/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_ANIM_H #define LAB_ANIM_H namespace Lab { class LabEngine; #define CONTINUOUS 0xFFFF struct DIFFHeader { uint16 _width; uint16 _height; char _fps; uint32 _flags; }; class Anim { private: LabEngine *_vm; uint32 _lastBlockHeader; uint16 _numChunks; uint32 _delayMicros; bool _continuous; bool _isPlaying; bool _isAnim; bool _isPal; bool _donePal; uint16 _frameNum; bool _playOnce; Common::File *_diffFile; uint32 _diffFileStart; uint32 _size; bool _stopPlayingEnd; uint16 _sampleSpeed; byte *_outputBuffer; DIFFHeader _headerdata; public: Anim(LabEngine *vm); ~Anim(); char _diffPalette[256 * 3]; bool _waitForEffect; // Wait for each sound effect to finish before continuing. bool _doBlack; // Black the screen before new picture bool _noPalChange; // Don't change the palette. byte *_scrollScreenBuffer; /** * Reads in a DIFF file. */ void setOutputBuffer(byte *memoryBuffer); // nullptr for output to screen void readDiff(Common::File *diffFile, bool playOnce, bool onlyDiffData); void diffNextFrame(bool onlyDiffData = false); /** * Stops an animation from running. */ void stopDiff(); /** * Stops an animation from running. */ void stopDiffEnd(); uint16 getDIFFHeight(); bool isPlaying() const { return _isPlaying; } }; } // End of namespace Lab #endif // LAB_ANIM_H