/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "macventure/macventure.h" namespace MacVenture { #define ADGF_DEFAULT (ADGF_DROPLANGUAGE|ADGF_DROPPLATFORM|ADGF_MACRESFORK|ADGF_UNSTABLE) #define BASEGAME(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT, GUIO1(GUIO_NOMIDI)} #define BASEDEMO(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT|ADGF_DEMO, GUIO1(GUIO_NOMIDI)} static const ADGameDescription gameDescriptions[] = { BASEGAME("shadowgate", "Zojoi Rerelease", "Shadowgate", "ebbfbcbf93938bd2900cb0c0213b19ad", 68718), // Zojoi Rerelease BASEGAME("deja_vu", "Zojoi Rerelease", "Deja Vu", "5e9f5a8e3c8eb29ed02b34ae5937354f", 68778), // Zojoi Rerelease BASEGAME("deja_vu2", "Zojoi Rerelease", "Lost in Las Vegas", "8f8e1d8d41f577ee0fbc03847969af0d", 66264), // Zojoi Rerelease BASEDEMO("uninvited", "Demo", "Uninvited Demo", "e53adca77d773dca926f61faac68df86", 53119), AD_TABLE_END_MARKER }; } // End of namespace MacVenture static const DebugChannelDef debugFlagList[] = { {MacVenture::kMVDebugMain, "main", "Engine state"}, {MacVenture::kMVDebugGUI, "gui", "Gui"}, {MacVenture::kMVDebugText, "text", "Text decoders and printers"}, {MacVenture::kMVDebugImage, "image", "Image decoders and renderers"}, {MacVenture::kMVDebugScript, "script", "Script engine"}, {MacVenture::kMVDebugSound, "sound", "Sound decoders"}, {MacVenture::kMVDebugContainer, "container", "Containers"}, DEBUG_CHANNEL_END }; static const PlainGameDescriptor macventureGames[] = { { "shadowgate", "Shadowgate" }, { "deja_vu", "Deja Vu"}, { "deja_vu2", "Deja Vu II"}, { "uninvited", "Uninvited."}, { nullptr, nullptr } }; namespace MacVenture { SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool skipThumbnail = true); class MacVentureMetaEngineDetection : public AdvancedMetaEngineDetection { public: MacVentureMetaEngineDetection() : AdvancedMetaEngineDetection(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) { _guiOptions = GUIO1(GUIO_NOMIDI); _md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added } const char *getEngineId() const override { return "macventure"; } const char *getName() const override { return "MacVenture"; } const char *getOriginalCopyright() const override { return "(C) ICOM Simulations"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; } // End of namespace MacVenture REGISTER_PLUGIN_STATIC(MACVENTURE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MacVenture::MacVentureMetaEngineDetection);