp:400 gui/saveload-dialog.cpp:469 msgid "Delete" msgstr "" #: gui/recorderdialog.cpp:69 msgid "Record" msgstr "" #: gui/recorderdialog.cpp:70 msgid "Playback" msgstr "" #: gui/recorderdialog.cpp:72 msgid "Edit" msgstr "" #: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:241 #: gui/recorderdialog.cpp:251 msgid "Author: " msgstr "" #: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:242 #: gui/recorderdialog.cpp:252 msgid "Notes: " msgstr "" #: gui/recorderdialog.cpp:154 msgid "Do you really want to delete this record?" msgstr "" #: gui/recorderdialog.cpp:171 msgid "Unknown Author" msgstr "" #: gui/remotebrowser.cpp:129 msgid "ScummVM could not access the directory!" msgstr "" #: gui/saveload-dialog.cpp:54 msgid "Downloading saves..." msgstr "" #: gui/saveload-dialog.cpp:63 msgid "Run in background" msgstr "" #: gui/saveload-dialog.cpp:345 msgid "List view" msgstr "" #: gui/saveload-dialog.cpp:346 msgid "Grid view" msgstr "" #: gui/saveload-dialog.cpp:391 gui/saveload-dialog.cpp:573 msgid "No date saved" msgstr "" #: gui/saveload-dialog.cpp:392 gui/saveload-dialog.cpp:574 msgid "No time saved" msgstr "" #: gui/saveload-dialog.cpp:393 gui/saveload-dialog.cpp:575 msgid "No playtime saved" msgstr "" #: gui/saveload-dialog.cpp:468 msgid "Do you really want to delete this saved game?" msgstr "" #: gui/saveload-dialog.cpp:598 gui/saveload-dialog.cpp:1119 msgid "Date: " msgstr "" #: gui/saveload-dialog.cpp:602 gui/saveload-dialog.cpp:1125 msgid "Time: " msgstr "" #: gui/saveload-dialog.cpp:608 gui/saveload-dialog.cpp:1133 msgid "Playtime: " msgstr "" #: gui/saveload-dialog.cpp:621 gui/saveload-dialog.cpp:709 msgid "Untitled saved game" msgstr "" #: gui/saveload-dialog.cpp:772 msgid "Next" msgstr "" #: gui/saveload-dialog.cpp:775 msgid "Prev" msgstr "" #: gui/saveload-dialog.cpp:982 msgid "New Save" msgstr "" #: gui/saveload-dialog.cpp:982 msgid "Create a new saved game" msgstr "" #: gui/saveload-dialog.cpp:1112 msgid "Name: " msgstr "" #: gui/saveload-dialog.cpp:1188 #, c-format msgid "Enter a description for slot %d:" msgstr "" #: gui/themebrowser.cpp:45 msgid "Select a Theme" msgstr "" #: gui/ThemeEngine.cpp:273 msgid "Disabled GFX" msgstr "" #: gui/ThemeEngine.cpp:273 msgctxt "lowres" msgid "Disabled GFX" msgstr "" #: gui/ThemeEngine.cpp:274 msgid "Standard renderer" msgstr "" #: gui/ThemeEngine.cpp:274 engines/scumm/dialogs.cpp:677 msgid "Standard" msgstr "" #: gui/ThemeEngine.cpp:276 msgid "Antialiased renderer" msgstr "" #: gui/ThemeEngine.cpp:276 msgid "Antialiased" msgstr "" #: gui/unknown-game-dialog.cpp:49 msgid "Add anyway" msgstr "" #: gui/unknown-game-dialog.cpp:58 msgid "Copy to clipboard" msgstr "" #: gui/unknown-game-dialog.cpp:64 msgid "Report game" msgstr "" #: gui/unknown-game-dialog.cpp:101 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "" #: gui/unknown-game-dialog.cpp:106 msgid "You can also directly report your game to the Bug Tracker." msgstr "" #: gui/unknown-game-dialog.cpp:156 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "" #: gui/unknown-game-dialog.cpp:158 msgid "Copying the game information to the clipboard has failed!" msgstr "" #: gui/updates-dialog.cpp:49 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" #: gui/updates-dialog.cpp:52 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" #: gui/updates-dialog.cpp:116 msgid "Proceed" msgstr "" #: gui/widget.cpp:405 gui/widget.cpp:407 gui/widget.cpp:413 gui/widget.cpp:415 msgid "Clear value" msgstr "" #: base/main.cpp:642 msgid "Error running game:" msgstr "" #: base/main.cpp:689 msgid "Could not find any engine capable of running the selected game" msgstr "" #: common/achievements.cpp:231 msgid "Achievement unlocked!" msgstr "" #: common/error.cpp:38 msgid "No error" msgstr "" #: common/error.cpp:40 msgid "Game data not found" msgstr "" #: common/error.cpp:42 msgid "Game id not supported" msgstr "" #: common/error.cpp:44 msgid "Unsupported color mode" msgstr "" #: common/error.cpp:46 msgid "Audio device initialization failed" msgstr "" #: common/error.cpp:49 msgid "Read permission denied" msgstr "" #: common/error.cpp:51 msgid "Write permission denied" msgstr "" #: common/error.cpp:54 msgid "Path does not exist" msgstr "" #: common/error.cpp:56 msgid "Path not a directory" msgstr "" #: common/error.cpp:58 msgid "Path not a file" msgstr "" #: common/error.cpp:61 msgid "Cannot create file" msgstr "" #: common/error.cpp:63 msgid "Reading data failed" msgstr "" #: common/error.cpp:65 msgid "Writing data failed" msgstr "" #: common/error.cpp:68 msgid "Could not find suitable engine plugin" msgstr "" #: common/error.cpp:70 msgid "Engine plugin does not support saved games" msgstr "" #: common/error.cpp:73 msgid "User canceled" msgstr "" #: common/error.cpp:77 msgid "Unknown error" msgstr "" #. I18N: Hercules is graphics card name #: common/rendermode.cpp:35 msgid "Hercules Green" msgstr "" #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "" #: common/rendermode.cpp:42 msgid "PC-9821 (256 Colors)" msgstr "" #: common/rendermode.cpp:43 msgid "PC-9801 (16 Colors)" msgstr "" #. I18N: Macintosh black-and-white #: common/rendermode.cpp:48 msgid "Macintosh b/w" msgstr "" #: common/rendermode.cpp:75 msgctxt "lowres" msgid "Hercules Green" msgstr "" #: common/rendermode.cpp:76 msgctxt "lowres" msgid "Hercules Amber" msgstr "" #: common/updates.cpp:58 msgid "Daily" msgstr "" #: common/updates.cpp:60 msgid "Weekly" msgstr "" #: common/updates.cpp:62 msgid "Monthly" msgstr "" #: common/updates.cpp:64 msgid "" msgstr "" #. I18N: One line summary as shown in *nix distributions #: dists/scummvm.appdata.xml.cpp:33 msgid "Interpreter for numerous adventure games and role-playing games" msgstr "" #. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions #: dists/scummvm.appdata.xml.cpp:38 msgid "" "ScummVM is a program which allows you to run a wide variety of classic " "graphical point-and-click adventure games and role-playing games, provided " "you already have their data files. The clever part about this: ScummVM just " "replaces the executables shipped with the game, allowing you to play them on " "systems for which they were never designed!" msgstr "" #. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions #: dists/scummvm.appdata.xml.cpp:46 msgid "" "Currently, ScummVM supports a huge library of adventures with over 4000 " "games in total. It supports many classics published by legendary studios " "like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood " "Studios." msgstr "" #. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions #: dists/scummvm.appdata.xml.cpp:52 msgid "" "Next to ground-breaking titles like the Monkey Island series, Broken Sword, " "Myst, Blade Runner and countless other games you will find some really " "obscure adventures and truly hidden gems to explore." msgstr "" #: engines/advancedDetector.cpp:231 msgid "Illegitimate game copy detected. We provide no support in such cases" msgstr "" #: engines/dialogs.cpp:69 msgid "~R~esume" msgstr "" #: engines/dialogs.cpp:71 #, fuzzy msgid "~L~oad" msgstr "加載遊戲(L)..." #: engines/dialogs.cpp:75 backends/platform/3ds/options-dialog.cpp:46 msgid "~S~ave" msgstr "" #: engines/dialogs.cpp:79 #, fuzzy msgid "~O~ptions" msgstr "選項(O)..." #: engines/dialogs.cpp:84 msgid "~H~elp" msgstr "" #: engines/dialogs.cpp:86 msgid "~A~bout" msgstr "" #: engines/dialogs.cpp:89 engines/dialogs.cpp:165 msgid "~R~eturn to Launcher" msgstr "" #: engines/dialogs.cpp:91 engines/dialogs.cpp:167 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "" #: engines/dialogs.cpp:99 engines/engine.cpp:871 engines/agi/saveload.cpp:767 #: engines/avalanche/parser.cpp:1919 engines/buried/saveload.cpp:534 #: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466 #: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703 #: engines/kingdom/kingdom.cpp:737 engines/lab/savegame.cpp:243 #: engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/pegasus/pegasus.cpp:403 #: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:688 #: engines/sci/engine/kfile.cpp:1085 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3347 #: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:629 #: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277 #: engines/zvision/file/save_manager.cpp:49 msgid "Save game:" msgstr "" #: engines/dialogs.cpp:99 engines/engine.cpp:871 engines/agi/saveload.cpp:767 #: engines/avalanche/parser.cpp:1919 engines/buried/saveload.cpp:534 #: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466 #: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703 #: engines/kingdom/kingdom.cpp:737 engines/lab/savegame.cpp:238 #: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/parallaction/metaengine.cpp:124 #: engines/parallaction/saveload.cpp:209 engines/pegasus/pegasus.cpp:403 #: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:689 #: engines/sci/engine/kfile.cpp:1085 engines/scumm/dialogs.cpp:177 #: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3347 #: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:629 #: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277 #: engines/zvision/file/save_manager.cpp:49 engines/zvision/metaengine.cpp:194 msgid "Save" msgstr "" #: engines/dialogs.cpp:129 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" #: engines/dialogs.cpp:213 engines/pegasus/pegasus.cpp:414 #, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" #: engines/dialogs.cpp:356 msgid "~O~K" msgstr "" #: engines/dialogs.cpp:357 msgid "~C~ancel" msgstr "" #: engines/engine.cpp:325 #, c-format msgid "Could not switch to resolution '%dx%d'." msgstr "" #: engines/engine.cpp:334 msgid "Could not initialize color format." msgstr "" #: engines/engine.cpp:343 #, c-format msgid "Could not switch to video mode '%s'." msgstr "" #: engines/engine.cpp:351 #, c-format msgid "Could not switch to stretch mode '%s'." msgstr "" #: engines/engine.cpp:358 msgid "Could not apply aspect ratio setting." msgstr "" #: engines/engine.cpp:363 msgid "Could not apply fullscreen setting." msgstr "" #: engines/engine.cpp:368 msgid "Could not apply filtering setting." msgstr "" #: engines/engine.cpp:426 msgid "Error" msgstr "" #: engines/engine.cpp:504 msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the documentation (CD audio) for details." msgstr "" #: engines/engine.cpp:528 msgid "" "This game has audio tracks on its CD. These\n" "tracks need to be ripped from the CD using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the documentation (CD audio) for details." msgstr "" #: engines/engine.cpp:553 msgid "Overwrite" msgstr "" #: engines/engine.cpp:554 #, fuzzy #| msgid "Cancel download" msgid "Cancel autosave" msgstr "取消下载" #: engines/engine.cpp:556 #, c-format msgid "" "WARNING: The autosave slot has a saved game named %s. You can either move " "the existing save to a new slot, Overwrite the existing save, or cancel " "autosave (will not prompt again until restart)" msgstr "" #: engines/engine.cpp:564 msgid "ERROR: Could not copy the savegame to a new slot" msgstr "" #: engines/engine.cpp:587 engines/metaengine.cpp:367 engines/savestate.cpp:96 #: backends/platform/ios7/ios7_osys_main.cpp:251 engines/sky/metaengine.cpp:176 #: engines/xeen/saves.cpp:290 msgid "Autosave" msgstr "" #: engines/engine.cpp:595 msgid "Error occurred making autosave" msgstr "" #: engines/engine.cpp:670 #, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "" #: engines/engine.cpp:688 msgid "WARNING: " msgstr "" #: engines/engine.cpp:688 msgid " Shall we still run the game?" msgstr "" #: engines/engine.cpp:689 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" #: engines/engine.cpp:692 engines/wintermute/wintermute.cpp:183 msgid "Start anyway" msgstr "" #: engines/engine.cpp:699 msgid "This game is not supported." msgstr "" #: engines/engine.cpp:699 msgid "" "This game is not supported for the following reason:\n" "\n" msgstr "" #: engines/engine.cpp:838 msgid "Loading game is currently unavailable" msgstr "" #: engines/engine.cpp:867 msgid "Saving game is currently unavailable" msgstr "" #: engines/game.cpp:171 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" #: engines/game.cpp:175 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "" #: engines/metaengine.cpp:55 msgid "Default game keymap" msgstr "" #: engines/metaengine.cpp:59 backends/platform/maemo/maemo.cpp:162 #: engines/hdb/metaengine.cpp:187 engines/parallaction/metaengine.cpp:105 #: engines/wintermute/keymapper_tables.h:43 engines/zvision/metaengine.cpp:115 msgid "Left Click" msgstr "" #: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:166 #: engines/wintermute/keymapper_tables.h:257 #: engines/wintermute/keymapper_tables.h:301 #: engines/wintermute/keymapper_tables.h:2090 msgid "Middle Click" msgstr "" #: engines/metaengine.cpp:70 backends/platform/maemo/maemo.cpp:170 #: engines/parallaction/metaengine.cpp:111 #: engines/wintermute/keymapper_tables.h:49 engines/zvision/metaengine.cpp:121 msgid "Right Click" msgstr "" #: engines/metaengine.cpp:76 engines/hdb/metaengine.cpp:238 #: engines/mohawk/myst.cpp:597 engines/mohawk/riven.cpp:861 #: engines/sky/metaengine.cpp:113 engines/twine/metaengine.cpp:98 #: engines/wintermute/keymapper_tables.h:1532 msgid "Pause" msgstr "" #: engines/metaengine.cpp:81 engines/parallaction/metaengine.cpp:130 msgid "Game menu" msgstr "" #: engines/metaengine.cpp:87 engines/grim/grim.cpp:499 #: engines/grim/grim.cpp:591 engines/mohawk/myst.cpp:568 #: engines/mohawk/riven.cpp:832 engines/wintermute/keymapper_tables.h:221 #: engines/wintermute/keymapper_tables.h:1093 #: engines/wintermute/keymapper_tables.h:1249 #: engines/wintermute/keymapper_tables.h:1525 #: engines/wintermute/keymapper_tables.h:1640 #: engines/wintermute/keymapper_tables.h:2034 msgid "Skip" msgstr "" #: engines/metaengine.cpp:93 engines/sky/metaengine.cpp:108 msgid "Skip line" msgstr "" #: engines/metaengine.cpp:99 msgid "Predictive input dialog" msgstr "" #: engines/metaengine.cpp:103 engines/griffon/metaengine.cpp:90 #: engines/grim/grim.cpp:505 engines/grim/grim.cpp:597 #: engines/sky/metaengine.cpp:88 engines/wintermute/keymapper_tables.h:55 msgid "Confirm" msgstr "" #: graphics/renderer.cpp:31 backends/graphics/opengl/opengl-graphics.cpp:163 msgid "OpenGL" msgstr "" #: graphics/renderer.cpp:34 msgid "OpenGL with shaders" msgstr "" #: graphics/renderer.cpp:42 msgctxt "lowres" msgid "OpenGL with shaders" msgstr "" #: audio/adlib.cpp:2293 msgid "AdLib emulator" msgstr "" #: audio/fmopl.cpp:72 msgid "MAME OPL emulator" msgstr "" #: audio/fmopl.cpp:74 msgid "DOSBox OPL emulator" msgstr "" #: audio/fmopl.cpp:77 msgid "Nuked OPL emulator" msgstr "" #: audio/fmopl.cpp:80 msgid "ALSA Direct FM" msgstr "" #: audio/fmopl.cpp:83 msgid "OPL2LPT" msgstr "" #: audio/fmopl.cpp:84 msgid "OPL3LPT" msgstr "" #: audio/mididrv.cpp:220 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" #: audio/mididrv.cpp:221 audio/mididrv.cpp:235 audio/mididrv.cpp:273 #: audio/mididrv.cpp:290 msgid "Attempting to fall back to the next available device..." msgstr "" #: audio/mididrv.cpp:234 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" #: audio/mididrv.cpp:272 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" #: audio/mididrv.cpp:289 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" #: audio/mididrv.cpp:454 msgid "Starting MIDI dump" msgstr "" #: audio/mods/paula.cpp:304 msgid "Amiga Audio emulator" msgstr "" #: audio/null.h:44 msgid "No music" msgstr "" #: audio/softsynth/appleiigs.cpp:33 msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "" #: audio/softsynth/cms.cpp:351 msgid "Creative Music System emulator" msgstr "" #: audio/softsynth/fluidsynth.cpp:236 msgid "" "FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI " "on MIDI tab. Music is off." msgstr "" #: audio/softsynth/fluidsynth.cpp:368 #, c-format msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off." msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:32 msgid "FM-Towns Audio" msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:57 msgid "PC-98 Audio" msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82 msgid "SegaCD Audio" msgstr "" #: audio/softsynth/mt32.cpp:170 msgid "Initializing MT-32 Emulator" msgstr "" #: audio/softsynth/mt32.cpp:437 msgid "MT-32 emulator" msgstr "" #: audio/softsynth/pcspk.cpp:139 msgid "PC Speaker emulator" msgstr "" #: audio/softsynth/pcspk.cpp:158 msgid "IBM PCjr emulator" msgstr "" #: audio/softsynth/sid.cpp:1434 msgid "C64 Audio emulator" msgstr "" #: backends/cloud/cloudmanager.cpp:156 msgid "" msgstr "" #: backends/cloud/storage.cpp:242 msgid "Saved games sync was cancelled." msgstr "" #: backends/cloud/storage.cpp:244 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" #: backends/cloud/storage.cpp:348 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" #: backends/cloud/storage.cpp:350 msgid "Download complete." msgstr "" #: backends/cloud/storage.cpp:360 msgid "Download failed." msgstr "" #: backends/events/default/default-events.cpp:185 msgid "" "Do you really want to return to the Launcher?\n" "Any unsaved progress will be lost." msgstr "" #: backends/events/default/default-events.cpp:209 msgid "" "Do you really want to quit?