/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MOHAWK_CSTIME_CASES_H #define MOHAWK_CSTIME_CASES_H #include "mohawk/cstime_game.h" namespace Mohawk { class CSTimeCase1 : public CSTimeCase { public: CSTimeCase1(MohawkEngine_CSTime *vm); ~CSTimeCase1() override; bool checkConvCondition(uint16 conditionId) override; bool checkAmbientCondition(uint16 charId, uint16 ambientId) override; bool checkObjectCondition(uint16 objectId) override; void selectHelpStrings() override; void handleConditionalEvent(const CSTimeEvent &event) override; protected: void incorrectBodySequence(uint16 stage, uint16 speech, uint16 feature); }; } // End of namespace Mohawk #endif