/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ #ifndef GRIM_DETECTION_H #define GRIM_DETECTION_H #include "engines/advancedDetector.h" #include "engines/obsolete.h" static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = { {"grimdemo", "grim", Common::kPlatformWindows}, {nullptr, nullptr, Common::kPlatformUnknown} }; namespace Grim { enum GrimGameType { GType_GRIM, GType_MONKEY4 }; struct GrimGameDescription { ADGameDescription desc; GrimGameType gameType; }; } // End of namespace Grim #endif // GRIM_DETECTION_H