\n" "Any unsaved progress will be lost." msgstr "" #: backends/events/default/default-events.cpp:209 #: backends/events/default/default-events.cpp:347 #: engines/adl/metaengine.cpp:262 engines/hdb/metaengine.cpp:255 #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 engines/scumm/dialogs.cpp:181 #: engines/scumm/help.cpp:82 engines/scumm/help.cpp:84 #: engines/zvision/metaengine.cpp:204 engines/zvision/metaengine.cpp:222 #, fuzzy msgid "Quit" msgstr "編輯遊戲(E)..." #: backends/events/default/default-events.cpp:324 msgid "Global" msgstr "" #: backends/events/default/default-events.cpp:327 #: engines/twine/metaengine.cpp:217 msgid "Global Main Menu" msgstr "" #: backends/events/default/default-events.cpp:334 msgid "Display keyboard" msgstr "" #: backends/events/default/default-events.cpp:341 msgid "Toggle mute" msgstr "" #: backends/events/default/default-events.cpp:369 msgid "Open Debugger" msgstr "" #: backends/events/gph/gph-events.cpp:417 #: backends/events/gph/gph-events.cpp:460 #: backends/events/openpandora/op-events.cpp:157 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "" #: backends/events/gph/gph-events.cpp:419 #: backends/events/gph/gph-events.cpp:462 #: backends/events/openpandora/op-events.cpp:159 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "" #: backends/events/gph/gph-events.cpp:421 #: backends/events/gph/gph-events.cpp:464 #: backends/events/openpandora/op-events.cpp:161 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "" #: backends/events/gph/gph-events.cpp:441 msgid "Maximum Volume" msgstr "" #: backends/events/gph/gph-events.cpp:443 msgid "Increasing Volume" msgstr "" #: backends/events/gph/gph-events.cpp:449 msgid "Minimal Volume" msgstr "" #: backends/events/gph/gph-events.cpp:451 msgid "Decreasing Volume" msgstr "" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Enabled" msgstr "" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Disabled" msgstr "" #: backends/events/openpandora/op-events.cpp:163 msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:242 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:67 #: engines/twine/metaengine.cpp:227 msgid "Center" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:243 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:68 msgid "Pixel-perfect scaling" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:244 msgid "Even pixels scaling" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:245 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:69 msgid "Fit to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:246 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:70 msgid "Stretch to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:247 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:71 msgid "Fit to window (4:3)" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:682 #, c-format msgid "Resolution: %dx%d" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:705 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2412 msgid "Enabled aspect ratio correction" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:707 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2418 msgid "Disabled aspect ratio correction" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:728 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2434 msgid "Filtering enabled" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:730 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2436 msgid "Filtering disabled" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:759 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2463 msgid "Stretch mode" msgstr "" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:61 msgid "SDL Surface" msgstr "" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2378 msgid "Active graphics filter:" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:361 #, c-format msgid "Saved screenshot '%s'" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:370 msgid "Could not save screenshot" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:411 msgid "Windowed mode" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:422 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:429 engines/scumm/help.cpp:99 #: engines/wintermute/keymapper_tables.h:961 msgid "Toggle mouse capture" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:434 #: engines/wintermute/keymapper_tables.h:647 #: engines/wintermute/keymapper_tables.h:696 #: engines/wintermute/keymapper_tables.h:1099 #: engines/wintermute/keymapper_tables.h:1313 #: engines/wintermute/keymapper_tables.h:1403 #: engines/wintermute/keymapper_tables.h:1563 #: engines/wintermute/keymapper_tables.h:1768 #: engines/wintermute/keymapper_tables.h:1786 #: engines/wintermute/keymapper_tables.h:1819 msgid "Save screenshot" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:440 msgid "Toggle aspect ratio correction" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:447 msgid "Toggle linear filtered scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:454 msgid "Cycle through stretch modes" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:460 msgid "Increase the scale factor" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:466 msgid "Decrease the scale factor" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:472 #, fuzzy msgid "Switch to the next scaler" msgstr "編輯遊戲(E)..." #: backends/graphics/sdl/sdl-graphics.cpp:477 msgid "Switch to the previous scaler" msgstr "" #: backends/keymapper/hardware-input.cpp:245 msgid "Left Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:246 msgid "Right Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:247 msgid "Middle Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:248 msgid "Mouse Wheel Up" msgstr "" #: backends/keymapper/hardware-input.cpp:249 msgid "Mouse Wheel Down" msgstr "" #: backends/keymapper/hardware-input.cpp:250 msgid "X1 Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:251 msgid "X2 Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:256 msgid "Joy A" msgstr "" #: backends/keymapper/hardware-input.cpp:257 msgid "Joy B" msgstr "" #: backends/keymapper/hardware-input.cpp:258 msgid "Joy X" msgstr "" #: backends/keymapper/hardware-input.cpp:259 msgid "Joy Y" msgstr "" #: backends/keymapper/hardware-input.cpp:260 msgid "Joy Back" msgstr "" #: backends/keymapper/hardware-input.cpp:261 msgid "Joy Guide" msgstr "" #: backends/keymapper/hardware-input.cpp:262 #, fuzzy msgid "Joy Start" msgstr "開始(S)" #: backends/keymapper/hardware-input.cpp:263 msgid "Left Stick" msgstr "" #: backends/keymapper/hardware-input.cpp:264 msgid "Right Stick" msgstr "" #: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:208 msgid "Left Shoulder" msgstr "" #: backends/keymapper/hardware-input.cpp:266 engines/dragons/metaengine.cpp:214 msgid "Right Shoulder" msgstr "" #: backends/keymapper/hardware-input.cpp:267 #: backends/platform/3ds/osystem-events.cpp:58 #: backends/platform/ds/osystem_ds.cpp:150 backends/platform/sdl/ps3/ps3.cpp:52 #: backends/platform/sdl/psp2/psp2.cpp:52 #: backends/platform/sdl/switch/switch.cpp:49 msgid "D-pad Up" msgstr "" #: backends/keymapper/hardware-input.cpp:268 #: backends/platform/3ds/osystem-events.cpp:59 #: backends/platform/ds/osystem_ds.cpp:151 backends/platform/sdl/ps3/ps3.cpp:53 #: backends/platform/sdl/psp2/psp2.cpp:53 #: backends/platform/sdl/switch/switch.cpp:50 msgid "D-pad Down" msgstr "" #: backends/keymapper/hardware-input.cpp:269 #: backends/platform/3ds/osystem-events.cpp:60 #: backends/platform/ds/osystem_ds.cpp:152 backends/platform/sdl/ps3/ps3.cpp:54 #: backends/platform/sdl/psp2/psp2.cpp:54 #: backends/platform/sdl/switch/switch.cpp:51 msgid "D-pad Left" msgstr "" #: backends/keymapper/hardware-input.cpp:270 #: backends/platform/3ds/osystem-events.cpp:61 #: backends/platform/ds/osystem_ds.cpp:153 backends/platform/sdl/ps3/ps3.cpp:55 #: backends/platform/sdl/psp2/psp2.cpp:55 #: backends/platform/sdl/switch/switch.cpp:52 msgid "D-pad Right" msgstr "" #: backends/keymapper/hardware-input.cpp:275 msgid "Left Trigger" msgstr "" #: backends/keymapper/hardware-input.cpp:276 msgid "Right Trigger" msgstr "" #: backends/keymapper/hardware-input.cpp:277 #: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60 #: backends/platform/sdl/switch/switch.cpp:59 msgid "Left Stick X" msgstr "" #: backends/keymapper/hardware-input.cpp:278 #: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61 #: backends/platform/sdl/switch/switch.cpp:60 msgid "Left Stick Y" msgstr "" #: backends/keymapper/hardware-input.cpp:279 #: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62 #: backends/platform/sdl/switch/switch.cpp:61 msgid "Right Stick X" msgstr "" #: backends/keymapper/hardware-input.cpp:280 #: backends/platform/sdl/ps3/ps3.cpp:65 backends/platform/sdl/psp2/psp2.cpp:63 #: backends/platform/sdl/switch/switch.cpp:62 msgid "Right Stick Y" msgstr "" #: backends/keymapper/remap-widget.cpp:290 #: backends/keymapper/remap-widget.cpp:320 msgid "Reset to defaults" msgstr "" #: backends/keymapper/remap-widget.cpp:291 msgid "Clear mapping" msgstr "" #: backends/keymapper/virtual-mouse.cpp:157 msgid "Virtual mouse up" msgstr "" #: backends/keymapper/virtual-mouse.cpp:162 msgid "Virtual mouse down" msgstr "" #: backends/keymapper/virtual-mouse.cpp:167 msgid "Virtual mouse left" msgstr "" #: backends/keymapper/virtual-mouse.cpp:172 msgid "Virtual mouse right" msgstr "" #: backends/keymapper/virtual-mouse.cpp:177 msgid "Slow down virtual mouse" msgstr "" #: backends/midi/windows.cpp:169 msgid "Windows MIDI" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:60 msgid "Can't create directory here!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:66 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:73 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:80 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:63 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:63 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:137 msgid "Invalid path!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:84 msgid "Parent directory doesn't exists!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:88 msgid "Can't create a directory within a file!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:98 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:141 msgid "There is a file with that name in the parent directory!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:104 msgid "Failed to create the directory!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:111 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:120 msgid "Directory created successfully!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:122 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:204 msgid "Back to parent directory" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:67 msgid "The file doesn't exist!" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:71 msgid "Can't download a directory!" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:76 msgid "Failed to read the file!" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:59 msgid "" "The page is not available without the resources. Make sure file wwwroot.zip " "from ScummVM distribution is available in 'themepath'." msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:223 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:224 msgid "Create directory" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:227 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:228 msgid "Upload files" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:229 msgid "Type new directory name:" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:230 msgid "Select a file to upload:" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:231 msgid "Or select a directory (works in Chrome only):" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:74 msgid "Index of " msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:76 msgid "Error occurred" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:81 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45 msgid "File system root" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:82 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:46 msgid "Saved games" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:119 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:84 msgid "Parent directory" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:218 msgid "ScummVM couldn't list the directory you specified." msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:232 msgid "Index of" msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42 msgid "This is a local webserver index page." msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:43 msgid "Open Files manager" msgstr "" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:67 msgid "The parent directory doesn't exist!" msgstr "" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:71 msgid "Can't upload into a file!" msgstr "" #: backends/networking/sdl_net/handlerutils.cpp:198 msgid "Back to the files manager" msgstr "" #: backends/networking/sdl_net/localwebserver.cpp:123 msgid "" "Failed to start local webserver.\n" "Check whether selected port is not used by another application and try again." msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:69 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:111 msgid "Invalid request: headers are too long!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:155 msgid "Failed to upload the file!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:184 msgid "No file was passed!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:202 msgid "Uploaded successfully!" msgstr "" #: backends/platform/3ds/options-dialog.cpp:45 engines/scumm/dialogs.cpp:280 msgid "~C~lose" msgstr "" #: backends/platform/3ds/options-dialog.cpp:48 msgid "Show mouse cursor" msgstr "" #: backends/platform/3ds/options-dialog.cpp:51 msgid "Snap to edges" msgstr "" #: backends/platform/3ds/options-dialog.cpp:54 msgid "Stretch to fit" msgstr "" #: backends/platform/3ds/options-dialog.cpp:57 msgid "Use Screen:" msgstr "" #: backends/platform/3ds/options-dialog.cpp:59 msgctxt "3ds-screen" msgid "Top" msgstr "" #: backends/platform/3ds/options-dialog.cpp:60 msgctxt "3ds-screen" msgid "Bottom" msgstr "" #: backends/platform/3ds/options-dialog.cpp:61 msgctxt "3ds-screen" msgid "Both" msgstr "" #: backends/platform/3ds/osystem-events.cpp:48 #: backends/platform/ds/osystem_ds.cpp:142 #: backends/platform/sdl/switch/switch.cpp:39 msgid "A" msgstr "" #: backends/platform/3ds/osystem-events.cpp:49 #: backends/platform/ds/osystem_ds.cpp:143 #: backends/platform/sdl/switch/switch.cpp:38 msgid "B" msgstr "" #: backends/platform/3ds/osystem-events.cpp:50 #: backends/platform/ds/osystem_ds.cpp:144 #: backends/platform/sdl/switch/switch.cpp:41 msgid "X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:51 #: backends/platform/ds/osystem_ds.cpp:145 #: backends/platform/sdl/switch/switch.cpp:40 msgid "Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:52 #: backends/platform/ds/osystem_ds.cpp:146 backends/platform/sdl/ps3/ps3.cpp:45 #: backends/platform/sdl/psp2/psp2.cpp:48 msgid "Select" msgstr "" #: backends/platform/3ds/osystem-events.cpp:53 #: backends/platform/ds/osystem_ds.cpp:147 backends/platform/sdl/ps3/ps3.cpp:47 #: backends/platform/sdl/psp2/psp2.cpp:49 #, fuzzy msgid "Start" msgstr "開始(S)" #: backends/platform/3ds/osystem-events.cpp:54 #: backends/platform/sdl/switch/switch.cpp:57 msgid "ZL" msgstr "" #: backends/platform/3ds/osystem-events.cpp:55 #: backends/platform/sdl/switch/switch.cpp:58 msgid "ZR" msgstr "" #: backends/platform/3ds/osystem-events.cpp:56 #: backends/platform/ds/osystem_ds.cpp:148 #: backends/platform/sdl/psp2/psp2.cpp:50 #: backends/platform/sdl/switch/switch.cpp:47 msgid "L" msgstr "" #: backends/platform/3ds/osystem-events.cpp:57 #: backends/platform/ds/osystem_ds.cpp:149 #: backends/platform/sdl/psp2/psp2.cpp:51 #: backends/platform/sdl/switch/switch.cpp:48 msgid "R" msgstr "" #: backends/platform/3ds/osystem-events.cpp:66 msgid "C-Pad X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:67 msgid "C-Pad Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:72 #: backends/platform/ds/osystem_ds.cpp:162 msgid "Touch" msgstr "" #: backends/platform/3ds/osystem-events.cpp:312 msgid "Toggle Drag Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:317 msgid "Toggle Magnify Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:322 msgid "Open 3DS Settings" msgstr "" #: backends/platform/3ds/osystem-events.cpp:360 msgid "" "Magnify Mode Off. Reactivating Drag Mode.\n" "Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:362 msgid "Magnify Mode Off. Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:396 msgid "Hover Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:400 msgid "Drag Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:402 msgid "Cannot Switch to Drag Mode while Magnify Mode is On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:409 msgid "Magnify Mode cannot be activated in menus." msgstr "" #: backends/platform/3ds/osystem-events.cpp:412 msgid "" "Magnify Mode can only be activated\n" " when both screens are enabled." msgstr "" #: backends/platform/3ds/osystem-events.cpp:414 msgid "In-game resolution too small to magnify." msgstr "" #: backends/platform/3ds/osystem-events.cpp:420 msgid "Magnify Mode On. Switching to Hover Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:422 msgid "Magnify Mode On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:429 msgid "Magnify Mode Off. Reactivating Drag Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:431 msgid "Magnify Mode Off" msgstr "" #. I18N: Show a button to revoke Storage Access Framework permissions for Android #: backends/platform/android/options.cpp:77 msgid "Show SAF revoke permissions overlay button" msgstr "" #: backends/platform/ds/ds-graphics.cpp:219 msgid "Unscaled" msgstr "" #: backends/platform/ds/ds-graphics.cpp:220 msgid "Hardware scale (fast, but low quality)" msgstr "" #: backends/platform/ds/ds-graphics.cpp:221 msgid "Software scale (good quality, but slower)" msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:327 #: backends/platform/ios7/ios7_osys_events.cpp:455 #: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:329 #: backends/platform/ios7/ios7_osys_events.cpp:457 #: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:340 #: backends/platform/ios7/ios7_osys_events.cpp:476 #: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:342 #: backends/platform/ios7/ios7_osys_events.cpp:478 #: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "" #: backends/platform/maemo/maemo.cpp:158 msgid "Click Mode" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:211 msgid "Hide ScummVM" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:212 msgid "Hide Others" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:213 msgid "Show All" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:218 msgid "Window" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:220 msgid "Minimize" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:223 #: engines/zvision/metaengine.cpp:158 msgid "Help" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:228 msgid "User Manual" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:230 msgid "General Information" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:231 msgid "What's New in ScummVM" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:233 msgid "Credits" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:234 msgid "GPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:235 msgid "LGPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:236 msgid "Freefont License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:237 msgid "OFL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:238 msgid "BSD License" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44 #: engines/dragons/metaengine.cpp:202 msgid "Cross" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45 #: engines/dragons/metaengine.cpp:196 msgid "Circle" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:43 backends/platform/sdl/psp2/psp2.cpp:46 #: engines/dragons/metaengine.cpp:184 msgid "Square" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:46 msgid "PS" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:48 #: backends/platform/sdl/switch/switch.cpp:45 msgid "L3" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:49 #: backends/platform/sdl/switch/switch.cpp:46 msgid "R3" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:50 msgid "L1" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:51 msgid "R1" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:60 msgid "L2" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:61 msgid "R2" msgstr "" #: backends/platform/sdl/switch/switch.cpp:42 msgid "Minus" msgstr "" #: backends/platform/sdl/switch/switch.cpp:43 #: backends/platform/sdl/switch/switch.cpp:44 msgid "Plus" msgstr "" #: backends/platform/wii/options.cpp:51 msgid "Video" msgstr "" #: backends/platform/wii/options.cpp:54 msgid "Current video mode:" msgstr "" #: backends/platform/wii/options.cpp:56 msgid "Double-strike" msgstr "" #: backends/platform/wii/options.cpp:60 msgid "Horizontal underscan:" msgstr "" #: backends/platform/wii/options.cpp:66 msgid "Vertical underscan:" msgstr "" #: backends/platform/wii/options.cpp:71 msgid "Input" msgstr "" #: backends/platform/wii/options.cpp:74 msgid "GC Pad sensitivity:" msgstr "" #: backends/platform/wii/options.cpp:80 msgid "GC Pad acceleration:" msgstr "" #: backends/platform/wii/options.cpp:86 msgid "DVD" msgstr "" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Status:" msgstr "" #: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102 msgid "Unknown" msgstr "" #: backends/platform/wii/options.cpp:93 msgid "Mount DVD" msgstr "" #: backends/platform/wii/options.cpp:94 msgid "Unmount DVD" msgstr "" #: backends/platform/wii/options.cpp:98 msgid "SMB" msgstr "" #: backends/platform/wii/options.cpp:106 msgid "Server:" msgstr "" #: backends/platform/wii/options.cpp:110 msgid "Share:" msgstr "" #: backends/platform/wii/options.cpp:118 msgid "Password:" msgstr "" #: backends/platform/wii/options.cpp:121 msgid "Init network" msgstr "" #: backends/platform/wii/options.cpp:123 msgid "Mount SMB" msgstr "" #: backends/platform/wii/options.cpp:124 msgid "Unmount SMB" msgstr "" #: backends/platform/wii/options.cpp:143 msgid "DVD Mounted successfully" msgstr "" #: backends/platform/wii/options.cpp:146 msgid "Error while mounting the DVD" msgstr "" #: backends/platform/wii/options.cpp:148 msgid "DVD not mounted" msgstr "" #: backends/platform/wii/options.cpp:161 msgid "Network up, share mounted" msgstr "" #: backends/platform/wii/options.cpp:163 msgid "Network up" msgstr "" #: backends/platform/wii/options.cpp:166 msgid ", error while mounting the share" msgstr "" #: backends/platform/wii/options.cpp:168 msgid ", share not mounted" msgstr "" #: backends/platform/wii/options.cpp:174 msgid "Network down" msgstr "" #: backends/platform/wii/options.cpp:178 msgid "Initializing network" msgstr "" #: backends/platform/wii/options.cpp:182 msgid "Timeout while initializing network" msgstr "" #: backends/platform/wii/options.cpp:186 #, c-format msgid "Network not initialized (%d)" msgstr "" #: backends/presence/discord/discord.cpp:46 msgid "Launcher" msgstr "" #: backends/updates/macosx/macosx-updates.mm:74 msgid "Check for Updates..." msgstr "" #: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:934 #: engines/hugo/hugo.cpp:425 engines/lure/lure.cpp:57 #: engines/mortevielle/mortevielle.cpp:302 engines/sky/compact.cpp:131 #: engines/supernova/supernova.cpp:455 engines/teenagent/resources.cpp:98 #: engines/tony/tony.cpp:188 engines/toon/toon.cpp:4941 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "" #: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:950 #: engines/hugo/hugo.cpp:437 engines/lure/lure.cpp:66 #: engines/mortevielle/mortevielle.cpp:310 engines/supernova/supernova.cpp:460 #: engines/tony/tony.cpp:201 engines/toon/toon.cpp:4954 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "" #: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:961 #: engines/hugo/hugo.cpp:447 engines/lure/lure.cpp:69 #: engines/mortevielle/mortevielle.cpp:320 engines/tony/tony.cpp:212 #: engines/toon/toon.cpp:4965 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" #: engines/adl/detection.cpp:54 msgid "TV emulation" msgstr "" #: engines/adl/detection.cpp:55 msgid "Emulate composite output to an NTSC TV" msgstr "" #: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74 msgid "Color graphics" msgstr "" #: engines/adl/detection.cpp:65 engines/adl/detection.cpp:75 msgid "Use color graphics instead of monochrome" msgstr "" #: engines/adl/detection.cpp:84 msgid "Show scanlines" msgstr "" #: engines/adl/detection.cpp:85 msgid "Darken every other scanline to mimic the look of a CRT" msgstr "" #: engines/adl/detection.cpp:94 msgid "Always use sharp monochrome text" msgstr "" #: engines/adl/detection.cpp:95 msgid "Do not emulate NTSC artifacts for text" msgstr "" #: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52 #: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51 #: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236 #: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213 #: engines/trecision/detection.cpp:208 engines/ultima/detection.cpp:56 #: engines/ultima/detection.cpp:107 engines/zvision/detection_tables.h:50 msgid "Use original save/load screens" msgstr "" #: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53 #: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52 #: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237 #: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214 #: engines/trecision/detection.cpp:209 engines/ultima/detection.cpp:57 #: engines/ultima/detection.cpp:108 engines/zvision/detection_tables.h:51 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "" #: engines/agi/detection.cpp:97 msgid "Use an alternative palette" msgstr "" #: engines/agi/detection.cpp:98 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "" #: engines/agi/detection.cpp:107 msgid "Mouse support" msgstr "" #: engines/agi/detection.cpp:108 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" #: engines/agi/detection.cpp:117 msgid "Use Hercules hires font" msgstr "" #: engines/agi/detection.cpp:118 msgid "Uses Hercules hires font, when font file is available." msgstr "" #: engines/agi/detection.cpp:127 msgid "Pause when entering commands" msgstr "" #: engines/agi/detection.cpp:128 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" #: engines/agi/detection.cpp:137 msgid "Add speed menu" msgstr "" #: engines/agi/detection.cpp:138 msgid "Add game speed menu (similar to PC version)" msgstr "" #: engines/agi/font.cpp:1097 msgid "" "Could not open/use file 'hgc_font' for Hercules hires font.\n" "If you have such file in other AGI (Sierra) game, you can copy it to the " "game directory" msgstr "" #: engines/agi/saveload.cpp:780 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:274 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:747 #: engines/lab/savegame.cpp:258 engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:691 engines/sci/engine/kfile.cpp:1202 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3441 #: engines/zvision/file/save_manager.cpp:62 msgid "Restore game:" msgstr "" #: engines/agi/saveload.cpp:780 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:274 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:747 #: engines/lab/savegame.cpp:238 engines/lab/savegame.cpp:258 #: engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:692 engines/sci/engine/kfile.cpp:1202 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3441 #: engines/zvision/file/save_manager.cpp:62 engines/zvision/metaengine.cpp:199 msgid "Restore" msgstr "" #: engines/agos/saveload.cpp:140 msgid "Quick load or save game isn't supported in this location" msgstr "" #: engines/agos/saveload.cpp:162 engines/scumm/scumm.cpp:2705 #, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "" #: engines/agos/saveload.cpp:197 engines/scumm/scumm.cpp:2695 #, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "" #: engines/agos/saveload.cpp:205 engines/scumm/scumm.cpp:2718 #, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "" #: engines/agos/animation.cpp:558 #, c-format msgid "Cutscene file '%s' not found!" msgstr "" #: engines/agos/metaengine.cpp:104 msgid "AGOS 2 support is not compiled in" msgstr "" #: engines/agos/midi.cpp:158 engines/kyra/sound/sound_pc_midi.cpp:76 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" #: engines/ags/detection.cpp:90 msgid "Game language:" msgstr "" #: engines/ags/detection.cpp:90 msgid "Language to use for multilingual games" msgstr "" #: engines/ags/detection.cpp:110 msgid "Force antialiased text" msgstr "" #: engines/ags/detection.cpp:110 msgid "Use antialiasing to draw text even if the game does not ask for it" msgstr "" #: engines/asylum/metaengine.cpp:70 #, fuzzy msgid "Show version" msgstr "显示隐藏的文件" #: engines/asylum/metaengine.cpp:75 engines/wintermute/keymapper_tables.h:951 msgid "Quick load" msgstr "" #: engines/asylum/metaengine.cpp:80 engines/wintermute/keymapper_tables.h:931 msgid "Quick save" msgstr "" #: engines/asylum/metaengine.cpp:85 #, fuzzy msgid "Switch to Sarah" msgstr "編輯遊戲(E)..." #: engines/asylum/metaengine.cpp:90 #, fuzzy msgid "Switch to Grimwall" msgstr "編輯遊戲(E)..." #: engines/asylum/metaengine.cpp:95 #, fuzzy msgid "Switch to Olmec" msgstr "編輯遊戲(E)..." #: engines/bladerunner/bladerunner.cpp:357 msgid "Failed to initialize resources" msgstr "" #: engines/bladerunner/bladerunner.cpp:1058 msgid "A required game resource was not found" msgstr "" #: engines/bladerunner/bladerunner.cpp:2301 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2303 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2305 msgid "Continue" msgstr "" #: engines/bladerunner/detection.cpp:53 msgid "Sitcom mode" msgstr "" #: engines/bladerunner/detection.cpp:54 msgid "Game will add laughter after actor's line or narration" msgstr "" #: engines/bladerunner/detection.cpp:62 msgid "Shorty mode" msgstr "" #: engines/bladerunner/detection.cpp:63 msgid "Game will shrink the actors and make their voices high pitched" msgstr "" #: engines/bladerunner/detection.cpp:71 msgid "Frame limiter high performance mode" msgstr "" #: engines/bladerunner/detection.cpp:72 msgid "" "This mode may result in high CPU usage! It avoids use of delayMillis() " "function." msgstr "" #: engines/bladerunner/detection.cpp:80 msgid "Max frames per second limit" msgstr "" #: engines/bladerunner/detection.cpp:81 msgid "" "This mode targets a maximum of 120 fps. When disabled, the game targets 60 " "fps" msgstr "" #: engines/bladerunner/detection.cpp:89 msgid "Disable McCoy's quick stamina drain" msgstr "" #: engines/bladerunner/detection.cpp:90 msgid "" "When running, McCoy won't start slowing down as soon as the player stops " "clicking the mouse" msgstr "" #: engines/bladerunner/detection_tables.h:96 #: engines/bladerunner/detection_tables.h:107 #: engines/kyra/detection_tables.h:85 msgid "" "The fan translator does not wish his translation to be incorporated into " "ScummVM." msgstr "" #: engines/bladerunner/detection_tables.h:129 engines/cge/detection.cpp:57 #: engines/cge/detection.cpp:63 engines/kyra/detection_tables.h:303 #: engines/kyra/detection_tables.h:997 engines/lure/detection.cpp:233 #: engines/mohawk/detection_tables.h:954 engines/mohawk/detection_tables.h:1045 #: engines/mohawk/detection_tables.h:1060 engines/neverhood/detection.cpp:110 #: engines/saga/detection_tables.h:187 engines/saga/detection_tables.h:985 #: engines/saga/detection_tables.h:1044 engines/sci/detection_tables.h:4889 #: engines/sci/detection_tables.h:4897 engines/sherlock/detection_tables.h:214 #: engines/stark/detection.cpp:305 engines/teenagent/detection.cpp:118 #: engines/zvision/detection_tables.h:190 #: engines/zvision/detection_tables.h:210 msgid "Missing game code" msgstr "" #: engines/buried/biochip_view.cpp:623 msgid "Your game is now Paused. Click OK to continue." msgstr "" #: engines/buried/buried.cpp:530 msgid "Are you sure you want to quit?" msgstr "" #: engines/buried/saveload.cpp:108 msgid "Invalid save file name" msgstr "" #: engines/cge/detection.cpp:108 msgid "Color Blind Mode" msgstr "" #: engines/cge/detection.cpp:109 msgid "Enable Color Blind Mode by default" msgstr "" #: engines/cge/detection.cpp:119 engines/glk/detection.cpp:239 msgid "Enable Text to Speech" msgstr "" #: engines/cge/detection.cpp:120 msgid "Use TTS to read text in the game (if TTS is available)" msgstr "" #: engines/cine/detection.cpp:61 msgid "Use transparent dialog boxes in 16 color scenes" msgstr "" #: engines/cine/detection.cpp:62 msgid "" "Use transparent dialog boxes in 16 color scenes even if the original game " "version did not support them" msgstr "" #: engines/cine/metaengine.cpp:134 msgid "Unnamed autosave" msgstr "" #: engines/cine/metaengine.cpp:136 engines/cine/metaengine.cpp:208 msgid "Unnamed savegame" msgstr "" #: engines/cine/metaengine.cpp:153 engines/cine/metaengine.cpp:216 msgid "Empty autosave" msgstr "" #: engines/cine/saveload.cpp:861 msgid "" "WARNING: The savegame you are loading is using a temporary broken format. " "Things will be broken. Please consider starting Operation Stealth from " "beginning using new savegames." msgstr "" #: engines/cine/saveload.cpp:864 msgid "Load anyway" msgstr "" #: engines/cryomni3d/metaengine.cpp:142 msgid "Versailles 1685 support is not compiled in" msgstr "" #: engines/dragons/dragons.cpp:1803 #, c-format msgid "" "Error: The file '%s' hasn't been extracted properly.\n" "Please refer to the wiki page\n" "https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for " "details on how to properly extract the DTSPEECH.XA and *.STR files from your " "game disc." msgstr "" #: engines/dragons/metaengine.cpp:121 msgid "" "Error: It appears that the game data files were extracted incorrectly.\n" "\n" "You should only extract STR and XA files using the special method. The rest " "should be copied normally from your game CD.