/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ #include "ags/metaengine.h" #include "ags/detection.h" #include "ags/achievements_tables.h" #include "ags/ags.h" #include "ags/shared/util/directory.h" #include "ags/shared/util/file_stream.h" #include "ags/engine/ac/rich_game_media.h" #include "ags/engine/game/savegame.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/achievements.h" #include "common/config-manager.h" #include "image/bmp.h" const char *AGSMetaEngine::getName() const { return "ags"; } Common::Error AGSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const AGS::AGSGameDescription *gd = (const AGS::AGSGameDescription *)desc; *engine = new AGS::AGSEngine(syst, gd); return Common::kNoError; } SaveStateList AGSMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern(getSavegameFilePattern(target)); filenames = saveFileMan->listSavefiles(pattern); int maxSlot = getMaximumSaveSlot(); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { Common::String filename = Common::String::format("%s%s", ::AGS3::AGS::Shared::SAVE_FOLDER_PREFIX, file->c_str()); ::AGS3::AGS::Shared::FileStream saveFile(filename, ::AGS3::AGS::Shared::kFile_Open, ::AGS3::AGS::Shared::kFile_Read); if (saveFile.IsValid()) { AGS3::RICH_GAME_MEDIA_HEADER rich_media_header; rich_media_header.ReadFromFile(&saveFile); if (rich_media_header.dwMagicNumber == RM_MAGICNUMBER) { int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum > maxSlot) continue; SaveStateDescriptor desc(this, slotNum, rich_media_header.getSaveName()); saveList.push_back(desc); } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } bool AGSMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSupportsLoadingDuringStartup); } Common::String AGSMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const { if (saveGameIdx == kSavegameFilePattern) { // Pattern requested return Common::String::format("%s.###", target == nullptr ? getEngineId() : target); } else { // Specific filename requested return Common::String::format("%s.%03d", target == nullptr ? getEngineId() : target, saveGameIdx); } } SaveStateDescriptor AGSMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s%s", ::AGS3::AGS::Shared::SAVE_FOLDER_PREFIX, getSavegameFile(slot, target).c_str()); ::AGS3::AGS::Shared::FileStream saveFile(filename, ::AGS3::AGS::Shared::kFile_Open, ::AGS3::AGS::Shared::kFile_Read); if (saveFile.IsValid()) { AGS3::RICH_GAME_MEDIA_HEADER rich_media_header; rich_media_header.ReadFromFile(&saveFile); if (rich_media_header.dwMagicNumber == RM_MAGICNUMBER) { SaveStateDescriptor desc(this, slot, rich_media_header.getSaveName()); // Thumbnail handling if (rich_media_header.dwThumbnailOffsetLowerDword != 0 && rich_media_header.dwThumbnailSize != 0) { // Read in the thumbnail data byte *thumbData = (byte *)malloc(rich_media_header.dwThumbnailSize); saveFile.Seek(rich_media_header.dwThumbnailOffsetLowerDword, AGS3::AGS::Shared::kSeekCurrent); saveFile.Read(thumbData, rich_media_header.dwThumbnailSize); Common::MemoryReadStream thumbStream(thumbData, rich_media_header.dwThumbnailSize, DisposeAfterUse::YES); // Decode the thumbnail Image::BitmapDecoder decoder; if (decoder.loadStream(thumbStream)) { const Graphics::Surface *src = decoder.getSurface(); Graphics::Surface *dest; if (src->w == 160 && src->h == 100) { dest = new Graphics::Surface(); dest->copyFrom(*src); } else { Graphics::ManagedSurface temp(160, 100, src->format); temp.blitFrom(*src, Common::Rect(0, 0, src->w, src->h), Common::Rect(0, 0, 160, 100)); dest = new Graphics::Surface(); dest->copyFrom(temp); } desc.setThumbnail(dest); } } return desc; } } return SaveStateDescriptor(); } void AGSMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); } const Common::AchievementDescriptionList* AGSMetaEngine::getAchievementDescriptionList() const { return AGS::achievementDescriptionList; } #if PLUGIN_ENABLED_DYNAMIC(AGS) REGISTER_PLUGIN_DYNAMIC(AGS, PLUGIN_TYPE_ENGINE, AGSMetaEngine); #else REGISTER_PLUGIN_STATIC(AGS, PLUGIN_TYPE_ENGINE, AGSMetaEngine); #endif