/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "base/version.h" #define INCLUDED_FROM_BASE_VERSION_CPP #include "base/internal_version.h" /* * Version string and build date string. These can be used by anything that * wants to display this information to the user (e.g. about dialog). * * Note: it would be very nice if we could instead of (or in addition to) the * build date present a date which corresponds to the date our source files * were last changed. To understand the difference, imagine that a user * makes a checkout on January 1, then after a week compiles it * (e.g. after doing a 'make clean'). The build date then will say January 8 * even though the files were last changed on January 1. * * Another problem is that __DATE__/__TIME__ depend on the local time zone. * * It's clear that such a "last changed" date would be much more useful to us * for feedback purposes. After all, when somebody files a bug report, we * don't care about the build date, we want to know which date their checkout * was made. * * So, how could we implement this? At least on unix systems, a special script * could do it. Basically, that script could parse the output of "svn info" or * "svnversion" to determine the revision of the checkout, and insert that * information somehow into the build process (e.g. by generating a tiny * header file, analog to internal_version.h, maybe called svn_rev.h or so.) * * Drawback: This only works on systems which can run suitable scripts as part * of the build process (so I guess Visual C++ would be out of the game here? * I don't know VC enough to be sure). And of course it must be robust enough * to properly work in exports (i.e. release tar balls etc.). */ const char *gScummVMVersion = SCUMMVM_VERSION; #ifdef __amigaos4__ static const char *version_cookie __attribute__((used)) = "$VER: ResidualVM " SCUMMVM_VERSION " (" __DATE__ ", " __TIME__ ")"; #endif #ifdef __PLAYSTATION2__ const char *gScummVMBuildDate = "Git Master"; /* ScummVM Git Master */ const char *gScummVMVersionDate = SCUMMVM_VERSION " - PlayStation2"; const char *gScummVMFullVersion = "ResidualVM " SCUMMVM_VERSION " - PlayStation2"; #else const char *gScummVMBuildDate = __DATE__ " " __TIME__; const char *gScummVMVersionDate = SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")"; const char *gScummVMFullVersion = "ResidualVM " SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")"; #endif const char *gScummVMFeatures = "" #ifdef TAINTED_BUILD // TAINTED means the build contains engines/subengines not enabled by default "TAINTED " #endif #ifdef USE_TREMOR #ifdef USE_TREMOLO // libTremolo is used on WinCE for better ogg performance "Tremolo " #else "Tremor " #endif #else #ifdef USE_VORBIS "Vorbis " #endif #endif #ifdef USE_FLAC "FLAC " #endif #ifdef USE_MAD "MP3 " #endif #ifdef USE_ALSA "ALSA " #endif #ifdef USE_SEQ_MIDI "SEQ " #endif #ifdef USE_SNDIO "sndio " #endif #ifdef USE_TIMIDITY "TiMidity " #endif #ifdef USE_RGB_COLOR "RGB " #endif #ifdef USE_ZLIB "zLib " #endif #ifdef USE_MPEG2 "MPEG2 " #endif #ifdef USE_FLUIDSYNTH "FluidSynth " #endif #ifdef USE_THEORADEC "Theora " #endif #ifdef USE_FAAD "AAC " #endif #ifdef USE_FREETYPE2 "FreeType2 " #endif #ifdef USE_JPEG "JPEG " #endif #ifdef USE_PNG "PNG " #endif #ifdef ENABLE_KEYMAPPER "keymapper " #endif #ifdef ENABLE_VKEYBD "virtual keyboard " #endif ;