/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_INCLUDED_P4_GENERIC_H #define ICB_INCLUDED_P4_GENERIC_H #include "engines/icb/p4.h" #include "engines/icb/p4_generic_pc.h" namespace ICB { inline PXfloat remainder(const PXfloat value, const PXfloat divisor, const PXfloat half_divisor) { PXfloat mod = (PXfloat)PXfmod(value, divisor); if (PXfabs(mod) > half_divisor) { if (mod < FLOAT_ZERO) mod += divisor; else mod -= divisor; } return (mod); } } // End of namespace ICB #endif // INCLUDED_P4_GENERIC_H