/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/util.h" #include "parallaction/parallaction.h" #include "parallaction/sound.h" namespace Parallaction { const char *Parallaction_br::_partNames[] = { "PART0", "PART1", "PART2", "PART3", "PART4" }; const char *partFirstLocation[] = { "intro", "museo", "start", "bolscoi", "treno" }; int Parallaction_br::init() { _screenWidth = 640; _screenHeight = 400; if (getGameType() == GType_BRA) { if (getPlatform() == Common::kPlatformPC) { _disk = new DosDisk_br(this); _disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters. } else error("unsupported platform for Big Red Adventure"); } else error("unknown game type"); _soundMan = new DummySoundMan(this); _activeZone2 = 0; initResources(); initFonts(); initCursors(); initOpcodes(); initParsers(); _part = -1; Parallaction::init(); return 0; } Parallaction_br::~Parallaction_br() { freeFonts(); delete _dinoCursor; delete _dougCursor; delete _donnaCursor; } void Parallaction_br::callFunction(uint index, void* parm) { assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure (this->*_callables[index])(parm); } int Parallaction_br::go() { while ((_engineFlags & kEngineQuit) == 0) { guiStart(); // initCharacter(); runGame(); freePart(); // freeLocation(); // freeCharacter(); } return 0; } void Parallaction_br::initFonts() { _menuFont = _disk->loadFont("russia"); _dialogueFont = _disk->loadFont("comic"); _labelFont = _menuFont; } void Parallaction_br::freeFonts() { delete _menuFont; delete _dialogueFont; return; } void Parallaction_br::initCursors() { _dinoCursor = _disk->loadPointer("pointer1"); _dougCursor = _disk->loadPointer("pointer2"); _donnaCursor = _disk->loadPointer("pointer3"); _mouseArrow = _donnaCursor; } void Parallaction_br::setMousePointer(int16 index) { Common::Rect r; _mouseArrow->getRect(0, r); _system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0); _system->showMouse(true); } void Parallaction_br::initPart() { memset(_counters, 0, ARRAYSIZE(_counters)); _globalTable = _disk->loadTable("global"); _objectsNames = _disk->loadTable("objects"); _countersNames = _disk->loadTable("counters"); // _disk->loadObjects("icone.ico"); } void Parallaction_br::freePart() { delete _globalTable; delete _objectsNames; delete _countersNames; _globalTable = 0; _objectsNames = 0; _countersNames = 0; } void Parallaction_br::startPart() { initPart(); strcpy(_location._name, partFirstLocation[_part]); parseLocation("common"); parseLocation(_location._name); } void Parallaction_br::changeLocation(char *location) { } void Parallaction_br::changeCharacter(const char *name) { } void Parallaction_br::setArrowCursor() { } void Parallaction_br::setInventoryCursor(int pos) { } } // namespace Parallaction