/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_COLOR_H #define GRIM_COLOR_H #include "common/endian.h" namespace Grim { class Color { public: byte _vals[3]; Color(); Color(byte r, byte g, byte b); Color(const Color &c); Color(uint32 c); byte &getRed() { return _vals[0]; } byte getRed() const { return _vals[0]; } byte &getGreen() { return _vals[1]; } byte getGreen() const { return _vals[1]; } byte &getBlue() { return _vals[2]; } byte getBlue() const { return _vals[2]; } uint32 toEncodedValue(); Color &operator =(const Color &c); Color &operator =(const Color *c); }; } // end of namespace Grim #endif