===================== Engine ===================== Use the Engine tab to change settings that are unique to the game being played. From the Launcher, highlight a game on the games list, select **Edit Game**, and then select the **Engine** tab. This tab is not available for all games. To find out which engine powers your game, have a look at the ScummVM Supported Games `wiki page `_. Engines: ADL_ | AGI_ | BLADERUNNER_ | CGE_ | CINE_ | DRASCULA_ | DREAMWEB_ | HDB_ | HOPKINS_ | KYRA_ | LURE_ | MADS_ | NEVERHOOD_ | SCI_ | SCUMM_ | SHERLOCK_ | SKY_ | SUPERNOVA_ | TOLTECS_ | WINTERMUTE_ | XEEN_ | .. figure:: ../images/settings/engine.png The Engine tab in the game-specific settings All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description. ,,,,,,,,,,,,,,,,,,,, .. _ADL: ADL ***** .. _ntsc: TV emulation Emulates the composite output to an NTSC TV. *ntsc* .. _color: Color Graphics Uses color graphics instead of monochrome graphics. *color* .. _scan: Show scanlines Darkens every other scanline to mimic the look of a CRT display. *scanlines* .. _mono: Always use sharp monochrome text Does not emulate NTSC artifacts for text. *monotext* ,,,,,,,,, .. _AGI: AGI ***** .. _osl: Use original save/load screens Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* .. _altamiga: Use an alternative palette Uses an alternative palette, common to all Amiga games. *altamigapalette* .. _support: Mouse support Enables mouse support for movement and in game menus. *mousesupport* .. _herc: Use Hercules hires font Uses the Hercules hi-resolution font, when the font file is available. *herculesfont* .. _cmd: Pause when entering commands Shows a command prompt window and pauses the game, instead of a real-time prompt. *commandpromptwindow* .. _2gs: Add speed menu Adds a game speed menu, similar to the PC version. *apple2gs_speedmenu* ,,,,,, .. _BLADERUNNER: BLADERUNNER ****************** .. _sitcom: Sitcom mode Adds laughter after the actor's line or narration. *sitcom* .. _shorty: Shorty mode Shrinks the actors and makes their voices high pitched. *shorty* .. _nodelay: Frame limiter high performance mode Avoids use of ``delayMillis()`` function. This mode might result in high CPU usage. *nodelaymillisfl* .. _fpsfl: Max frames per second limit Targets a maximum of 120 frames per second (fps). When disabled, the game targets 60 fps. *frames_per_secondfl* .. _stamina: Disable McCoy's quick stamina drain When running, McCoy won't start slowing down as soon as the player stops clicking the mouse. *disable_stamina_drain* ,,,,,,,, .. _CGE: CGE ******* .. _blind: Color Blind Mode Enables Color Blind Mode by default. *enable_color_blind* ,,,,,, .. _CINE: CHEWY ********* Use original save/load screen Uses the original save/load screens instead of the ScummVM screens. *original_menus* CINE ********* Use original save/load screen Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* .. _transparentdialog: Use transparent dialog boxes in 16 color scenes Uses transparent dialog boxes in 16 color scenes even if the original game version did not support them. *transparentdialogboxes* ,,,,,,,,, .. _DRASCULA: DRASCULA ************* Use original save/load screens Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* ,,,,,,,,,, .. _DREAMWEB: DREAMWEB ********** Use original save/load screens Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* .. _bright: Use bright palette mode Displays graphics using the game's bright palette. *bright_palette* ,,,,,,,,,, .. _HDB: HDB ********** .. _hyper: Enable cheat mode Enables debug info and level selection. *hypercheat* ,,,,,,,,,, .. _HOPKINS: HOPKINS ************* .. _gore: Gore Mode Enables Gore Mode when available. *enable_gore* ,,,,,,,,,, .. _KYRA: KYRA ******** .. _studio: Enable studio audience Studio audience adds an applause and cheering sounds whenever Malcolm makes a joke. *studio_audience* .. _skipsupport: Skip support Lets the user skip text and cutscenes. *skip_support* .. _helium: Enable helium mode Makes characters sound like they inhaled Helium. *helium_mode* .. _smooth: Enable smooth scrolling when walking Makes scrolling smoother when changing from one screen to another. *smooth_scrolling* .. _floating: Enable floating cursors Changes the cursor when it floats to the edge of the screen to a directional arrow. Click to walk in that direction. *floating_cursors* Suggest save names Fills in an autogenerated save game description into the input prompt. *auto_savenames* .. _hp: HP bar graphs Enables hit point bar graphs. *hpbargraphs* .. _btswap: Fight Button L/R Swap Swaps the buttons so that the left button attacks, and the right button picks up items. *mousebtswap* ,,,,,,,,,, .. _LURE: LURE ****** .. _ttsnarrator: TTS Narrator Uses text-to-speech to read the descriptions, if