/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GROOVIE_SAVELOAD_H #define GROOVIE_SAVELOAD_H #include "common/savefile.h" #include "engines/game.h" #include "engines/savestate.h" namespace Groovie { class SaveLoad { public: // Validating slot numbers static int getMaximumSlot(); static bool isSlotValid(int slot); // Getting information static Common::String getSlotSaveName(const Common::String &target, int slot); static SaveStateList listValidSaves(const Common::String &target); // Opening savefiles static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = nullptr); static Common::OutSaveFile *openForSaving(const Common::String &target, int slot); }; } // End of Groovie namespace #endif // GROOVIE_SAVELOAD_H