\n" "\n" " See https://wiki.scummvm.org/index.php?title=Datafiles#Blazing_Dragons" msgstr "" #: engines/dragons/metaengine.cpp:137 msgid "Action" msgstr "" #: engines/dragons/metaengine.cpp:143 msgid "Change Command" msgstr "" #: engines/dragons/metaengine.cpp:149 engines/griffon/metaengine.cpp:127 #: engines/grim/grim.cpp:488 engines/grim/grim.cpp:580 #: engines/hdb/metaengine.cpp:231 engines/nancy/dialogs.cpp:146 #: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234 #: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249 #: engines/twine/metaengine.cpp:285 engines/zvision/metaengine.cpp:164 msgid "Inventory" msgstr "" #: engines/dragons/metaengine.cpp:154 engines/scumm/help.cpp:86 #: engines/scumm/help.cpp:89 msgid "Enter" msgstr "" #: engines/dragons/metaengine.cpp:220 msgid "Debug Graphics" msgstr "" #: engines/dragons/metaengine.cpp:225 #, fuzzy msgid "Quit Game" msgstr "編輯遊戲(E)..." #: engines/drascula/saveload.cpp:47 msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" #: engines/dreamweb/detection.cpp:61 msgid "Use bright palette mode" msgstr "" #: engines/dreamweb/detection.cpp:62 msgid "Display graphics using the game's bright palette" msgstr "" #: engines/glk/detection.cpp:240 msgid "Use TTS to read the text" msgstr "" #: engines/glk/detection.cpp:245 msgid "Also read input text" msgstr "" #: engines/glk/detection.cpp:246 msgid "Use TTS to read the input text" msgstr "" #: engines/glk/glk_api.cpp:63 msgid "[ press any key to exit ]" msgstr "" #: engines/glk/quetzal.cpp:148 engines/glk/quetzal.cpp:157 msgid "Untitled Savegame" msgstr "" #: engines/glk/adrift/os_glk.cpp:2814 #, fuzzy msgid "Loading game...\n" msgstr "編輯遊戲(E)..." #: engines/glk/advsys/advsys.cpp:35 msgid "Could not start AdvSys game" msgstr "" #: engines/glk/advsys/advsys.cpp:48 engines/glk/advsys/vm.cpp:320 msgid "Sorry, the savegame couldn't be restored" msgstr "" #: engines/glk/advsys/vm.cpp:315 msgid "Sorry, the savegame couldn't be created" msgstr "" #: engines/glk/advsys/vm.cpp:561 msgid "Speak up! I can't hear you!\n" msgstr "" #: engines/glk/advsys/vm.cpp:597 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "" #: engines/glk/advsys/vm.cpp:683 msgid "I don't understand.\n" msgstr "" #: engines/glk/alan2/alan2.cpp:76 msgid "This is too short to be a valid Alan2 file." msgstr "" #: engines/glk/alan2/alan2.cpp:81 msgid "This is not a valid Alan2 file." msgstr "" #: engines/glk/comprehend/game.cpp:322 msgid "Savegame" msgstr "" #: engines/glk/comprehend/game.cpp:862 msgid "Picture window toggled\n" msgstr "" #: engines/glk/glulx/glulx.cpp:82 msgid "This is too short to be a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:87 msgid "This is not a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:94 msgid "This Glulx file is too old a version to execute." msgstr "" #: engines/glk/glulx/glulx.cpp:98 msgid "This Glulx file is too new a version to execute." msgstr "" #: engines/glk/quest/quest.cpp:45 msgid "Could not start Quest game" msgstr "" #: engines/glk/scott/scott.cpp:100 msgid "I don't understand your command. " msgstr "" #: engines/glk/scott/scott.cpp:103 msgid "I can't do that yet. " msgstr "" #: engines/glk/scott/scott.cpp:119 msgid "Light has run out! " msgstr "" #: engines/glk/scott/scott.cpp:121 msgid "Your light has run out. " msgstr "" #: engines/glk/scott/scott.cpp:130 msgid "Light runs out in " msgstr "" #: engines/glk/scott/scott.cpp:132 msgid " turns. " msgstr "" #: engines/glk/scott/scott.cpp:135 msgid "Your light is growing dim. " msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "North" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "South" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "East" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "West" msgstr "" #: engines/glk/scott/scott.cpp:424 msgid "You can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:426 msgid "I can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:436 #, c-format msgid "You are in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:438 #, c-format msgid "I'm in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:443 msgid "" "\n" "Obvious exits: " msgstr "" #: engines/glk/scott/scott.cpp:456 msgid "none" msgstr "" #: engines/glk/scott/scott.cpp:465 msgid "" "\n" "You can also see: " msgstr "" #: engines/glk/scott/scott.cpp:468 msgid "" "\n" "I can also see: " msgstr "" #: engines/glk/scott/scott.cpp:551 msgid "Saved.\n" msgstr "" #: engines/glk/scott/scott.cpp:644 msgid "You use word(s) I don't know! " msgstr "" #: engines/glk/scott/scott.cpp:774 engines/glk/scott/scott.cpp:1097 #: engines/glk/scott/scott.cpp:1119 msgid "You are carrying too much. " msgstr "" #: engines/glk/scott/scott.cpp:776 msgid "I've too much to carry! " msgstr "" #: engines/glk/scott/scott.cpp:807 msgid "You are dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:809 msgid "I am dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:821 msgid "The game is now over.\n" msgstr "" #: engines/glk/scott/scott.cpp:836 msgid "You have stored " msgstr "" #: engines/glk/scott/scott.cpp:838 msgid "I've stored " msgstr "" #: engines/glk/scott/scott.cpp:840 msgid " treasures. On a scale of 0 to 100, that rates " msgstr "" #: engines/glk/scott/scott.cpp:844 msgid "Well done.\n" msgstr "" #: engines/glk/scott/scott.cpp:853 msgid "You are carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:855 msgid "I'm carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:870 msgid "Nothing" msgstr "" #: engines/glk/scott/scott.cpp:999 msgid "Give me a direction too." msgstr "" #: engines/glk/scott/scott.cpp:1008 msgid "Dangerous to move in the dark! " msgstr "" #: engines/glk/scott/scott.cpp:1016 msgid "You fell down and broke your neck. " msgstr "" #: engines/glk/scott/scott.cpp:1018 msgid "I fell down and broke my neck. " msgstr "" #: engines/glk/scott/scott.cpp:1023 msgid "You can't go in that direction. " msgstr "" #: engines/glk/scott/scott.cpp:1025 msgid "I can't go in that direction. " msgstr "" #: engines/glk/scott/scott.cpp:1083 msgid "It is dark.\n" msgstr "" #: engines/glk/scott/scott.cpp:1099 engines/glk/scott/scott.cpp:1121 msgid "I've too much to carry. " msgstr "" #: engines/glk/scott/scott.cpp:1104 engines/glk/scott/scott.cpp:1152 msgid ": O.K.\n" msgstr "" #: engines/glk/scott/scott.cpp:1110 msgid "Nothing taken." msgstr "" #: engines/glk/scott/scott.cpp:1114 engines/glk/scott/scott.cpp:1162 msgid "What ? " msgstr "" #: engines/glk/scott/scott.cpp:1127 msgid "It is beyond your power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1129 msgid "It's beyond my power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1133 msgid "O.K. " msgstr "" #: engines/glk/scott/scott.cpp:1158 msgid "Nothing dropped.\n" msgstr "" #: engines/glk/scott/scott.cpp:1168 msgid "It's beyond your power to do that.\n" msgstr "" #: engines/glk/scott/scott.cpp:1170 msgid "It's beyond my power to do that.\n" msgstr "" #: engines/glk/zcode/zcode.cpp:145 msgid "Error writing save file\n" msgstr "" #: engines/glk/hugo/hugo.cpp:183 msgid "Incorrect rs file." msgstr "" #: engines/glk/hugo/hugo.cpp:190 msgid "Save file created by different version." msgstr "" #: engines/gob/inter_playtoons.cpp:258 engines/gob/inter_v2.cpp:1479 #: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:554 msgid "Failed to load saved game from file." msgstr "" #: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:263 #: engines/tinsel/saveload.cpp:567 msgid "Failed to save game to file." msgstr "" #: engines/gob/inter_v5.cpp:107 msgid "Failed to delete file." msgstr "" #: engines/griffon/metaengine.cpp:84 msgid "Menu / Skip" msgstr "" #: engines/griffon/metaengine.cpp:120 msgid "Attack" msgstr "" #: engines/griffon/metaengine.cpp:134 msgid "Speed Up Cutscene" msgstr "" #: engines/grim/detection.cpp:70 msgid "Load user patch (unsupported)" msgstr "" #: engines/grim/detection.cpp:71 msgid "" "Load an user patch. Please note that the ScummVM team doesn't provide " "support for using such patches." msgstr "" #: engines/grim/detection.cpp:79 engines/zvision/metaengine.cpp:153 msgid "Show FPS" msgstr "" #: engines/grim/detection.cpp:80 msgid "Show the current FPS-rate, while you play." msgstr "" #: engines/grim/grim.cpp:345 #, c-format msgid "" "ScummVM found some problems with your game data files.\n" "Running ScummVM nevertheless may cause game bugs or even crashes.\n" "Do you still want to run %s?" msgstr "" #: engines/grim/grim.cpp:468 engines/grim/grim.cpp:555 msgid "Run" msgstr "" #: engines/grim/grim.cpp:473 engines/scumm/help.cpp:239 #: engines/scumm/help.cpp:247 msgid "Examine" msgstr "" #: engines/grim/grim.cpp:478 engines/grim/grim.cpp:570 msgid "Use/Talk" msgstr "" #: engines/grim/grim.cpp:483 engines/grim/grim.cpp:575 msgid "Pick up/Put away" msgstr "" #: engines/grim/grim.cpp:493 engines/grim/grim.cpp:585 msgid "Skip dialog lines" msgstr "" #: engines/grim/grim.cpp:511 engines/grim/grim.cpp:603 #: engines/hdb/metaengine.cpp:244 msgid "Menu" msgstr "" #: engines/grim/grim.cpp:545 msgid "Cycle Objects Up" msgstr "" #: engines/grim/grim.cpp:550 msgid "Cycle Objects Down" msgstr "" #: engines/grim/grim.cpp:560 msgid "Quick Room Exit" msgstr "" #: engines/grim/grim.cpp:565 msgid "Examine/Look" msgstr "" #: engines/grim/grim.cpp:1337 msgid "Error: the game could not be saved." msgstr "" #: engines/grim/md5check.cpp:560 #, c-format msgid "" "The game data file %s may be corrupted.\n" "If you are sure it is not please provide the ScummVM team the following " "code, along with the file name, the language and a description of your game " "version (i.e. dvd-box or jewelcase):\n" "%s" msgstr "" #: engines/grim/md5check.cpp:567 #, c-format msgid "" "Could not open the file %s for checking.\n" "It may be missing or you may not have the rights to open it.\n" "Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the " "needed files." msgstr "" #: engines/grim/md5checkdialog.cpp:42 msgid "" "ScummVM will now verify the game data files, to make sure you have the best " "gaming experience.\n" "This may take a while, please wait.\n" "Successive runs will not check them again." msgstr "" #: engines/grim/metaengine.cpp:63 msgid "Escape from Monkey Island support is not compiled in" msgstr "" #: engines/grim/resource.cpp:100 msgid "" "The original patch of Grim Fandango\n" "is missing. Please download it from\n" "https://downloads.scummvm.org/frs/extras/patches/gfupd101.exe\n" "and put it in the game data files directory" msgstr "" #: engines/grim/resource.cpp:105 msgid "" "The original patch of Escape from Monkey Island is missing. \n" "Please download it from https://downloads.scummvm.org/frs/extras/patches/\n" "and put it in the game data files directory.\n" "Pay attention to download the correct version according to the game's " "language" msgstr "" #: engines/grim/emi/sound/emisound.cpp:654 msgid "" "ERROR: Not enough music tracks found!\n" "Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n" "you need to copy both files from both CDs to Textures/, and rename\n" "them as follows to get music-support in-game: \n" "CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n" "CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n" "\n" "Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt" msgstr "" #: engines/groovie/detection.cpp:312 msgid "Fast movie speed" msgstr "" #: engines/groovie/detection.cpp:313 msgid "Play movies at an increased speed" msgstr "" #: engines/groovie/metaengine.cpp:52 msgid "GroovieV2 support is not compiled in" msgstr "" #: engines/groovie/script.cpp:484 msgid "Failed to save game" msgstr "" #: engines/hdb/detection.cpp:124 msgid "Enable cheat mode" msgstr "" #: engines/hdb/detection.cpp:125 msgid "Debug info and level selection becomes available" msgstr "" #: engines/hdb/metaengine.cpp:193 engines/nancy/input.cpp:178 msgid "Move up" msgstr "" #: engines/hdb/metaengine.cpp:199 engines/nancy/input.cpp:184 msgid "Move down" msgstr "" #: engines/hdb/metaengine.cpp:205 engines/nancy/input.cpp:190 msgid "Move left" msgstr "" #: engines/hdb/metaengine.cpp:211 engines/nancy/input.cpp:196 msgid "Move right" msgstr "" #: engines/hdb/metaengine.cpp:217 engines/scumm/help.cpp:128 #: engines/scumm/help.cpp:152 engines/scumm/help.cpp:170 #: engines/scumm/help.cpp:198 engines/scumm/help.cpp:213 #: engines/scumm/help.cpp:224 engines/scumm/help.cpp:250 #: engines/sky/metaengine.cpp:82 engines/wintermute/keymapper_tables.h:141 #: engines/wintermute/keymapper_tables.h:1476 msgid "Use" msgstr "" #: engines/hdb/metaengine.cpp:224 msgid "Clear waypoints" msgstr "" #: engines/hdb/metaengine.cpp:250 msgid "Debug" msgstr "" #: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57 msgid "Gore Mode" msgstr "" #: engines/hopkins/detection.cpp:48 engines/hopkins/detection.cpp:58 msgid "Enable Gore Mode when available" msgstr "" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/detection.cpp:62 msgid "Studio audience" msgstr "" #: engines/kyra/detection.cpp:63 msgid "Enable studio audience" msgstr "" #. I18N: This option allows the user to skip text and cutscenes. #: engines/kyra/detection.cpp:73 msgid "Skip support" msgstr "" #: engines/kyra/detection.cpp:74 msgid "Allow text and cutscenes to be skipped" msgstr "" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/detection.cpp:84 msgid "Helium mode" msgstr "" #: engines/kyra/detection.cpp:85 msgid "Enable helium mode" msgstr "" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/detection.cpp:98 msgid "Smooth scrolling" msgstr "" #: engines/kyra/detection.cpp:99 msgid "Enable smooth scrolling when walking" msgstr "" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/detection.cpp:111 msgid "Floating cursors" msgstr "" #: engines/kyra/detection.cpp:112 msgid "Enable floating cursors" msgstr "" #. I18N: When enabled, this option will fill in an autogenerated savegame #. description into the input prompt where. #: engines/kyra/detection.cpp:123 msgid "Suggest save names" msgstr "" #: engines/kyra/detection.cpp:124 msgid "Autogenerated naming suggestions for savegames" msgstr "" #. I18N: HP stands for Hit Points #: engines/kyra/detection.cpp:136 msgid "HP bar graphs" msgstr "" #: engines/kyra/detection.cpp:137 msgid "Enable hit point bar graphs" msgstr "" #. I18N: L/R stands for Left/Right #: engines/kyra/detection.cpp:147 msgid "Fight Button L/R Swap" msgstr "" #: engines/kyra/detection.cpp:148 msgid "Left button to attack, right button to pick up items" msgstr "" #: engines/kyra/detection_tables.h:83 msgid "Missing language specific game code and/or resources." msgstr "" #: engines/kyra/detection_tables.h:84 msgid "" "Missing language specific game code and/or resources for this fan " "translation." msgstr "" #: engines/kyra/detection_tables.h:1416 msgid "You added the game incorrectly. Please add the root folder of the game." msgstr "" #. I18N: The file in the game directory needs to be extracted #: engines/kyra/detection_tables.h:1432 msgid "" "You added the game incorrectly. The GAME.DAT file is an ISO image and you " "need to extract the game data files from it." msgstr "" #: engines/kyra/metaengine.cpp:117 msgid "Lands of Lore support is not compiled in" msgstr "" #: engines/kyra/metaengine.cpp:127 msgid "" "EOB II FM-TOWNS requires support of 16bit color modes which has not been " "activated in your ScummVM build" msgstr "" #: engines/kyra/metaengine.cpp:133 msgid "Eye of Beholder support is not compiled in" msgstr "" #: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:473 #: engines/ultima/ultima4/meta_engine.cpp:225 #: engines/ultima/ultima8/meta_engine.cpp:138 msgid "Interact via Left Click" msgstr "" #: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:474 #: engines/ultima/ultima4/meta_engine.cpp:231 #: engines/ultima/ultima8/meta_engine.cpp:144 msgid "Interact via Right Click" msgstr "" #: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:481 #: engines/twine/metaengine.cpp:247 msgid "Move Forward" msgstr "" #: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:482 msgid "Move Back" msgstr "" #: engines/kyra/engine/eobcommon.cpp:372 msgid "Move Left" msgstr "" #: engines/kyra/engine/eobcommon.cpp:373 msgid "Move Right" msgstr "" #: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:485 #: engines/pegasus/pegasus.cpp:2728 engines/twine/metaengine.cpp:268 #: engines/zvision/metaengine.cpp:141 msgid "Turn Left" msgstr "" #: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:486 #: engines/pegasus/pegasus.cpp:2735 engines/twine/metaengine.cpp:261 #: engines/zvision/metaengine.cpp:147 msgid "Turn Right" msgstr "" #: engines/kyra/engine/eobcommon.cpp:376 msgid "Open/Close Inventory" msgstr "" #: engines/kyra/engine/eobcommon.cpp:377 msgid "Switch Inventory/Character screen" msgstr "" #: engines/kyra/engine/eobcommon.cpp:378 msgid "Camp" msgstr "" #: engines/kyra/engine/eobcommon.cpp:379 msgid "Cast Spell" msgstr "" #: engines/kyra/engine/eobcommon.cpp:382 msgid "Spell Level 1" msgstr "" #: engines/kyra/engine/eobcommon.cpp:383 msgid "Spell Level 2" msgstr "" #: engines/kyra/engine/eobcommon.cpp:384 msgid "Spell Level 3" msgstr "" #: engines/kyra/engine/eobcommon.cpp:385 msgid "Spell Level 4" msgstr "" #: engines/kyra/engine/eobcommon.cpp:386 msgid "Spell Level 5" msgstr "" #: engines/kyra/engine/eobcommon.cpp:388 msgid "Spell Level 6" msgstr "" #: engines/kyra/engine/lol.cpp:477 msgid "Attack 1" msgstr "" #: engines/kyra/engine/lol.cpp:478 msgid "Attack 2" msgstr "" #: engines/kyra/engine/lol.cpp:479 msgid "Attack 3" msgstr "" #: engines/kyra/engine/lol.cpp:480 msgid "Show Map" msgstr "" #: engines/kyra/engine/lol.cpp:483 msgid "Slide Left" msgstr "" #: engines/kyra/engine/lol.cpp:484 msgid "Slide Right" msgstr "" #: engines/kyra/engine/lol.cpp:487 msgid "Rest" msgstr "" #: engines/kyra/engine/lol.cpp:488 #, fuzzy msgid "Options" msgstr "選項(O)..." #: engines/kyra/engine/lol.cpp:489 msgid "Choose Spell" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:596 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %s\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:629 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:662 #, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:280 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the orginal installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:288 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" #: engines/lab/engine.cpp:125 msgid "" "This is a trial Windows version of the game. To play the full version, you " "will need to use the original interpreter and purchase a key from Wyrmkeep" msgstr "" #: engines/lab/processroom.cpp:330 msgid "" "This is the end of the trial version. You can play the full game using the " "original interpreter from Wyrmkeep" msgstr "" #: engines/lab/savegame.cpp:238 msgid "Would you like to save or restore a game?" msgstr "" #: engines/lab/speciallocks.cpp:149 msgid "This puzzle is not available in the trial version of the game" msgstr "" #: engines/lure/detection.cpp:45 engines/mads/detection.cpp:114 #: engines/sherlock/detection.cpp:120 engines/twine/detection.cpp:648 msgid "TTS Narrator" msgstr "" #: engines/lure/detection.cpp:46 engines/mads/detection.cpp:115 #: engines/sherlock/detection.cpp:121 engines/twine/detection.cpp:649 msgid "Use TTS to read the descriptions (if TTS is available)" msgstr "" #: engines/made/detection_tables.h:405 engines/made/detection_tables.h:422 msgid "The game is using unsupported engine" msgstr "" #: engines/mads/detection.cpp:63 msgid "Easy mouse interface" msgstr "" #: engines/mads/detection.cpp:64 msgid "Shows object names when hovering the mouse over them" msgstr "" #: engines/mads/detection.cpp:73 engines/mads/detection.cpp:74 msgid "Animated inventory items" msgstr "" #: engines/mads/detection.cpp:83 engines/mads/detection.cpp:84 msgid "Animated game interface" msgstr "" #: engines/mads/detection.cpp:93 engines/mads/detection.cpp:94 msgid "Naughty game mode" msgstr "" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:114 engines/mohawk/dialogs.cpp:359 msgid "~Z~ip Mode Activated" msgstr "" #: engines/mohawk/dialogs.cpp:115 msgid "" "When activated, clicking on an item or area with the lightning bolt cursor " "takes you directly there, skipping intermediate screens. You can only 'Zip' " "to a precise area you've already been." msgstr "" #: engines/mohawk/dialogs.cpp:118 msgid "~T~ransitions Enabled" msgstr "" #: engines/mohawk/dialogs.cpp:119 msgid "" "Toggle screen transitions on or off. Turning off screen transitions will " "enable you to navigate more quickly through the game." msgstr "" #: engines/mohawk/dialogs.cpp:122 msgid "Play the Myst fly by movie" msgstr "" #: engines/mohawk/dialogs.cpp:123 msgid "The Myst fly by movie was not played by the original engine." msgstr "" #. I18N: #. This Option is for hard-of-hearing. #. It makes it easier to solve the spaceship puzzle. #. Normally game uses strict binary logic here. #. We change it to use fuzzy logic. #. By default the option is off. #. #: engines/mohawk/dialogs.cpp:135 msgid "Improve Selenitic Age puzzle ~a~ccessibility" msgstr "" #: engines/mohawk/dialogs.cpp:136 msgid "Allow solving Selenitic Age audio puzzles with more error margin." msgstr "" #: engines/mohawk/dialogs.cpp:139 msgid "Simulate loading times of old CD drives" msgstr "" #: engines/mohawk/dialogs.cpp:140 msgid "" "Simulate loading times of old CD-ROM drives by adding a random delay during " "scene transitions." msgstr "" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:147 msgid "~D~rop Page" msgstr "" #: engines/mohawk/dialogs.cpp:151 msgid "Show ~M~ap" msgstr "" #: engines/mohawk/dialogs.cpp:156 msgid "Main Men~u~" msgstr "" #: engines/mohawk/dialogs.cpp:288 msgid "The new language will be applied after restarting the game." msgstr "" #: engines/mohawk/dialogs.cpp:360 msgid "~W~ater Effect Enabled" msgstr "" #: engines/mohawk/dialogs.cpp:362 msgid "Transitions:" msgstr "" #: engines/mohawk/dialogs.cpp:367 msgid "Fastest" msgstr "" #: engines/mohawk/dialogs.cpp:368 msgid "Normal" msgstr "" #: engines/mohawk/dialogs.cpp:369 msgid "Best" msgstr "" #: engines/mohawk/metaengine.cpp:271 msgid "Myst ME support not compiled in" msgstr "" #: engines/mohawk/metaengine.cpp:276 msgid "Myst support not compiled in" msgstr "" #: engines/mohawk/metaengine.cpp:283 msgid "Riven support not compiled in" msgstr "" #: engines/mohawk/metaengine.cpp:297 msgid "CSTime support not compiled in" msgstr "" #: engines/mohawk/mohawk.cpp:52 msgid "The game is paused. Press any key to continue." msgstr "" #: engines/mohawk/myst.cpp:556 engines/mohawk/riven.cpp:820 msgid "Open main menu" msgstr "" #: engines/mohawk/myst.cpp:580 engines/mohawk/riven.cpp:844 msgid "Load game state" msgstr "" #: engines/mohawk/myst.cpp:585 engines/mohawk/riven.cpp:849 msgid "Save game state" msgstr "" #: engines/mohawk/myst.cpp:590 engines/mohawk/riven.cpp:854 msgid "Show options menu" msgstr "" #: engines/mohawk/myst.cpp:602 msgid "Drop page" msgstr "" #: engines/mohawk/myst.cpp:608 engines/wintermute/keymapper_tables.h:1450 #: engines/wintermute/keymapper_tables.h:1597 #: engines/wintermute/keymapper_tables.h:1646 #: engines/wintermute/keymapper_tables.h:1669 #: engines/wintermute/keymapper_tables.h:1688 #: engines/wintermute/keymapper_tables.h:1721 msgid "Show map" msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/wintermute/keymapper_tables.h:926 msgid "Load game" msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/riven_stacks/aspit.cpp:372 msgid "New game" msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr "" #: engines/mohawk/myst_stacks/preview.cpp:90 msgid "You can't leave the library in the demo." msgstr "" #: engines/mohawk/riven.cpp:157 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" #: engines/mohawk/riven.cpp:158 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" #: engines/mohawk/riven.cpp:170 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" #: engines/mohawk/riven.cpp:504 msgid "You are missing the following required Riven data files:\n" msgstr "" #: engines/mohawk/riven.cpp:866 msgid "Move forward" msgstr "" #: engines/mohawk/riven.cpp:872 msgid "Move forward left" msgstr "" #: engines/mohawk/riven.cpp:876 msgid "Move forward right" msgstr "" #: engines/mohawk/riven.cpp:880 msgid "Move backwards" msgstr "" #: engines/mohawk/riven.cpp:886 engines/wintermute/keymapper_tables.h:162 #: engines/wintermute/keymapper_tables.h:742 #: engines/wintermute/keymapper_tables.h:2046 #: engines/wintermute/keymapper_tables.h:2147 msgid "Turn left" msgstr "" #: engines/mohawk/riven.cpp:892 engines/wintermute/keymapper_tables.h:168 #: engines/wintermute/keymapper_tables.h:747 #: engines/wintermute/keymapper_tables.h:2052 #: engines/wintermute/keymapper_tables.h:2154 msgid "Turn right" msgstr "" #: engines/mohawk/riven.cpp:898 msgid "Look up" msgstr "" #: engines/mohawk/riven.cpp:903 msgid "Look down" msgstr "" #: engines/mohawk/riven.cpp:909 msgid "Play intro videos" msgstr "" #: engines/mohawk/riven_stack.cpp:204 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" #: engines/mohawk/riven_stacks/aspit.cpp:429 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" #: engines/mutationofjb/util.cpp:33 #, c-format msgid "Unable to locate the '%s' engine data file" msgstr "" #: engines/myst3/detection.cpp:158 engines/myst3/detection.cpp:172 msgid "PS2 version is not yet supported" msgstr "" #: engines/myst3/detection.cpp:191 msgid "Widescreen mod" msgstr "" #: engines/myst3/detection.cpp:192 msgid "Enable widescreen rendering in fullscreen mode." msgstr "" #: engines/myst3/myst3.cpp:355 msgid "" "This version of Myst III has not been updated with the latest official " "patch.\n" "Please install the official update corresponding to your game's language.\n" "The updates can be downloaded from:\n" "https://www.scummvm.org/frs/extras/patches/" msgstr "" #: engines/myst3/myst3.cpp:1569 engines/pegasus/pegasus.cpp:737 msgid "Invalid file name for saving" msgstr "" #: engines/nancy/input.cpp:164 msgid "Left Click Interact" msgstr "" #: engines/nancy/input.cpp:171 msgid "Right Click Interact" msgstr "" #: engines/nancy/input.cpp:202 msgid "Fast move modifier" msgstr "" #: engines/nancy/input.cpp:210 msgid "Toggle fast conversation mode" msgstr "" #: engines/nancy/input.cpp:215 msgid "Toggle end conversation mode" msgstr "" #: engines/nancy/input.cpp:220 msgid "Go to main menu" msgstr "" #: engines/nancy/input.cpp:225 msgid "Go to save/load menu" msgstr "" #: engines/nancy/input.cpp:230 msgid "Reload last save" msgstr "" #: engines/nancy/input.cpp:235 msgid "Go to setup menu" msgstr "" #: engines/nancy/input.cpp:240 #, fuzzy msgid "Show credits" msgstr "显示隐藏的文件" #: engines/nancy/input.cpp:245 msgid "Go to map screen" msgstr "" #: engines/nancy/input.cpp:251 msgid "Open general cheat menu" msgstr "" #: engines/nancy/input.cpp:256 msgid "Open event flags cheat menu" msgstr "" #: engines/nancy/dialogs.cpp:41 msgid "Player Speech" msgstr "" #: engines/nancy/dialogs.cpp:41 msgid "" "Enable player speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/dialogs.cpp:42 msgid "Character Speech" msgstr "" #: engines/nancy/dialogs.cpp:42 msgid "" "Enable NPC speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/dialogs.cpp:43 msgid "Use original menus" msgstr "" #: engines/nancy/dialogs.cpp:43 msgid "" "Use the original engine's main, save/load, and setup menus. ScummVM's Global " "Main Menu can still be accessed through its keymap." msgstr "" #. I18N: Second Chance is the name of the original engine's autosave system #: engines/nancy/dialogs.cpp:46 msgid "Enable Second Chance" msgstr "" #: engines/nancy/dialogs.cpp:46 msgid "" "Enable the Second Chance feature, which automatically saves at specific " "scenes. Enabling this disables timed autosaves." msgstr "" #: engines/nancy/dialogs.cpp:48 #, fuzzy msgid "Speech Options" msgstr "選項(O)..." #: engines/nancy/dialogs.cpp:49 #, fuzzy msgid "Engine Options" msgstr "選項(O)..." #: engines/nancy/dialogs.cpp:104 msgid "General" msgstr "" #: engines/nancy/dialogs.cpp:106 msgid "Scene Data" msgstr "" #: engines/nancy/dialogs.cpp:107 msgid "Restart the Scene" msgstr "" #: engines/nancy/dialogs.cpp:109 msgid "Scene Number" msgstr "" #: engines/nancy/dialogs.cpp:111 msgid "Frame Number" msgstr "" #. I18N: The Y position (a.k.a vertical scroll) of the background #: engines/nancy/dialogs.cpp:115 msgid "Background Top (Y)" msgstr "" #: engines/nancy/dialogs.cpp:117 msgid "Hints Remaining" msgstr "" #: engines/nancy/dialogs.cpp:118 msgid "Easy" msgstr "" #: engines/nancy/dialogs.cpp:122 msgid "Hard" msgstr "" #: engines/nancy/dialogs.cpp:125 msgid "Player Data" msgstr "" #: engines/nancy/dialogs.cpp:126 msgid "Player Time:" msgstr "" #: engines/nancy/dialogs.cpp:128 msgid "Days" msgstr "" #: engines/nancy/dialogs.cpp:130 engines/nancy/dialogs.cpp:140 msgid "Hours" msgstr "" #: engines/nancy/dialogs.cpp:132 engines/nancy/dialogs.cpp:142 msgid "Minutes" msgstr "" #: engines/nancy/dialogs.cpp:134 msgid "Player Difficulty Level" msgstr "" #: engines/nancy/dialogs.cpp:136 msgid "Software Timer" msgstr "" #: engines/nancy/dialogs.cpp:137 msgid "Timer On" msgstr "" #: engines/nancy/dialogs.cpp:144 msgid "Seconds" msgstr "" #: engines/nancy/dialogs.cpp:213 msgid "Invalid Scene ID!" msgstr "" #: engines/neverhood/detection.cpp:131 msgid "Skip the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/detection.cpp:132 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/detection.cpp:138 msgid "Scale the making of videos to full screen" msgstr "" #: engines/neverhood/detection.cpp:139 msgid "Scale the making of videos, so that they use the whole screen" msgstr "" #: engines/parallaction/saveload.cpp:130 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" #: engines/parallaction/saveload.cpp:194 msgid "Load file" msgstr "" #: engines/parallaction/saveload.cpp:201 #, fuzzy msgid "Loading game..." msgstr "編輯遊戲(E)..." #: engines/parallaction/saveload.cpp:209 msgid "Save file" msgstr "" #: engines/parallaction/saveload.cpp:216 msgid "Saving game..." msgstr "" #: engines/parallaction/saveload.cpp:269 msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" #: engines/parallaction/saveload.cpp:316 msgid "ScummVM successfully converted all your saved games." msgstr "" #: engines/parallaction/saveload.cpp:318 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" #: engines/pegasus/pegasus.cpp:2712 msgid "Up/Zoom In/Move Forward/Open Doors" msgstr "" #: engines/pegasus/pegasus.cpp:2720 msgid "Down/Zoom Out" msgstr "" #: engines/pegasus/pegasus.cpp:2742 msgid "Action/Select" msgstr "" #: engines/pegasus/pegasus.cpp:2762 msgid "Display/Hide Inventory Tray" msgstr "" #: engines/pegasus/pegasus.cpp:2769 msgid "Display/Hide Biochip Tray" msgstr "" #: engines/pegasus/pegasus.cpp:2777 msgid "Toggle Center Data Display" msgstr "" #: engines/pegasus/pegasus.cpp:2784 msgid "Display/Hide Info Screen" msgstr "" #: engines/pegasus/pegasus.cpp:2791 msgid "Display/Hide Pause Menu" msgstr "" #: engines/pegasus/pegasus.cpp:2798 msgid "Toggle Chatty AI" msgstr "" #: engines/pegasus/pegasus.cpp:2813 #, fuzzy msgid "Save Game" msgstr "刪除遊戲(R)" #: engines/pegasus/pegasus.cpp:2819 msgid "Load Game" msgstr "" #: engines/pink/gui.cpp:220 msgid "This menu item is not yet implemented" msgstr "" #: engines/private/detection.cpp:174 engines/private/detection.cpp:193 msgid "" "Compressed game detected. Please uncompress it as specified in the game " "description on our Wiki" msgstr "" #: engines/queen/detection.cpp:45 msgid "Alternative intro" msgstr "" #: engines/queen/detection.cpp:46 msgid "Use an alternative game intro (CD version only)" msgstr "" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:609 msgid "Windows Trial version is not supported" msgstr "" #: engines/saga/metaengine.cpp:114 msgid "I Have No Mouth support not compiled in" msgstr "" #: engines/saga/saga.cpp:229 msgid "Error loading game resources." msgstr "" #: engines/sci/detection.cpp:174 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "" #: engines/sci/detection.cpp:175 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" #: engines/sci/detection.cpp:184 msgid "Enable high resolution graphics" msgstr "" #: engines/sci/detection.cpp:185 msgid "Enable high resolution graphics/content" msgstr "" #: engines/sci/detection.cpp:194 msgid "Enable black-lined video" msgstr "" #: engines/sci/detection.cpp:195 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "" #: engines/sci/detection.cpp:205 msgid "Use high-quality video scaling" msgstr "" #: engines/sci/detection.cpp:206 msgid "Use linear interpolation when upscaling videos, where possible" msgstr "" #: engines/sci/detection.cpp:216 msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "" #: engines/sci/detection.cpp:217 msgid "Use special cartoon scaler for drawing character sprites" msgstr "" #: engines/sci/detection.cpp:226 msgid "Prefer digital sound effects" msgstr "" #: engines/sci/detection.cpp:227 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "" #: engines/sci/detection.cpp:246 msgid "Use CD audio" msgstr "" #: engines/sci/detection.cpp:247 msgid "Use CD audio instead of in-game audio, if available" msgstr "" #: engines/sci/detection.cpp:257 msgid "Use Windows cursors" msgstr "" #: engines/sci/detection.cpp:258 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" #: engines/sci/detection.cpp:268 msgid "Use silver cursors" msgstr "" #: engines/sci/detection.cpp:269 msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "" #: engines/sci/detection.cpp:279 msgid "Enable content censoring" msgstr "" #: engines/sci/detection.cpp:280 msgid "Enable the game's built-in optional content censoring" msgstr "" #: engines/sci/detection.cpp:290 msgid "Upscale videos" msgstr "" #: engines/sci/detection.cpp:291 msgid "Upscale videos to double their size" msgstr "" #: engines/sci/detection.cpp:301 msgid "Use RGB rendering" msgstr "" #: engines/sci/detection.cpp:302 msgid "Use RGB rendering to improve screen transitions" msgstr "" #: engines/sci/detection.cpp:312 msgid "Use per-resource modified palettes" msgstr "" #: engines/sci/detection.cpp:313 msgid "Use custom per-resource palettes to improve visuals" msgstr "" #: engines/sci/detection.cpp:323 msgid "Enable bearded musicians" msgstr "" #: engines/sci/detection.cpp:324 msgid "Enable graphics that were disabled for legal reasons" msgstr "" #: