/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef COMPOSER_GRAPHICS_H
#define COMPOSER_GRAPHICS_H
#include "common/rect.h"
#include "graphics/surface.h"
namespace Composer {
class ComposerEngine;
struct Sprite {
uint16 _id;
uint16 _animId;
uint16 _zorder;
Common::Point _pos;
Graphics::Surface _surface;
bool contains(const Common::Point &pos) const;
};
struct AnimationEntry {
uint32 state;
uint16 op;
uint16 priority;
uint16 counter;
uint16 prevValue;
};
struct Animation {
Animation(Common::SeekableReadStream *stream, uint16 id, Common::Point basePos, uint32 eventParam);
~Animation();
void seekToCurrPos();
uint16 _id;
Common::Point _basePos;
uint32 _eventParam;
uint32 _state;
uint32 _size;
Common::Array _entries;
uint32 _offset;
Common::SeekableReadStream *_stream;
};
} // End of namespace Composer
#endif