/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BURIED_NAVARROW_H #define BURIED_NAVARROW_H #include "buried/window.h" namespace Graphics { struct Surface; } namespace Buried { struct LocationStaticData; class NavArrowWindow : public Window { public: NavArrowWindow(BuriedEngine *vm, Window *parent); ~NavArrowWindow(); bool updateArrow(int button, int newStatus); bool updateAllArrows(int up, int left, int right, int down, int forward); bool updateAllArrows(const LocationStaticData &locationStaticData); void onPaint(); void onEnable(bool enable); void onLButtonDown(const Common::Point &point, uint flags); void onKeyUp(const Common::KeyState &key, uint flags); enum { BUTTON_DISABLED = 0, BUTTON_ENABLED = 1, BUTTON_SELECTED = 2 }; enum { NAV_BUTTON_UP = 0, NAV_BUTTON_LEFT = 1, NAV_BUTTON_RIGHT = 2, NAV_BUTTON_DOWN = 3, NAV_BUTTON_FORWARD = 4 }; private: static const int NUM_ARROWS = 5; static const int NUM_ARROW_BITMAPS = 3; Graphics::Surface *_background; int _arrowBitmaps[NUM_ARROWS][NUM_ARROW_BITMAPS]; byte _arrowStatus[NUM_ARROWS]; bool drawArrow(int xDst, int yDst, int arrow); bool rebuildArrows(); }; } // End of namespace Buried #endif