engines/sci/detection.cpp:354 msgid "MIDI mode:" msgstr "" #: engines/sci/detection.cpp:355 msgid "" "When using external MIDI devices (e.g. through USB-MIDI), select your device " "here" msgstr "" #: engines/sci/detection.cpp:360 msgid "Standard (GM / MT-32)" msgstr "" #: engines/sci/detection.cpp:364 msgid "Roland D-110 / D-10 / D-20" msgstr "" #: engines/sci/detection.cpp:368 msgid "Yamaha FB-01" msgstr "" #: engines/sci/detection_tables.h:4245 msgid "Incomplete game detected. You have to copy data from all the CDs." msgstr "" #: engines/sci/engine/kfile.cpp:485 engines/sci/metaengine.cpp:367 msgid "(Autosave)" msgstr "" #: engines/sci/engine/kgraphics32.cpp:358 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "" #: engines/sci/engine/kmisc.cpp:872 msgid "" "The Poker logic is hardcoded in an external DLL, and is not implemented yet. " "There exists some dummy logic for now, where opponent actions are chosen " "randomly" msgstr "" #: engines/sci/engine/savegame.cpp:1432 msgid "The format of this saved game is obsolete, unable to load it" msgstr "" #: engines/sci/engine/savegame.cpp:1434 #, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "" #: engines/sci/engine/savegame.cpp:1445 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "" #: engines/sci/graphics/video32.cpp:69 #, c-format msgid "" "Cannot play back %dbpp video on a system with maximum color depth of 8bpp" msgstr "" #: engines/sci/metaengine.cpp:293 msgid "SCI32 support not compiled in" msgstr "" #: engines/sci/resource/resource.cpp:864 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" #: engines/sci/sci.cpp:377 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" #: engines/sci/sci.cpp:401 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI Utility" "\". Please, apply this patch in order to enjoy MIDI music with this game. " "Once you have obtained it, you can unpack all of the included *.PAT files in " "your ScummVM extras folder and ScummVM will add the appropriate patch " "automatically. Alternatively, you can follow the instructions in the READ.ME " "file included in the patch and rename the associated *.PAT file to 4.PAT and " "place it in the game folder. Without this patch, General MIDI music for this " "game will sound badly distorted." msgstr "" #: engines/sci/sci.cpp:420 msgid "" "Your game is patched with a fan made script patch. Such patches have been " "reported to cause issues, as they modify game scripts extensively. The " "issues that these patches fix do not occur in ScummVM, so you are advised to " "remove this patch from your game folder in order to avoid having unexpected " "errors and/or issues later on." msgstr "" #: engines/sci/sci.cpp:499 msgid "Download patch" msgstr "" #: engines/sci/sci.cpp:500 msgid "" "(or click 'Download patch' button. But note - it only downloads, you will " "have to continue from there)\n" msgstr "" #: engines/sci/sci.cpp:507 msgid "" "GK2 has a fan made subtitles, available thanks to the good persons at " "SierraHelp.\n" "\n" "Installation:\n" "- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/" "GK2Subtitles.zip\n" msgstr "" #: engines/sci/sci.cpp:838 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" #: engines/sci/sound/music.cpp:161 msgid "" "The selected audio driver requires the following file(s):\n" "\n" msgstr "" #: engines/sci/sound/music.cpp:164 msgid "" "\n" "\n" "Some audio drivers (at least for some games) were made\n" "available by Sierra as aftermarket patches and thus might not\n" "have been installed as part of the original game setup.\n" "\n" "Please copy these file(s) into your game data directory.\n" "\n" "However, please note that the file(s) might not be available\n" "separately but only as content of (patched) resource bundles.\n" "In that case you may need to apply the original Sierra patch.\n" "\n" msgstr "" #: engines/scumm/detection.cpp:176 msgid "Show Object Line" msgstr "" #: engines/scumm/detection.cpp:177 msgid "Show the names of objects at the bottom of the screen" msgstr "" #: engines/scumm/detection.cpp:183 msgid "Use NES Classic Palette" msgstr "" #: engines/scumm/detection.cpp:184 msgid "Use a more neutral color palette that closely emulates the NES Classic" msgstr "" #: engines/scumm/detection.cpp:190 msgid "Trim FM-TOWNS games to 200 pixels height" msgstr "" #: engines/scumm/detection.cpp:191 msgid "" "Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 " "pixels height, allowing using 'aspect ratio correction'" msgstr "" #: engines/scumm/detection.cpp:197 msgid "Play simplified music" msgstr "" #: engines/scumm/detection.cpp:198 msgid "" "This music was presumably intended for low-end Macs, and uses only one " "channel." msgstr "" #: engines/scumm/detection.cpp:204 msgid "Enable smooth scrolling" msgstr "" #: engines/scumm/detection.cpp:205 msgid "(instead of the normal 8-pixels steps scrolling)" msgstr "" #: engines/scumm/dialogs.cpp:165 #, c-format msgid "Insert Disk %c and Press Button to Continue." msgstr "" #: engines/scumm/dialogs.cpp:166 #, c-format msgid "Unable to Find %s, (%c%d) Press Button." msgstr "" #: engines/scumm/dialogs.cpp:167 #, c-format msgid "Error reading disk %c, (%c%d) Press Button." msgstr "" #: engines/scumm/dialogs.cpp:168 msgid "Game Paused. Press SPACE to Continue." msgstr "" #. I18N: You may specify 'Yes' symbol at the end of the line, like this: #. "Moechten Sie wirklich neu starten? (J/N)J" #. Will react to J as 'Yes' #: engines/scumm/dialogs.cpp:172 msgid "Are you sure you want to restart? (Y/N)Y" msgstr "" #. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment #: engines/scumm/dialogs.cpp:174 msgid "Are you sure you want to quit? (Y/N)Y" msgstr "" #: engines/scumm/dialogs.cpp:179 msgid "Play" msgstr "" #: engines/scumm/dialogs.cpp:183 msgid "Insert save/load game disk" msgstr "" #: engines/scumm/dialogs.cpp:184 msgid "You must enter a name" msgstr "" #: engines/scumm/dialogs.cpp:185 msgid "The game was NOT saved (disk full?)" msgstr "" #: engines/scumm/dialogs.cpp:186 msgid "The game was NOT loaded" msgstr "" #: engines/scumm/dialogs.cpp:187 #, c-format msgid "Saving '%s'" msgstr "" #: engines/scumm/dialogs.cpp:188 #, c-format msgid "Loading '%s'" msgstr "" #: engines/scumm/dialogs.cpp:189 msgid "Name your SAVE game" msgstr "" #: engines/scumm/dialogs.cpp:190 msgid "Select a game to LOAD" msgstr "" #: engines/scumm/dialogs.cpp:191 msgid "Game title)" msgstr "" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:277 msgid "~P~revious" msgstr "" #. I18N: Next page button #: engines/scumm/dialogs.cpp:279 msgid "~N~ext" msgstr "" #: engines/scumm/dialogs.cpp:616 msgid "Speech Only" msgstr "" #: engines/scumm/dialogs.cpp:617 msgid "Speech and Subtitles" msgstr "" #: engines/scumm/dialogs.cpp:618 msgid "Subtitles Only" msgstr "" #: engines/scumm/dialogs.cpp:626 msgctxt "lowres" msgid "Speech & Subs" msgstr "" #: engines/scumm/dialogs.cpp:672 msgid "Select a Proficiency Level." msgstr "" #: engines/scumm/dialogs.cpp:674 msgid "Refer to your Loom(TM) manual for help." msgstr "" #: engines/scumm/dialogs.cpp:678 msgid "Practice" msgstr "" #: engines/scumm/dialogs.cpp:679 msgid "Expert" msgstr "" #: engines/scumm/help.cpp:73 msgid "Common keyboard commands:" msgstr "" #: engines/scumm/help.cpp:74 msgid "Save / Load dialog" msgstr "" #: engines/scumm/help.cpp:76 msgid "Skip line of text" msgstr "" #: engines/scumm/help.cpp:77 msgid "Esc" msgstr "" #: engines/scumm/help.cpp:77 engines/zvision/metaengine.cpp:216 msgid "Skip cutscene" msgstr "" #: engines/scumm/help.cpp:78 engines/wintermute/keymapper_tables.h:2060 msgid "Space" msgstr "" #: engines/scumm/help.cpp:78 msgid "Pause game" msgstr "" #: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 #: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Ctrl" msgstr "" #: engines/scumm/help.cpp:79 msgid "Load saved game 1-10" msgstr "" #: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Alt" msgstr "" #: engines/scumm/help.cpp:80 msgid "Save game 1-10" msgstr "" #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "" #: engines/scumm/help.cpp:88 msgid "Text speed slower / faster" msgstr "" #: engines/scumm/help.cpp:89 msgid "Simulate left mouse button" msgstr "" #: engines/scumm/help.cpp:90 engines/wintermute/keymapper_tables.h:2115 msgid "Tab" msgstr "" #: engines/scumm/help.cpp:90 msgid "Simulate right mouse button" msgstr "" #: engines/scumm/help.cpp:93 msgid "Special keyboard commands:" msgstr "" #: engines/scumm/help.cpp:94 #, fuzzy msgid "Show / Hide console" msgstr "显示隐藏的文件" #: engines/scumm/help.cpp:95 msgid "Start the debugger" msgstr "" #: engines/scumm/help.cpp:96 msgid "Show memory consumption" msgstr "" #: engines/scumm/help.cpp:97 msgid "Run in fast mode (*)" msgstr "" #: engines/scumm/help.cpp:98 msgid "Run in really fast mode (*)" msgstr "" #: engines/scumm/help.cpp:100 msgid "Switch between graphics filters" msgstr "" #: engines/scumm/help.cpp:101 msgid "Increase / Decrease scale factor" msgstr "" #: engines/scumm/help.cpp:102 msgid "Toggle aspect-ratio correction" msgstr "" #: engines/scumm/help.cpp:107 msgid "* Note that using ctrl-f and" msgstr "" #: engines/scumm/help.cpp:108 msgid " ctrl-g are not recommended" msgstr "" #: engines/scumm/help.cpp:109 msgid " since they may cause crashes" msgstr "" #: engines/scumm/help.cpp:110 msgid " or incorrect game behavior." msgstr "" #: engines/scumm/help.cpp:114 msgid "Spinning drafts on the keyboard:" msgstr "" #: engines/scumm/help.cpp:116 msgid "Main game controls:" msgstr "" #: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136 #: engines/scumm/help.cpp:161 msgid "Push" msgstr "" #: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137 #: engines/scumm/help.cpp:162 msgid "Pull" msgstr "" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197 #: engines/scumm/help.cpp:207 msgid "Give" msgstr "" #: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139 #: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190 #: engines/scumm/help.cpp:208 msgid "Open" msgstr "" #: engines/scumm/help.cpp:126 msgid "Go to" msgstr "" #: engines/scumm/help.cpp:127 msgid "Get" msgstr "" #: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141 msgid "Read" msgstr "" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147 msgid "New kid" msgstr "" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153 #: engines/scumm/help.cpp:171 msgid "Turn on" msgstr "" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn off" msgstr "" #: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167 #: engines/scumm/help.cpp:194 engines/wintermute/keymapper_tables.h:1464 msgid "Walk to" msgstr "" #: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168 #: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210 #: engines/scumm/help.cpp:227 engines/wintermute/keymapper_tables.h:135 #: engines/wintermute/keymapper_tables.h:1470 msgid "Pick up" msgstr "" #: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 msgid "What is" msgstr "" #: engines/scumm/help.cpp:146 msgid "Unlock" msgstr "" #: engines/scumm/help.cpp:149 msgid "Put on" msgstr "" #: engines/scumm/help.cpp:150 msgid "Take off" msgstr "" #: engines/scumm/help.cpp:156 msgid "Fix" msgstr "" #: engines/scumm/help.cpp:158 msgid "Switch" msgstr "" #: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228 msgid "Look" msgstr "" #: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223 msgid "Talk" msgstr "" #: engines/scumm/help.cpp:174 msgid "Travel" msgstr "" #: engines/scumm/help.cpp:175 msgid "To Henry / To Indy" msgstr "" #. I18N: These are different musical notes #: engines/scumm/help.cpp:179 msgid "play C minor on distaff" msgstr "" #: engines/scumm/help.cpp:180 msgid "play D on distaff" msgstr "" #: engines/scumm/help.cpp:181 msgid "play E on distaff" msgstr "" #: engines/scumm/help.cpp:182 msgid "play F on distaff" msgstr "" #: engines/scumm/help.cpp:183 msgid "play G on distaff" msgstr "" #: engines/scumm/help.cpp:184 msgid "play A on distaff" msgstr "" #: engines/scumm/help.cpp:185 msgid "play B on distaff" msgstr "" #: engines/scumm/help.cpp:186 msgid "play C major on distaff" msgstr "" #: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214 msgid "puSh" msgstr "" #: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215 msgid "pull (Yank)" msgstr "" #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212 #: engines/scumm/help.cpp:248 engines/wintermute/keymapper_tables.h:129 #: engines/wintermute/keymapper_tables.h:1482 msgid "Talk to" msgstr "" #: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211 #: engines/wintermute/keymapper_tables.h:123 #: engines/wintermute/keymapper_tables.h:1458 msgid "Look at" msgstr "" #: engines/scumm/help.cpp:200 msgid "turn oN" msgstr "" #: engines/scumm/help.cpp:201 msgid "turn oFf" msgstr "" #: engines/scumm/help.cpp:217 msgid "KeyUp" msgstr "" #: engines/scumm/help.cpp:217 msgid "Highlight prev dialogue" msgstr "" #: engines/scumm/help.cpp:218 msgid "KeyDown" msgstr "" #: engines/scumm/help.cpp:218 msgid "Highlight next dialogue" msgstr "" #: engines/scumm/help.cpp:222 msgid "Walk" msgstr "" #: engines/scumm/help.cpp:226 msgid "Object" msgstr "" #: engines/scumm/help.cpp:229 msgid "Black and White / Color" msgstr "" #: engines/scumm/help.cpp:232 msgid "Eyes" msgstr "" #: engines/scumm/help.cpp:233 msgid "Tongue" msgstr "" #: engines/scumm/help.cpp:235 msgid "Punch" msgstr "" #: engines/scumm/help.cpp:236 msgid "Kick" msgstr "" #: engines/scumm/help.cpp:240 msgid "Regular cursor" msgstr "" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:243 msgid "Comm" msgstr "" #: engines/scumm/help.cpp:246 msgid "Save / Load / Options" msgstr "" #: engines/scumm/help.cpp:257 msgid "Other game controls:" msgstr "" #: engines/scumm/help.cpp:259 engines/scumm/help.cpp:269 msgid "Inventory:" msgstr "" #: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276 msgid "Scroll list up" msgstr "" #: engines/scumm/help.cpp:261 engines/scumm/help.cpp:277 msgid "Scroll list down" msgstr "" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:270 msgid "Upper left item" msgstr "" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272 msgid "Lower left item" msgstr "" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:273 msgid "Upper right item" msgstr "" #: engines/scumm/help.cpp:265 engines/scumm/help.cpp:275 msgid "Lower right item" msgstr "" #: engines/scumm/help.cpp:271 msgid "Middle left item" msgstr "" #: engines/scumm/help.cpp:274 msgid "Middle right item" msgstr "" #: engines/scumm/help.cpp:281 engines/scumm/help.cpp:286 msgid "Switching characters:" msgstr "" #: engines/scumm/help.cpp:283 msgid "Second kid" msgstr "" #: engines/scumm/help.cpp:284 msgid "Third kid" msgstr "" #: engines/scumm/help.cpp:293 msgid "Toggle Inventory/IQ Points display" msgstr "" #: engines/scumm/help.cpp:294 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "" #: engines/scumm/help.cpp:296 msgid "* Keyboard Fighting is always on," msgstr "" #: engines/scumm/help.cpp:297 msgid " so despite the in-game message this" msgstr "" #: engines/scumm/help.cpp:298 msgid " actually toggles Mouse Fighting Off/On" msgstr "" #: engines/scumm/help.cpp:305 msgid "Fighting controls (numpad):" msgstr "" #: engines/scumm/help.cpp:306 engines/scumm/help.cpp:307 #: engines/scumm/help.cpp:308 msgid "Step back" msgstr "" #: engines/scumm/help.cpp:309 msgid "Block high" msgstr "" #: engines/scumm/help.cpp:310 msgid "Block middle" msgstr "" #: engines/scumm/help.cpp:311 msgid "Block low" msgstr "" #: engines/scumm/help.cpp:312 msgid "Punch high" msgstr "" #: engines/scumm/help.cpp:313 msgid "Punch middle" msgstr "" #: engines/scumm/help.cpp:314 msgid "Punch low" msgstr "" #: engines/scumm/help.cpp:316 msgid "Sucker punch" msgstr "" #: engines/scumm/help.cpp:319 msgid "These are for Indy on left." msgstr "" #: engines/scumm/help.cpp:320 msgid "When Indy is on the right," msgstr "" #: engines/scumm/help.cpp:321 msgid "7, 4, and 1 are switched with" msgstr "" #: engines/scumm/help.cpp:322 msgid "9, 6, and 3, respectively." msgstr "" #: engines/scumm/help.cpp:331 msgid "Biplane controls (numpad):" msgstr "" #: engines/scumm/help.cpp:332 msgid "Fly to upper left" msgstr "" #: engines/scumm/help.cpp:333 msgid "Fly to left" msgstr "" #: engines/scumm/help.cpp:334 msgid "Fly to lower left" msgstr "" #: engines/scumm/help.cpp:335 msgid "Fly upwards" msgstr "" #: engines/scumm/help.cpp:336 msgid "Fly straight" msgstr "" #: engines/scumm/help.cpp:337 msgid "Fly down" msgstr "" #: engines/scumm/help.cpp:338 msgid "Fly to upper right" msgstr "" #: engines/scumm/help.cpp:339 msgid "Fly to right" msgstr "" #: engines/scumm/help.cpp:340 msgid "Fly to lower right" msgstr "" #: engines/scumm/input.cpp:575 msgid "Snap scroll on" msgstr "" #: engines/scumm/input.cpp:577 msgid "Snap scroll off" msgstr "" #: engines/scumm/input.cpp:590 msgid "Music volume: " msgstr "" #: engines/scumm/input.cpp:607 msgid "Subtitle speed: " msgstr "" #: engines/scumm/metaengine.cpp:331 msgid "" "The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid " "piracy.