/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_DETECTION #define ULTIMA_DETECTION #include "engines/advancedDetector.h" namespace Ultima { enum GameId { GAME_AKALABETH, GAME_ULTIMA1, GAME_ULTIMA2, GAME_ULTIMA3, GAME_ULTIMA4, GAME_ULTIMA5, GAME_ULTIMA6, GAME_SAVAGE_EMPIRE, GAME_MARTIAN_DREAMS, GAME_ULTIMA_UNDERWORLD1, GAME_ULTIMA_UNDERWORLD2, GAME_ULTIMA7, GAME_ULTIMA8, GAME_CRUSADER_REG, GAME_CRUSADER_REM // There is no ultima game after Ultima 8. Nope.. none at all. }; enum UltimaGameFeatures { GF_VGA_ENHANCED = 1 << 0 }; // Custom game detector flags used by Ultima engines enum UltimaGameFlags { // Usecode variants (used by Crusader games) ADGF_USECODE_MASK = (0xF | ADGF_DEMO), // Mask of flags data used for usecode variants ADGF_USECODE_DEFAULT = 0, // Default usecode tables (latest/gog editions of game) ADGF_USECODE_DEMO = ADGF_DEMO, // Demo versions of each game (re-use demo flag) ADGF_USECODE_ORIG = 1, // Original (eg, 1.01) CD version ADGF_USECODE_ES = 2, // Spanish version of game ADGF_USECODE_DE = 3, // German version of game ADGF_USECODE_FR = 4, // French version of game ADGF_USECODE_JA = 5 // Japanese version of game }; struct UltimaGameDescription { ADGameDescription desc; GameId gameId; uint32 features; }; #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1 #define GAMEOPTION_FRAME_SKIPPING GUIO_GAMEOPTIONS2 #define GAMEOPTION_FRAME_LIMITING GUIO_GAMEOPTIONS3 #define GAMEOPTION_CHEATS GUIO_GAMEOPTIONS4 #define GAMEOPTION_HIGH_RESOLUTION GUIO_GAMEOPTIONS5 #define GAMEOPTION_FOOTSTEP_SOUNDS GUIO_GAMEOPTIONS6 #define GAMEOPTION_JUMP_TO_MOUSE GUIO_GAMEOPTIONS7 #define GAMEOPTION_FONT_REPLACEMENT GUIO_GAMEOPTIONS8 #define GAMEOPTION_FONT_ANTIALIASING GUIO_GAMEOPTIONS9 #define GAMEOPTION_CAMERA_WITH_SILENCER GUIO_GAMEOPTIONS10 #define GAMEOPTION_ALWAYS_CHRISTMAS GUIO_GAMEOPTIONS11 } // End of namespace Ultima class UltimaMetaEngineDetection : public AdvancedMetaEngineDetection { static const DebugChannelDef debugFlagList[]; public: UltimaMetaEngineDetection(); ~UltimaMetaEngineDetection() override {} const char *getName() const override { return "ultima"; } const char *getEngineName() const override { return "Ultima"; } const char *getOriginalCopyright() const override { return "Ultima Games (C) 1980-1995 Origin Systems Inc."; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; #endif