/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AUDIO_RATE_H #define AUDIO_RATE_H #include "common/frac.h" namespace Audio { /** * @defgroup audio_rate Sample rate * @ingroup audio * * @brief API for managing sound sample rate. * @{ */ class AudioStream; typedef int16 st_sample_t; typedef uint16 st_volume_t; typedef uint32 st_size_t; typedef uint32 st_rate_t; /* Minimum and maximum values a sample can hold. */ enum { ST_SAMPLE_MAX = 0x7fffL, ST_SAMPLE_MIN = (-ST_SAMPLE_MAX - 1L) }; static inline void clampedAdd(int16& a, int b) { int val; #ifdef OUTPUT_UNSIGNED_AUDIO val = (a ^ 0x8000) + b; #else val = a + b; #endif if (val > ST_SAMPLE_MAX) val = ST_SAMPLE_MAX; else if (val < ST_SAMPLE_MIN) val = ST_SAMPLE_MIN; #ifdef OUTPUT_UNSIGNED_AUDIO a = ((int16)val) ^ 0x8000; #else a = val; #endif } /** * Helper class that handles resampling an AudioStream between an input and output * sample rate. Its regular use case is upsampling from the native stream rate * to the one used by the sound mixer. However, the input/output rates can be * manually adjusted to change playback speed and produce sound effects. */ class RateConverter { public: RateConverter() {} virtual ~RateConverter() {} /** * Convert the provided AudioStream to the target sample rate. * * @param input The AudioStream to read data from. * @param outBuffer The buffer that the resampled audio will be written to. Must have size of at least @p numSamples. * @param numSamples The desired number of samples to be written into the buffer. * @param vol_l Volume for left channel. * @param vol_r Volume for right channel. * * @return Number of sample pairs written into the buffer. */ virtual int convert(AudioStream &input, st_sample_t *outBuffer, st_size_t numSamples, st_volume_t vol_l, st_volume_t vol_r) = 0; virtual void setInputRate(st_rate_t inputRate) = 0; virtual void setOutputRate(st_rate_t outputRate) = 0; virtual st_rate_t getInputRate() const = 0; virtual st_rate_t getOutputRate() const = 0; /** * Does the internal buffer still have some leftover data? * * @return True if we need to drain, false otherwise */ virtual bool needsDraining() const = 0; }; RateConverter *makeRateConverter(st_rate_t inRate, st_rate_t outRate, bool inStereo, bool outStereo, bool reverseStereo); /** @} */ } // End of namespace Audio #endif