\n" "The full version is available for purchase from the iTunes Store." msgstr "" #: engines/scumm/metaengine.cpp:422 msgid "HE v71+ support is not compiled in" msgstr "" #: engines/scumm/metaengine.cpp:446 msgid "SCUMM v7-8 support is not compiled in" msgstr "" #: engines/scumm/scumm.cpp:541 msgid "" "You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural " "resolution is 320x240, which doesn't allow aspect ratio correction.\n" "Aspect ratio correction can be acheived by trimming the resolution to " "320x200, under 'engine' tab." msgstr "" #: engines/scumm/scumm.cpp:1350 msgid "" "Could not find the 'Indy' Macintosh executable. High-resolution fonts will\n" "be disabled." msgstr "" #: engines/scumm/scumm.cpp:1376 msgid "" "Could not find the 'Loom' Macintosh executable. Music and high-resolution\n" "versions of font and cursor will be disabled." msgstr "" #: engines/scumm/scumm.cpp:1398 msgid "" "Could not find the 'Monkey Island' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" #: engines/scumm/scumm.cpp:2093 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" #: engines/scumm/scumm.cpp:3020 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:654 msgid "" "This AMIGA version is missing (at least) the following file(s):\n" "\n" msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:659 msgid "" "\n" "Please copy these file(s) into the game data directory.\n" "\n" msgstr "" #: engines/sherlock/detection.cpp:69 msgid "Pixellated scene transitions" msgstr "" #: engines/sherlock/detection.cpp:70 msgid "When changing scenes, a randomized pixel transition is done" msgstr "" #: engines/sherlock/detection.cpp:79 msgid "Don't show hotspots when moving mouse" msgstr "" #: engines/sherlock/detection.cpp:80 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" #: engines/sherlock/detection.cpp:89 msgid "Show character portraits" msgstr "" #: engines/sherlock/detection.cpp:90 msgid "Show portraits for the characters when conversing" msgstr "" #: engines/sherlock/detection.cpp:99 msgid "Slide dialogs into view" msgstr "" #: engines/sherlock/detection.cpp:100 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "" #: engines/sherlock/detection.cpp:109 msgid "Transparent windows" msgstr "" #: engines/sherlock/detection.cpp:110 msgid "Show windows with a partially transparent background" msgstr "" #: engines/sky/compact.cpp:142 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "" #: engines/sky/detection.cpp:37 msgid "Floppy intro" msgstr "" #: engines/sky/detection.cpp:38 msgid "Use the floppy version's intro (CD version only)" msgstr "" #: engines/sky/metaengine.cpp:76 msgid "Walk / Look / Talk" msgstr "" #: engines/sky/metaengine.cpp:94 msgid "Skip / Close" msgstr "" #: engines/sky/metaengine.cpp:102 msgid "Open control panel" msgstr "" #: engines/sky/metaengine.cpp:118 msgid "Toggle fast mode" msgstr "" #: engines/sky/metaengine.cpp:123 msgid "Toggle really fast mode" msgstr "" #: engines/stark/detection.cpp:361 msgid "Load modded assets" msgstr "" #: engines/stark/detection.cpp:362 msgid "Enable loading of external replacement assets." msgstr "" #: engines/stark/detection.cpp:370 msgid "Enable linear filtering of the backgrounds images" msgstr "" #: engines/stark/detection.cpp:371 msgid "" "When linear filtering is enabled the background graphics are smoother in " "full screen mode, at the cost of some details." msgstr "" #: engines/stark/detection.cpp:379 engines/ultima/detection.cpp:119 msgid "Enable font anti-aliasing" msgstr "" #: engines/stark/detection.cpp:380 engines/ultima/detection.cpp:120 msgid "When font anti-aliasing is enabled, the text is smoother." msgstr "" #: engines/stark/stark.cpp:284 msgid "You are missing recommended data files:" msgstr "" #: engines/stark/stark.cpp:298 msgid "" "The 'fonts' folder is required to experience the text style as it was " "designed. The Steam release is known to be missing it. You can get the fonts " "from the demo version of the game." msgstr "" #: engines/stark/stark.cpp:305 msgid "" "'gui.ini' is recommended to get proper font settings for the game " "localization." msgstr "" #: engines/stark/stark.cpp:311 msgid "'language.ini' is recommended to get localized confirmation dialogs." msgstr "" #: engines/stark/stark.cpp:317 msgid "'game.exe' is recommended to get styled confirmation dialogs." msgstr "" #: engines/supernova/supernova.cpp:184 #, c-format msgid "Unable to locate the text for %s language in engine data file." msgstr "" #: engines/supernova/supernova.cpp:467 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" #: engines/supernova/supernova.cpp:477 #, c-format msgid "Unable to find block for part %d" msgstr "" #: engines/supernova/supernova.cpp:520 #, c-format msgid "Unable to find '%s' in game folder or the engine data file." msgstr "" #: engines/supernova/supernova.cpp:824 msgid "" "Failed to save temporary game state. Make sure your save game directory is " "set in ScummVM and that you can write to it." msgstr "" #: engines/supernova/supernova.cpp:825 msgid "Failed to load temporary game state." msgstr "" #: engines/supernova/detection.cpp:41 msgid "Improved mode" msgstr "" #: engines/supernova/detection.cpp:42 msgid "" "Removes some repetitive actions, adds possibility to change verbs by keyboard" msgstr "" #: engines/sword1/animation.cpp:532 #, c-format msgid "PSX stream cutscene '%s' cannot be played in paletted mode" msgstr "" #: engines/sword1/animation.cpp:553 engines/sword2/animation.cpp:449 msgid "DXA cutscenes found but ScummVM has been built without zlib" msgstr "" #: engines/sword1/animation.cpp:569 engines/sword2/animation.cpp:465 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "" #: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:474 #, c-format msgid "Cutscene '%s' not found" msgstr "" #: engines/sword1/control.cpp:887 msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" #: engines/sword1/control.cpp:1261 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" #: engines/sword1/control.cpp:1264 msgid "Keep the old one" msgstr "" #: engines/sword1/control.cpp:1264 msgid "Keep the new one" msgstr "" #: engines/sword1/logic.cpp:1635 msgid "This is the end of the Broken Sword 1 Demo" msgstr "" #: engines/sword2/animation.cpp:429 msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" #: engines/sword2/detection.cpp:33 msgid "Show object labels" msgstr "" #: engines/sword2/detection.cpp:34 msgid "Show labels for objects on mouse hover" msgstr "" #: engines/sword25/detection.cpp:48 msgid "Use English speech" msgstr "" #: engines/sword25/detection.cpp:49 msgid "" "Use English speech instead of German for every language other than German" msgstr "" #: engines/teenagent/resources.cpp:121 msgid "" "The teenagent.dat file is compressed and zlib hasn't been included in this " "executable. Please decompress it" msgstr "" #: engines/tinsel/detection_tables.h:482 msgid "Saturn CD version is not yet supported" msgstr "" #: engines/tony/tony.cpp:249 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "" #: engines/toon/toon.cpp:225 #, c-format msgid "Saved game in slot #%d " msgstr "" #: engines/toon/toon.cpp:229 #, c-format msgid "Could not quick save into slot #%d" msgstr "" #: engines/toon/toon.cpp:242 #, c-format msgid "Saved game #%d quick loaded" msgstr "" #: engines/toon/toon.cpp:246 #, c-format msgid "Could not quick load the saved game #%d" msgstr "" #: engines/toon/toon.cpp:1513 #, c-format msgid "Unable to locate the '%s' data file." msgstr "" #: engines/twine/detection.cpp:218 msgid "This version requires Giflib which was not compiled into ScummVM" msgstr "" #: engines/twine/detection.cpp:562 msgid "Enable wall collisions" msgstr "" #: engines/twine/detection.cpp:563 msgid "Enable the original wall collision damage" msgstr "" #: engines/twine/detection.cpp:569 msgid "Enable cross fade" msgstr "" #: engines/twine/detection.cpp:570 msgid "Enable cross fading of images and scenes" msgstr "" #: engines/twine/detection.cpp:577 msgid "Disable save menu" msgstr "" #: engines/twine/detection.cpp:578 msgid "" "The original only had autosaves. This allows you to save whenever you want." msgstr "" #: engines/twine/detection.cpp:584 msgid "Enable debug mode" msgstr "" #: engines/twine/detection.cpp:585 msgid "Enable the debug mode" msgstr "" #: engines/twine/detection.cpp:591 msgid "Enable audio CD" msgstr "" #: engines/twine/detection.cpp:592 msgid "Enable the original audio cd track" msgstr "" #: engines/twine/detection.cpp:598 msgid "Enable sound" msgstr "" #: engines/twine/detection.cpp:599 msgid "Enable the sound for the game" msgstr "" #: engines/twine/detection.cpp:605 msgid "Enable voices" msgstr "" #: engines/twine/detection.cpp:606 msgid "Enable the voices for the game" msgstr "" #: engines/twine/detection.cpp:612 msgid "Enable text" msgstr "" #: engines/twine/detection.cpp:613 msgid "Enable the text for the game" msgstr "" #: engines/twine/detection.cpp:619 msgid "Enable movies" msgstr "" #: engines/twine/detection.cpp:620 msgid "Enable the cutscenes for the game" msgstr "" #: engines/twine/detection.cpp:626 msgid "Enable mouse" msgstr "" #: engines/twine/detection.cpp:627 msgid "Enable the mouse for the UI" msgstr "" #: engines/twine/detection.cpp:633 msgid "Use the USA version" msgstr "" #: engines/twine/detection.cpp:634 msgid "Enable the USA specific version flags" msgstr "" #: engines/twine/detection.cpp:640 engines/ultima/detection.cpp:85 msgid "Enable high resolution" msgstr "" #: engines/twine/detection.cpp:641 engines/ultima/detection.cpp:86 msgid "Enable a higher resolution for the game" msgstr "" #: engines/twine/metaengine.cpp:103 msgid "Debug Next Room" msgstr "" #: engines/twine/metaengine.cpp:108 msgid "Debug Previous Room" msgstr "" #: engines/twine/metaengine.cpp:113 msgid "Debug Apply Celling Grid" msgstr "" #: engines/twine/metaengine.cpp:118 msgid "Debug Increase Celling Grid Index" msgstr "" #: engines/twine/metaengine.cpp:123 msgid "Debug Decrease Celling Grid Index" msgstr "" #: engines/twine/metaengine.cpp:128 msgid "Debug Grid Camera Up" msgstr "" #: engines/twine/metaengine.cpp:133 msgid "Debug Grid Camera Down" msgstr "" #: engines/twine/metaengine.cpp:138 msgid "Debug Grid Camera Left" msgstr "" #: engines/twine/metaengine.cpp:144 msgid "Debug Grid Camera Right" msgstr "" #: engines/twine/metaengine.cpp:149 msgid "Place actor at center of screen" msgstr "" #: engines/twine/metaengine.cpp:154 msgid "Debug Menu" msgstr "" #: engines/twine/metaengine.cpp:159 msgid "Debug Menu Execute" msgstr "" #: engines/twine/metaengine.cpp:164 engines/twine/metaengine.cpp:184 msgid "Normal Behaviour" msgstr "" #: engines/twine/metaengine.cpp:169 engines/twine/metaengine.cpp:189 msgid "Athletic Behaviour" msgstr "" #: engines/twine/metaengine.cpp:174 engines/twine/metaengine.cpp:194 msgid "Aggressive Behaviour" msgstr "" #: engines/twine/metaengine.cpp:179 engines/twine/metaengine.cpp:199 msgid "Discreet Behaviour" msgstr "" #: engines/twine/metaengine.cpp:204 msgid "Behaviour Action" msgstr "" #: engines/twine/metaengine.cpp:210 msgid "Change Behaviour" msgstr "" #: engines/twine/metaengine.cpp:222 msgid "Options Menu" msgstr "" #: engines/twine/metaengine.cpp:234 msgid "Use Selected Object" msgstr "" #: engines/twine/metaengine.cpp:240 msgid "Throw Magic Ball" msgstr "" #: engines/twine/metaengine.cpp:254 msgid "Move Backward" msgstr "" #: engines/twine/metaengine.cpp:275 msgid "Use Protopack" msgstr "" #: engines/twine/metaengine.cpp:280 msgid "Open Holomap" msgstr "" #: engines/twine/metaengine.cpp:293 msgid "Special Action" msgstr "" #: engines/twine/metaengine.cpp:299 engines/wintermute/keymapper_tables.h:61 msgid "Escape" msgstr "" #: engines/twine/metaengine.cpp:312 msgid "Accept" msgstr "" #: engines/twine/metaengine.cpp:320 engines/twine/metaengine.cpp:372 #: engines/twine/metaengine.cpp:388 msgid "Abort" msgstr "" #: engines/twine/metaengine.cpp:358 msgid "Next Page" msgstr "" #: engines/twine/metaengine.cpp:425 msgid "Previous location" msgstr "" #: engines/twine/metaengine.cpp:430 msgid "Next location" msgstr "" #: engines/twine/parser/text.cpp:34 msgctxt "Options menu" msgid "High resolution on" msgstr "" #: engines/twine/parser/text.cpp:35 msgctxt "Options menu" msgid "High resolution off" msgstr "" #: engines/twine/parser/text.cpp:36 msgctxt "Options menu" msgid "Wall collision on" msgstr "" #: engines/twine/parser/text.cpp:37 msgctxt "Options menu" msgid "Wall collision off" msgstr "" #: engines/ultima/detection.cpp:67 msgid "Enable frame skipping" msgstr "" #: engines/ultima/detection.cpp:68 msgid "Allow the game to skip animation frames when running too slow." msgstr "" #: engines/ultima/detection.cpp:73 msgid "Enable frame limiting" msgstr "" #: engines/ultima/detection.cpp:74 msgid "Limits the speed of the game to prevent running too fast." msgstr "" #: engines/ultima/detection.cpp:79 msgid "Enable cheats" msgstr "" #: engines/ultima/detection.cpp:80 msgid "Allow cheats by commands and a menu when player is clicked." msgstr "" #: engines/ultima/detection.cpp:95 msgid "Play foot step sounds" msgstr "" #: engines/ultima/detection.cpp:96 msgid "Plays sound when the player moves." msgstr "" #: engines/ultima/detection.cpp:101 msgid "Enable jump to mouse position" msgstr "" #: engines/ultima/detection.cpp:102 msgid "" "Jumping while not moving targets the mouse cursor rather than direction only." msgstr "" #: engines/ultima/detection.cpp:113 msgid "Enable font replacement" msgstr "" #: engines/ultima/detection.cpp:114 msgid "Replaces game fonts with rendered fonts" msgstr "" #. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series. #: engines/ultima/detection.cpp:130 msgid "Camera moves with Silencer" msgstr "" #: engines/ultima/detection.cpp:131 msgid "" "Camera tracks the player movement rather than snapping to defined positions." msgstr "" #: engines/ultima/shared/early/ultima_early.cpp:71 msgid "Could not find correct ultima.dat datafile" msgstr "" #: engines/ultima/shared/engine/data_archive.cpp:81 #, c-format msgid "Could not locate engine data %s" msgstr "" #: engines/ultima/shared/engine/data_archive.cpp:99 #, c-format msgid "Out of date engine data. Expected %d.%d, but got version %d.%d" msgstr "" #: engines/ultima/nuvie/nuvie.cpp:388 #, c-format msgid "loading quick save %d" msgstr "" #: engines/ultima/nuvie/nuvie.cpp:393 #, c-format msgid "saving quick save %d" msgstr "" #: engines/ultima/nuvie/meta_engine.cpp:39 msgid "Original Save" msgstr "" #: engines/ultima/nuvie/save/save_game.cpp:212 msgid "Transfer Character" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:131 msgid "Ultima VIII" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:131 msgid "Crusader" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:178 msgid "Ultima VIII Cheats" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:195 msgid "Ultima VIII Debug" msgstr "" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:301 msgid "[corrupt]" msgstr "" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:304 msgid "[outdated]" msgstr "" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:307 msgid "[too modern]" msgstr "" #: engines/wintermute/detection.cpp:53 msgid "Show FPS-counter" msgstr "" #: engines/wintermute/detection.cpp:54 msgid "Show the current number of frames per second in the upper left corner" msgstr "" #: engines/wintermute/detection.cpp:63 msgid "Sprite bilinear filtering (SLOW)" msgstr "" #: engines/wintermute/detection.cpp:64 msgid "Apply bilinear filtering to individual sprites" msgstr "" #: engines/wintermute/metaengine.cpp:65 msgid "FoxTail support is not compiled in" msgstr "" #: engines/wintermute/metaengine.cpp:71 msgid "Hero Craft support is not compiled in" msgstr "" #: engines/wintermute/metaengine.cpp:77 msgid "Wintermute3D support is not compiled in" msgstr "" #: engines/wintermute/wintermute.cpp:149 msgid "This game requires PNG, JPEG and Vorbis support." msgstr "" #: engines/wintermute/wintermute.cpp:160 msgid "This game requires the FoxTail subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:171 msgid "This game requires the HeroCraft subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:182 msgid "" "This game requires 3D capabilities, which is not compiled in. As such, it is " "likely to be unplayable totally or partially." msgstr "" #: engines/wintermute/keymapper_tables.h:150 #: engines/wintermute/keymapper_tables.h:732 #: engines/wintermute/keymapper_tables.h:2040 #: engines/wintermute/keymapper_tables.h:2140 msgid "Walk forward" msgstr "" #: engines/wintermute/keymapper_tables.h:156 #: engines/wintermute/keymapper_tables.h:737 #: engines/wintermute/keymapper_tables.h:2162 msgid "Walk backward" msgstr "" #. