/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CURSOR_H_ #define CURSOR_H_ #include "common/hashmap.h" #include "common/rect.h" #include "engines/myst3/gfx.h" namespace Myst3 { class Myst3Engine; class Texture; class Cursor : public Drawable { public: Cursor(Myst3Engine *vm); virtual ~Cursor(); void changeCursor(uint32 index); bool isPositionLocked() { return _lockedAtCenter; } void lockPosition(bool lock); /** * Get the mouse cursor position * * By default it is in 640x480 equivalent coordinates * * @param scaled When false the position is in actual game screen coordinates. * @return */ Common::Point getPosition(bool scaled = true); void updatePosition(const Common::Point &mouse); void getDirection(float &pitch, float &heading); void draw() override; void setVisible(bool show); bool isVisible(); private: Myst3Engine *_vm; uint32 _currentCursorID; int32 _hideLevel; /** Position of the cursor */ Common::Point _position; typedef Common::HashMap TextureMap; TextureMap _textures; bool _lockedAtCenter; void loadAvailableCursors(); float getTransparencyForId(uint32 cursorId); }; } // End of namespace Myst3 #endif // CURSOR_H_