/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_MUSIC_H #define AGS_MUSIC_H #include "audio/audiostream.h" #include "audio/midiplayer.h" #include "audio/mixer.h" #include "common/array.h" namespace AGS { class Music : public Audio::MidiPlayer { private: Audio::SoundHandle _soundHandle; Common::Array _midiData; protected: // Overload Audio::MidiPlayer method void sendToChannel(byte channel, uint32 b) override; public: Music(); ~Music() override; /** * Play music */ void playMusic(Common::SeekableReadStream *midi, bool repeat = false); /** * Seek within the MIDI */ void seek(size_t offset); }; extern Music *g_music; } // End of namespace AGS #endif