/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PACKFILE_H #define PACKFILE_H namespace Common { class SeekableReadStream; } namespace Grim { class PackFile : public Common::SeekableReadStream { public: PackFile(Common::SeekableReadStream *data); ~PackFile(); bool err() const; void clearErr(); uint32 read(void *dataPtr, uint32 dataSize); bool eos() const; int64 pos() const; int64 size() const; bool seek(int64 offset, int whence = SEEK_SET); private: Common::SeekableReadStream *_orgStream; int32 _offset, _size; uint16 *_codeTable; const uint32 _kCodeTableSize; void createCodeTable(uint32 key); void decode(uint8 *data, uint32 size, uint32 start_point); static const uint32 _knownOffsets[5]; }; } // end of namespace Grim #endif