/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Based on eos' (I)RDFT code which is in turn // Based upon the (I)DCT code in FFmpeg // Copyright (c) 2009 Peter Ross // Copyright (c) 2010 Alex Converse // Copyright (c) 2010 Vitor Sessak #ifndef MATH_DCT_H #define MATH_DCT_H #include "math/cosinetables.h" namespace Math { class RDFT; /** * @defgroup math_dct Discrete Cosine Transforms * @ingroup math * * @brief Discrete Cosine Transforms. * * @{ */ /** * (Inverse) Discrete Cosine Transforms. * * Used in engines: * - Scumm */ class DCT { public: enum TransformType { DCT_II, DCT_III, DCT_I, DST_I }; DCT(int bits, TransformType trans); ~DCT(); void calc(float *data); private: int _bits; TransformType _trans; CosineTable _cos; const float *_tCos; float *_csc2; RDFT *_rdft; void calcDCTI (float *data); void calcDCTII (float *data); void calcDCTIII(float *data); void calcDSTI (float *data); }; /** @} */ } // End of namespace Math #endif // MATH_DCT_H