/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/array.h" #include "common/fs.h" namespace AGS3 { /** * A support class for scanning a hierarchy of folders for AGS games, * and printing output suitable for posting into the detection tables. * Scanning starts from the current directory when ScummVM is started */ class GameScanner { struct Entry { Common::String _id; Common::String _gameName; Common::String _filename; Common::String _md5; size_t _filesize; }; private: typedef Common::Array EntryArray; EntryArray _games; EntryArray _oldGames; private: /** * Scan a folder for AGS games */ void scanFolder(const Common::FSNode &folder); /** * Scans a single file that may be an AGS game */ void scanFile(const Common::String &filename); /** * Convert a game name to an appropriate game Id */ static Common::String convertGameNameToId(const Common::String &name); /** * Detects clashes with game Ids in the existing detection table. */ static void detectClashes(); public: /** * Main execution method */ void scan(const Common::String &startFolder); }; } // namespace AGS3