text-to-speech is available. *tts_narrator* ,,,,,,,,,, .. _MADS: MADS ******* .. _easy: Easy mouse interface Shows object names when the mouse pointer is held over the object. *EasyMouse* .. _objanimated: Animated inventory items Animates the inventory items. *InvObjectsAnimated* .. _windowanimated: Animated game interface Animates the game interface. *TextWindowAnimated* .. _naughty: Naughty game mode Enables naughty game mode. *NaughtyMode* .. _gdither: Graphics dithering Enables graphics dithering. *GraphicsDithering* ,,,,,,,,,, .. _NEVERHOOD: NEVERHOOD ************ Use original save/load screens Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* .. _skiphall: Skip the Hall of Records storyboard scenes Lets the player skip past the Hall of Records storyboard scenes. *skiphallofrecordsscenes* .. _scale: Scale the making of videos to full screen Scales the making-of videos, so that they use the whole screen. *scalemakingofvideos* ,,,,,,,,,, .. _QUEEN: QUEEN ***** Alternate intro Plays the alternate intro for Flight of the Amazon Queen. *alt_intro* ,,,,,,,,,,,,,,, .. _SCI: SCI ****** .. _dither: Skip EGA dithering pass (full color backgrounds) Skips dithering pass in EGA games. Graphics are shown with full colors. *disable_dithering* .. _hires: Enable high resolution graphics Enables high resolution graphics and content. *enable_high_resolution_graphics* .. _blackline: Enable black-lined video Draws black lines over videos to increase their apparent sharpness. *enable_black_lined_video* .. _hq: Use high-quality video scaling Uses linear interpolation when upscaling videos, where possible. *enable_hq_video* .. _larry: Use high-quality "LarryScale" cel scaling Uses special cartoon scaler for drawing character sprites. *enable_larryscale* .. _dsfx: Prefer digital sound effects Prefers digital (sampled) sound effects instead of synthesized ones. *prefer_digitalsfx* Use original save/load screens Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* .. _fb01: Use IMF/Yamaha FB-01 for MIDI output Uses an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output. *native_fb01* .. _cd: Use CD audio Uses CD audio instead of in-game audio, if available. *use_cdaudio* .. _wincursors: Use Windows cursors Uses the Windows cursor (smaller and monochrome) instead of the DOS cursor. *windows_cursors* .. _silver: Use silver cursors Uses the alternate set of silver cursors instead of the normal golden cursors. *silver_cursors* .. _upscale: Upscale videos Upscales videos to double their size *enable_video_upscale* .. _censor: Enable content censoring Enables the game's built-in optional content censoring. *enable_censoring* ,,,,,,,,,, .. _SCUMM: SCUMM ************ .. _labels: Show Object Line Show the names of objects at the bottom of the screen. *object_labels* .. _classic: Use NES Classic Palette Uses a more neutral color palette that closely emulates the NES Classic. *mm_nes_classic_palette* ,,,,,,,,,, .. _SHERLOCK: SHERLOCK ********* Use original load/save screens Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* .. _fade: Pixellated scene transitions Enables randomized pixel transitions between scenes. *fade_style* .. _help: Don't show hotspots when moving mouse Only shows hotspot names after you click on a hotspot or action button. *help_style* .. _portraits: Show character portraits Shows portraits of the characters when the characters converse. *portraits_on* .. _style: Slide dialogs into view Slides UI dialogs into view. *window_style* .. _transparentwindows: Transparent windows Shows windows with a partially transparent background. *transparent_windows* TTS Narrator Uses text-to-speech to read the descriptions, if text-to-speech is available. *tts_narrator* ,,,,,,,,,, .. _SKY: SKY ****** .. _altintro: Floppy intro Uses the floppy version's intro (CD version only) *alt_intro* ,,,,,,,,,, .. _SUPERNOVA: SUPERNOVA ********** .. _improved: Improved mode Removes some repetitive actions, and adds the possibility to change verbs by keyboard. *improved* ,,,,,,,,,, .. _TOLTECS: TOLTECS ************** Use original save/load screens Uses the original save/load screens instead of the ScummVM screens. *originalsaveload* ,,,,,,,,,, .. _WINTERMUTE: WINTERMUTE ************** .. _fps: Show FPS-counter Shows the current number of frames per second in the upper left corner. *show_fps* .. _bilinear: Sprite bilinear filtering (SLOW) Applies bilinear filtering to individual sprites. *bilinear_filtering* ,,,,,,,,,, .. _XEEN: XEEN ****** .. _cost: Show item costs in standard inventory mode Shows item costs in standard inventory mode, which lets the value of items be compared. *ShowItemCosts* .. _durable: More durable armor Armor won't break until character is at -80HP, instead of the default -10HP. *DurableArmor*