/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AUDIO_DECODERS_UTIL_H #define AUDIO_DECODERS_UTIL_H #include "common/types.h" #include "common/util.h" namespace Audio { // Convert one float sample into a int16 sample static inline int16 floatToInt16(float src) { return (int16) CLIP((int) floor(src + 0.5), -32768, 32767); } // Convert planar float samples into interleaved int16 samples static inline void floatToInt16Interleave(int16 *dst, const float **src, uint32 length, uint8 channels) { if (channels == 2) { for (uint32 i = 0; i < length; i++) { dst[2 * i ] = floatToInt16(src[0][i]); dst[2 * i + 1] = floatToInt16(src[1][i]); } } else { for (uint8 c = 0; c < channels; c++) for (uint32 i = 0, j = c; i < length; i++, j += channels) dst[j] = floatToInt16(src[c][i]); } } } // End of namespace Audio #endif // AUDIO_DECODERS_UTIL_H