/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_LIPSYNC_H #define GRIM_LIPSYNC_H #include "common/str.h" #include "engines/grim/object.h" namespace Common { class SeekableReadStream; } namespace Grim { class LipSync : public Object { public: LipSync(const Common::String &filename, Common::SeekableReadStream *data); ~LipSync(); int getAnim(int pos); bool isValid() { return _numEntries > 0; } const Common::String &getFilename() const { return _fname; }; private: struct LipEntry { uint16 frame; uint16 anim; }; struct PhonemeAnim { uint16 phoneme; uint16 anim; }; LipEntry *_entries; int _numEntries; static const PhonemeAnim _animTable[]; static const int _animTableSize; Common::String _fname; }; } // end of namespace Grim #endif