/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/translation.h" #include "gui/gui-manager.h" #include "gui/ThemeEval.h" #include "gui/widget.h" #include "engines/grim/md5checkdialog.h" #include "engines/grim/md5check.h" namespace Grim { MD5CheckDialog::MD5CheckDialog() : GUI::Dialog(30, 20, 260, 124) { const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); Common::U32String message = _( "ScummVM will now verify the game data files, to make sure you have the best gaming experience.\n" "This may take a while, please wait.\nSuccessive runs will not check them again."); // First, determine the size the dialog needs. For this we have to break // down the string into lines, and taking the maximum of their widths. // Using this, and accounting for the space the button(s) need, we can set // the real size of the dialog Common::Array lines; g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines); _w = screenW - 20; int maxlineWidth = _w - 20; int lineCount = lines.size(); _h = 60 + kLineHeight; // Limit the number of lines so that the dialog still fits on the screen. if (lineCount > (screenH - 20 - _h) / kLineHeight) { lineCount = (screenH - 20 - _h) / kLineHeight; } _h += lineCount * kLineHeight; // Center the dialog _x = (screenW - _w) / 2; _y = (screenH - _h) / 2; // Each line is represented by one static text item. int height = 10; for (int i = 0; i < lineCount; i++) { new GUI::StaticTextWidget(this, 10, height, maxlineWidth, kLineHeight, lines[i], Graphics::kTextAlignCenter); height += kLineHeight; } height += 20; _progressSliderWidget = new GUI::SliderWidget(this, 20, height + 10, _w - 40, 10); check(); } void MD5CheckDialog::check() { _checkOk = true; MD5Check::startCheckFiles(); } void MD5CheckDialog::handleTickle() { int p, t; Common::String filename; if (!MD5Check::advanceCheck(&p, &t)) { _checkOk = false; } _progressSliderWidget->setValue(p * 100 / t); _progressSliderWidget->markAsDirty(); if (p == t) { setResult(_checkOk); close(); } } }