MODULE := engines/ngi MODULE_OBJS = \ anihandler.o \ behavior.o \ console.o \ floaters.o \ gameloader.o \ gfx.o \ init.o \ input.o \ interaction.o \ inventory.o \ lift.o \ messagehandlers.o \ messages.o \ metaengine.o \ modal.o \ motion.o \ ngi.o \ ngiarchive.o \ scene.o \ scenes.o \ sound.o \ stateloader.o \ statesaver.o \ statics.o \ utils.o \ fullpipe/sceneIntro.o \ fullpipe/sceneIntroDemo.o \ fullpipe/scene01.o \ fullpipe/scene02.o \ fullpipe/scene03.o \ fullpipe/scene04.o \ fullpipe/scene05.o \ fullpipe/scene06.o \ fullpipe/scene07.o \ fullpipe/scene08.o \ fullpipe/scene09.o \ fullpipe/scene10.o \ fullpipe/scene11.o \ fullpipe/scene12.o \ fullpipe/scene13.o \ fullpipe/scene14.o \ fullpipe/scene15.o \ fullpipe/scene16.o \ fullpipe/scene17.o \ fullpipe/scene18and19.o \ fullpipe/scene20.o \ fullpipe/scene21.o \ fullpipe/scene22.o \ fullpipe/scene23.o \ fullpipe/scene24.o \ fullpipe/scene25.o \ fullpipe/scene26.o \ fullpipe/scene27.o \ fullpipe/scene28.o \ fullpipe/scene29.o \ fullpipe/scene30.o \ fullpipe/scene31.o \ fullpipe/scene32.o \ fullpipe/scene33.o \ fullpipe/scene34.o \ fullpipe/scene35.o \ fullpipe/scene36.o \ fullpipe/scene37.o \ fullpipe/scene38.o \ fullpipe/sceneFinal.o \ fullpipe/sceneDbg.o # This module can be built as a plugin ifeq ($(ENABLE_NGI), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o