/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_LIGHT_PC_H #define ICB_LIGHT_PC_H #include "engines/icb/light.h" namespace ICB { // Globals telling you "extra" parameters about the lights extern uint32 useLampWidth; extern uint32 useLampBounce; extern int32 lampWidth[3]; extern int32 lampBounce[3]; int32 prepareLightsGlobalPC(MATRIXPC *lightDirects); int32 prepareLightsPC(VECTOR *pos, PSXrgb *ambient, PSXLampList *lamplist, PSXShadeList *shadelist, MATRIXPC *lDirects, LampInfo *linfo); } // End of namespace ICB #endif // #ifndef LIGHT_PC_H