/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_DEBUG_H #define GRIM_DEBUG_H #include "common/debug.h" #include "common/streamdebug.h" namespace Grim { class Debug { public: enum DebugChannel { Info = 1, Warning = 2 << 0, Error = 2 << 1, Engine = 2 << 2, Lua = 2 << 3, Bitmaps = 2 << 4, Models = 2 << 5, Actors = 2 << 6, Costumes = 2 << 7, Chores = 2 << 8, Fonts = 2 << 9, Keyframes = 2 << 10, Materials = 2 << 11, Movie = 2 << 12, Sound = 2 << 13, Scripts = 2 << 14, Sets = 2 << 15, TextObjects = 2 << 16, Patchr = 2 << 17, Lipsync = 2 << 18, Sprites = 2 << 19 }; static void registerDebugChannels(); static bool isChannelEnabled(DebugChannel chan); /** * Prints a message to the console (stdout), only if the specified debug channel * or the channel Info are active. * * @param channel The debug channel to use. */ static void debug(DebugChannel channel, const char *s, ...); /** * Prints a message to the console (sterr), only if the specified debug channel * or the channel Warning are active. * * @param channel The debug channel to use. */ static void warning(DebugChannel channel, const char *s, ...); /** * Prints a message to the console (stderr) and exit the program immediately, * only if the specified debug channel or the channel Error are active. * * @param channel The debug channel to use. */ static void error(DebugChannel channel, const char *s, ...); /** * Prints a message to the console (stderr) and exit the program immediately, * only if the debug channel Error is active. * * @param channel The debug channel to use. */ static void error(const char *s, ...); }; inline Debug::DebugChannel operator|(Debug::DebugChannel a, Debug::DebugChannel b) { return (Debug::DebugChannel)((int)a | (int) b); } } #endif