/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCREEN_H #define SHERLOCK_SCREEN_H #include "common/list.h" #include "common/rect.h" #include "graphics/surface.h" #include "sherlock/graphics.h" #include "sherlock/resources.h" namespace Sherlock { #define PALETTE_SIZE 768 #define PALETTE_COUNT 256 #define VGA_COLOR_TRANS(x) ((x) * 255 / 63) #define INFO_BLACK 1 class SherlockEngine; class Screen : public Surface { private: SherlockEngine *_vm; int _fontNumber; Common::List _dirtyRects; uint32 _transitionSeed; void mergeDirtyRects(); bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2); protected: virtual void addDirtyRect(const Common::Rect &r); public: Surface _backBuffer, _backBuffer2; bool _fadeStyle; byte _cMap[PALETTE_SIZE]; byte _sMap[PALETTE_SIZE]; public: Screen(SherlockEngine *vm); void setFont(int fontNumber); void update(); void getPalette(byte palette[PALETTE_SIZE]); void setPalette(const byte palette[PALETTE_SIZE]); int equalizePalette(const byte palette[PALETTE_SIZE]); void fadeToBlack(int speed = 2); void fadeIn(const byte palette[PALETTE_SIZE], int speed = 2); void randomTransition(); void verticalTransition(); void print(const Common::Point &pt, int fgColor, int bgColor, const char *format, ...); void restoreBackground(const Common::Rect &r); void slamArea(int16 xp, int16 yp, int16 w, int16 h); void slamRect(const Common::Rect &r); void flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *w, int16 *h); }; } // End of namespace Sherlock #endif