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc #: engines/wintermute/keymapper_tables.h:175 #: engines/wintermute/keymapper_tables.h:686 #: engines/wintermute/keymapper_tables.h:1779 msgid "Show scene geometry" msgstr "" #: engines/wintermute/keymapper_tables.h:184 #: engines/wintermute/keymapper_tables.h:200 #: engines/wintermute/keymapper_tables.h:631 #: engines/wintermute/keymapper_tables.h:907 #: engines/wintermute/keymapper_tables.h:1104 #: engines/wintermute/keymapper_tables.h:1232 msgid "Previous page" msgstr "" #: engines/wintermute/keymapper_tables.h:191 #: engines/wintermute/keymapper_tables.h:208 #: engines/wintermute/keymapper_tables.h:639 #: engines/wintermute/keymapper_tables.h:914 #: engines/wintermute/keymapper_tables.h:1111 #: engines/wintermute/keymapper_tables.h:1237 msgid "Next page" msgstr "" #: engines/wintermute/keymapper_tables.h:240 #: engines/wintermute/keymapper_tables.h:263 #: engines/wintermute/keymapper_tables.h:314 #: engines/wintermute/keymapper_tables.h:353 #: engines/wintermute/keymapper_tables.h:390 #: engines/wintermute/keymapper_tables.h:500 #: engines/wintermute/keymapper_tables.h:527 #: engines/wintermute/keymapper_tables.h:652 #: engines/wintermute/keymapper_tables.h:786 #: engines/wintermute/keymapper_tables.h:813 #: engines/wintermute/keymapper_tables.h:834 #: engines/wintermute/keymapper_tables.h:859 #: engines/wintermute/keymapper_tables.h:886 #: engines/wintermute/keymapper_tables.h:1046 #: engines/wintermute/keymapper_tables.h:1292 #: engines/wintermute/keymapper_tables.h:1339 #: engines/wintermute/keymapper_tables.h:1396 #: engines/wintermute/keymapper_tables.h:1422 #: engines/wintermute/keymapper_tables.h:1584 #: engines/wintermute/keymapper_tables.h:1633 #: engines/wintermute/keymapper_tables.h:1681 #: engines/wintermute/keymapper_tables.h:1714 #: engines/wintermute/keymapper_tables.h:1907 #: engines/wintermute/keymapper_tables.h:2027 #, fuzzy msgid "Show hints" msgstr "显示隐藏的文件" #: engines/wintermute/keymapper_tables.h:250 #: engines/wintermute/keymapper_tables.h:397 #: engines/wintermute/keymapper_tables.h:659 #: engines/wintermute/keymapper_tables.h:865 #: engines/wintermute/keymapper_tables.h:1366 #: engines/wintermute/keymapper_tables.h:1443 #: engines/wintermute/keymapper_tables.h:1591 #: engines/wintermute/keymapper_tables.h:1603 #: engines/wintermute/keymapper_tables.h:1612 #: engines/wintermute/keymapper_tables.h:1874 msgid "Show inventory" msgstr "" #: engines/wintermute/keymapper_tables.h:270 #: engines/wintermute/keymapper_tables.h:333 #: engines/wintermute/keymapper_tables.h:368 #: engines/wintermute/keymapper_tables.h:403 #: engines/wintermute/keymapper_tables.h:507 #: engines/wintermute/keymapper_tables.h:534 #: engines/wintermute/keymapper_tables.h:1856 #: engines/wintermute/keymapper_tables.h:1914 msgid "GUI variant A" msgstr "" #: engines/wintermute/keymapper_tables.h:277 #: engines/wintermute/keymapper_tables.h:340 #: engines/wintermute/keymapper_tables.h:375 #: engines/wintermute/keymapper_tables.h:409 #: engines/wintermute/keymapper_tables.h:514 #: engines/wintermute/keymapper_tables.h:541 #: engines/wintermute/keymapper_tables.h:1862 #: engines/wintermute/keymapper_tables.h:1920 msgid "GUI variant B" msgstr "" #: engines/wintermute/keymapper_tables.h:284 #: engines/wintermute/keymapper_tables.h:415 #: engines/wintermute/keymapper_tables.h:548 #: engines/wintermute/keymapper_tables.h:1118 msgid "Phone cancel button" msgstr "" #: engines/wintermute/keymapper_tables.h:289 #: engines/wintermute/keymapper_tables.h:420 #: engines/wintermute/keymapper_tables.h:553 #: engines/wintermute/keymapper_tables.h:1123 msgid "Phone up button" msgstr "" #: engines/wintermute/keymapper_tables.h:295 #: engines/wintermute/keymapper_tables.h:426 #: engines/wintermute/keymapper_tables.h:559 #: engines/wintermute/keymapper_tables.h:1129 msgid "Phone down button" msgstr "" #. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used #. It may result in actor saying different text or item being decomposed to it's parts #: engines/wintermute/keymapper_tables.h:361 msgid "Alternative action" msgstr "" #: engines/wintermute/keymapper_tables.h:432 #: engines/wintermute/keymapper_tables.h:565 #: engines/wintermute/keymapper_tables.h:1135 msgid "Phone 0 button" msgstr "" #: engines/wintermute/keymapper_tables.h:437 #: engines/wintermute/keymapper_tables.h:570 #: engines/wintermute/keymapper_tables.h:1140 #: engines/wintermute/keymapper_tables.h:1741 msgid "Phone 1 button" msgstr "" #: engines/wintermute/keymapper_tables.h:442 #: engines/wintermute/keymapper_tables.h:575 #: engines/wintermute/keymapper_tables.h:1145 #: engines/wintermute/keymapper_tables.h:1746 msgid "Phone 2 button" msgstr "" #: engines/wintermute/keymapper_tables.h:447 #: engines/wintermute/keymapper_tables.h:580 #: engines/wintermute/keymapper_tables.h:1150 #: engines/wintermute/keymapper_tables.h:1751 msgid "Phone 3 button" msgstr "" #: engines/wintermute/keymapper_tables.h:452 #: engines/wintermute/keymapper_tables.h:585 #: engines/wintermute/keymapper_tables.h:1155 msgid "Phone 4 button" msgstr "" #: engines/wintermute/keymapper_tables.h:457 #: engines/wintermute/keymapper_tables.h:590 #: engines/wintermute/keymapper_tables.h:1160 msgid "Phone 5 button" msgstr "" #: engines/wintermute/keymapper_tables.h:462 #: engines/wintermute/keymapper_tables.h:595 #: engines/wintermute/keymapper_tables.h:1165 msgid "Phone 6 button" msgstr "" #: engines/wintermute/keymapper_tables.h:467 #: engines/wintermute/keymapper_tables.h:600 #: engines/wintermute/keymapper_tables.h:1170 msgid "Phone 7 button" msgstr "" #: engines/wintermute/keymapper_tables.h:472 #: engines/wintermute/keymapper_tables.h:605 #: engines/wintermute/keymapper_tables.h:1175 msgid "Phone 8 button" msgstr "" #: engines/wintermute/keymapper_tables.h:477 #: engines/wintermute/keymapper_tables.h:610 #: engines/wintermute/keymapper_tables.h:1180 msgid "Phone 9 button" msgstr "" #: engines/wintermute/keymapper_tables.h:482 #: engines/wintermute/keymapper_tables.h:615 #: engines/wintermute/keymapper_tables.h:1185 msgid "Phone * button" msgstr "" #: engines/wintermute/keymapper_tables.h:487 #: engines/wintermute/keymapper_tables.h:620 #: engines/wintermute/keymapper_tables.h:1190 msgid "Phone # button" msgstr "" #: engines/wintermute/keymapper_tables.h:665 #: engines/wintermute/keymapper_tables.h:1346 #, fuzzy msgid "Show help" msgstr "显示隐藏的文件" #: engines/wintermute/keymapper_tables.h:671 #: engines/wintermute/keymapper_tables.h:872 #: engines/wintermute/keymapper_tables.h:893 #: engines/wintermute/keymapper_tables.h:1299 #: engines/wintermute/keymapper_tables.h:1325 #: engines/wintermute/keymapper_tables.h:1352 #: engines/wintermute/keymapper_tables.h:1408 #: engines/wintermute/keymapper_tables.h:1429 #: engines/wintermute/keymapper_tables.h:1619 #: engines/wintermute/keymapper_tables.h:1893 #: engines/wintermute/keymapper_tables.h:2095 msgid "Scroll up" msgstr "" #: engines/wintermute/keymapper_tables.h:678 #: engines/wintermute/keymapper_tables.h:879 #: engines/wintermute/keymapper_tables.h:900 #: engines/wintermute/keymapper_tables.h:1306 #: engines/wintermute/keymapper_tables.h:1332 #: engines/wintermute/keymapper_tables.h:1359 #: engines/wintermute/keymapper_tables.h:1415 #: engines/wintermute/keymapper_tables.h:1436 #: engines/wintermute/keymapper_tables.h:1626 #: engines/wintermute/keymapper_tables.h:1900 #: engines/wintermute/keymapper_tables.h:2100 msgid "Scroll down" msgstr "" #: engines/wintermute/keymapper_tables.h:691 msgid "Change shadow type" msgstr "" #: engines/wintermute/keymapper_tables.h:701 #: engines/wintermute/keymapper_tables.h:820 msgid "Volume max" msgstr "" #. I18N: Displays a debug interface with a CLI for various features #: engines/wintermute/keymapper_tables.h:707 msgid "Show debug parser" msgstr "" #. I18N: Displays a debug text message #: engines/wintermute/keymapper_tables.h:715 #: engines/wintermute/keymapper_tables.h:854 #: engines/wintermute/keymapper_tables.h:1505 #: engines/wintermute/keymapper_tables.h:1757 #: engines/wintermute/keymapper_tables.h:1802 msgid "Debug print" msgstr "" #. I18N: Exits the game #: engines/wintermute/keymapper_tables.h:721 #: engines/wintermute/keymapper_tables.h:1773 msgid "Exit" msgstr "" #. I18N: Displays a debug interface that changes light settings #: engines/wintermute/keymapper_tables.h:727 msgid "Light helper window" msgstr "" #: engines/wintermute/keymapper_tables.h:752 msgid "Run forward" msgstr "" #: engines/wintermute/keymapper_tables.h:757 msgid "Run backward" msgstr "" #: engines/wintermute/keymapper_tables.h:762 msgid "Turn left fast" msgstr "" #: engines/wintermute/keymapper_tables.h:767 msgid "Turn right fast" msgstr "" #. I18N: Displays a blueprint with robot parts #: engines/wintermute/keymapper_tables.h:773 msgid "Show blueprint" msgstr "" #: engines/wintermute/keymapper_tables.h:793 #: engines/wintermute/keymapper_tables.h:1511 #: engines/wintermute/keymapper_tables.h:1694 #: engines/wintermute/keymapper_tables.h:1727 #: engines/wintermute/keymapper_tables.h:2013 msgid "Next action" msgstr "" #: engines/wintermute/keymapper_tables.h:800 #: engines/wintermute/keymapper_tables.h:1519 #: engines/wintermute/keymapper_tables.h:1701 #: engines/wintermute/keymapper_tables.h:1734 #: engines/wintermute/keymapper_tables.h:2021 msgid "Previous action" msgstr "" #: engines/wintermute/keymapper_tables.h:827 msgid "Volume off" msgstr "" #: engines/wintermute/keymapper_tables.h:841 msgid "Change font size" msgstr "" #: engines/wintermute/keymapper_tables.h:921 msgid "Save game" msgstr "" #: engines/wintermute/keymapper_tables.h:936 msgid "Walking speed: Low" msgstr "" #: engines/wintermute/keymapper_tables.h:941 msgid "Walking speed: Medium" msgstr "" #: engines/wintermute/keymapper_tables.h:946 msgid "Walking speed: High" msgstr "" #: engines/wintermute/keymapper_tables.h:956 #: engines/wintermute/keymapper_tables.h:1287 #: engines/wintermute/keymapper_tables.h:1796 msgid "Cancel waiting" msgstr "" #: engines/wintermute/keymapper_tables.h:966 msgid "First page" msgstr "" #: engines/wintermute/keymapper_tables.h:971 msgid "Last page" msgstr "" #. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed #: engines/wintermute/keymapper_tables.h:979 msgid "Walking speed: Ultra Super Mega Fast" msgstr "" #: engines/wintermute/keymapper_tables.h:995 msgid "Show game credits" msgstr "" #: engines/wintermute/keymapper_tables.h:1000 msgid "Play selected music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1005 msgid "Select next music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1010 msgid "Play note 1: A" msgstr "" #: engines/wintermute/keymapper_tables.h:1015 msgid "Play note 2: F#" msgstr "" #: engines/wintermute/keymapper_tables.h:1020 msgid "Play note 3: D#" msgstr "" #: engines/wintermute/keymapper_tables.h:1025 msgid "Play note 4: C#" msgstr "" #: engines/wintermute/keymapper_tables.h:1030 msgid "Play note 5: E" msgstr "" #: engines/wintermute/keymapper_tables.h:1035 msgid "Play note 6: G#" msgstr "" #: engines/wintermute/keymapper_tables.h:1040 msgid "Play note 7: B" msgstr "" #: engines/wintermute/keymapper_tables.h:1053 msgid "Ability: Telekinesis" msgstr "" #: engines/wintermute/keymapper_tables.h:1058 msgid "Ability: Push" msgstr "" #: engines/wintermute/keymapper_tables.h:1063 msgid "Ability: Lightning" msgstr "" #: engines/wintermute/keymapper_tables.h:1068 msgid "Ability: Light" msgstr "" #: engines/wintermute/keymapper_tables.h:1073 msgid "Ability: Wind" msgstr "" #: engines/wintermute/keymapper_tables.h:1078 msgid "Ability: Sound" msgstr "" #: engines/wintermute/keymapper_tables.h:1083 msgid "Ability: Esence" msgstr "" #: engines/wintermute/keymapper_tables.h:1088 msgid "Ability: Exorcist" msgstr "" #: engines/wintermute/keymapper_tables.h:1201 msgid "Show hints / Dance move" msgstr "" #: engines/wintermute/keymapper_tables.h:1208 msgid "Dance move up" msgstr "" #: engines/wintermute/keymapper_tables.h:1214 msgid "Dance move down" msgstr "" #: engines/wintermute/keymapper_tables.h:1220 msgid "Dance move left" msgstr "" #: engines/wintermute/keymapper_tables.h:1226 msgid "Dance move right" msgstr "" #: engines/wintermute/keymapper_tables.h:1256 msgid "Cancel input" msgstr "" #: engines/wintermute/keymapper_tables.h:1318 msgid "Toggle subtitles" msgstr "" #. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key #: engines/wintermute/keymapper_tables.h:1388 msgid "Shift key" msgstr "" #. I18N: Chapayev is the name of game character, Vasily Chapayev #. This action makes Chapayev interact with item instead of Petka #: engines/wintermute/keymapper_tables.h:1490 msgid "Chapayev's action" msgstr "" #: engines/wintermute/keymapper_tables.h:1538 #: engines/wintermute/keymapper_tables.h:1791 #: engines/wintermute/keymapper_tables.h:1887 msgid "Settings" msgstr "" #: engines/wintermute/keymapper_tables.h:1543 msgid "Dialogue answer 1" msgstr "" #: engines/wintermute/keymapper_tables.h:1548 msgid "Dialogue answer 2" msgstr "" #: engines/wintermute/keymapper_tables.h:1553 msgid "Dialogue answer 3" msgstr "" #: engines/wintermute/keymapper_tables.h:1558 msgid "Dialogue answer 4" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1569 msgid "Spin wheel slower" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1577 msgid "Spin wheel faster" msgstr "" #: engines/wintermute/keymapper_tables.h:1655 msgid "Zoom out" msgstr "" #: engines/wintermute/keymapper_tables.h:1662 msgid "Zoom in" msgstr "" #: engines/wintermute/keymapper_tables.h:1675 #: engines/wintermute/keymapper_tables.h:1881 msgid "Show journal" msgstr "" #. I18N: Displays a debug interface with Bezier curves #: engines/wintermute/keymapper_tables.h:1808 msgid "Bezier window" msgstr "" #. I18N: Use droid to perform an action #: engines/wintermute/keymapper_tables.h:1825 msgid "Droid's action" msgstr "" #. I18N: It's a Tetris game clone, this action rotates current tetris item #: engines/wintermute/keymapper_tables.h:1933 msgid "Rotate" msgstr "" #. I18N: It's a Tetris game clone, this action drops current tetris item #: engines/wintermute/keymapper_tables.h:1959 msgid "Drop" msgstr "" #: engines/wintermute/keymapper_tables.h:1967 msgid "Player 1: Up" msgstr "" #: engines/wintermute/keymapper_tables.h:1972 msgid "Player 1: Left" msgstr "" #: engines/wintermute/keymapper_tables.h:1977 msgid "Player 1: Down" msgstr "" #: engines/wintermute/keymapper_tables.h:1982 msgid "Player 1: Right" msgstr "" #: engines/wintermute/keymapper_tables.h:1987 msgid "Player 2: Up" msgstr "" #: engines/wintermute/keymapper_tables.h:1992 msgid "Player 2: Left" msgstr "" #: engines/wintermute/keymapper_tables.h:1997 msgid "Player 2: Down" msgstr "" #: engines/wintermute/keymapper_tables.h:2002 msgid "Player 2: Right" msgstr "" #. I18N: Displays a debug FPS counter #: engines/wintermute/keymapper_tables.h:2008 msgid "Debug FPS" msgstr "" #: engines/wintermute/keymapper_tables.h:2105 msgid "F1" msgstr "" #: engines/wintermute/keymapper_tables.h:2110 msgid "Key i" msgstr "" #: engines/xeen/detection.cpp:56 msgid "Show item costs in standard inventory mode" msgstr "" #: engines/xeen/detection.cpp:57 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" #: engines/xeen/detection.cpp:66 msgid "More durable armor" msgstr "" #: engines/xeen/detection.cpp:67 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" #: engines/xeen/saves.cpp:291 msgid "Failed to autosave" msgstr "" #: engines/zvision/detection_tables.h:60 msgid "Double FPS" msgstr "" #: engines/zvision/detection_tables.h:61 msgid "Increase framerate from 30 to 60 FPS" msgstr "" #: engines/zvision/detection_tables.h:70 msgid "Enable Venus" msgstr "" #: engines/zvision/detection_tables.h:71 msgid "Enable the Venus help system" msgstr "" #: engines/zvision/detection_tables.h:80 msgid "Disable animation while turning" msgstr "" #: engines/zvision/detection_tables.h:81 msgid "Disable animation while turning in panorama mode" msgstr "" #: engines/zvision/detection_tables.h:90 msgid "Use high resolution MPEG video" msgstr "" #: engines/zvision/detection_tables.h:91 msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "" #: engines/zvision/file/save_manager.cpp:222 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" #: engines/zvision/metaengine.cpp:129 msgid "Look Up" msgstr "" #: engines/zvision/metaengine.cpp:135 msgid "Look Down" msgstr "往下看" #: engines/zvision/metaengine.cpp:170 msgid "Spellbook" msgstr "法术书" #: engines/zvision/metaengine.cpp:176 msgid "Score" msgstr "得分" #: engines/zvision/metaengine.cpp:182 msgid "Put away object" msgstr "" #: engines/zvision/metaengine.cpp:188 msgid "Extract coin" msgstr "" #: engines/zvision/metaengine.cpp:209 msgid "Preferences" msgstr "偏好选项" #: engines/zvision/zvision.cpp:310 msgid "" "Before playing this game, you'll need to copy the required fonts into " "ScummVM's extras directory, or into the game directory. On Windows, you'll " "need the following font files from the Windows font directory: Times New " "Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, " "you can download the Liberation Fonts or the GNU FreeFont package. You'll " "need all the fonts from the font package you choose, i.e., LiberationMono, " "LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif " "respectively." msgstr "" "在玩这个游戏之前,你要先将特定的字体复制到 ScummVM 的 extras 目录或游戏目录" "里。在 Windows 系统中,请在 Windows 字体目录中找到以下字体文件:Times New " "Roman,Century Schoolbook,Garamond,Courier New 和 Arial。或者,你也可以下" "载 Liberation Fonts 或 GNU FreeFont 这两套字体包,并二选一。你会需要用到其中" "任意一套中的全部字体,也就是:LiberationMono,LiberationSans 和" "LiberationSerif ,或者 FreeMono,FreeSans 和 FreeSerif。" #~ msgid "Auto" #~ msgstr "自动" #, fuzzy #~ msgid "Show/hide debug console" #~ msgstr "显示隐藏的文件"