/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef AGS_MUSIC_H
#define AGS_MUSIC_H
#include "audio/audiostream.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/array.h"
namespace AGS {
class Music : public Audio::MidiPlayer {
private:
Audio::SoundHandle _soundHandle;
Common::Array _midiData;
protected:
// Overload Audio::MidiPlayer method
void sendToChannel(byte channel, uint32 b) override;
public:
Music();
~Music() override;
/**
* Play music
*/
void playMusic(Common::SeekableReadStream *midi, bool repeat = false);
/**
* Seek within the MIDI
*/
void seek(size_t offset);
};
extern Music *g_music;
} // End of namespace AGS
#endif