/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard, * which is licensed under the zlib-license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ #include "graphics/tinygl/zgl.h" namespace TinyGL { static void calc_buf(GLSpecBuf *buf, const float shininess) { float val, inc; val = 0.0f; inc = 1.0f / SPECULAR_BUFFER_SIZE; for (int i = 0; i <= SPECULAR_BUFFER_SIZE; i++) { buf->buf[i] = pow(val, shininess); val += inc; } } GLSpecBuf *specbuf_get_buffer(GLContext *c, const int shininess_i, const float shininess) { GLSpecBuf *found, *oldest; found = oldest = c->specbuf_first; while (found && found->shininess_i != shininess_i) { if (found->last_used < oldest->last_used) { oldest = found; } found = found->next; } if (found) { found->last_used = c->specbuf_used_counter++; return found; } if (!oldest || c->specbuf_num_buffers < MAX_SPECULAR_BUFFERS) { // create new buffer GLSpecBuf *buf = (GLSpecBuf *)gl_malloc(sizeof(GLSpecBuf)); if (!buf) error("could not allocate specular buffer"); c->specbuf_num_buffers++; buf->next = c->specbuf_first; c->specbuf_first = buf; buf->last_used = c->specbuf_used_counter++; buf->shininess_i = shininess_i; calc_buf(buf, shininess); return buf; } //overwrite the lru buffer oldest->shininess_i = shininess_i; oldest->last_used = c->specbuf_used_counter++; calc_buf(oldest, shininess); return oldest; } void specbuf_cleanup(GLContext *c) { GLSpecBuf *buf, *next; buf = c->specbuf_first; for (int i = 0; i < c->specbuf_num_buffers; ++i) { next = buf->next; gl_free(buf); buf = next; } } } // end of namespace TinyGL