/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ngi/console.h" #include "ngi/constants.h" #include "ngi/ngi.h" #include "ngi/gameloader.h" #include "ngi/scene.h" namespace NGI { Console::Console(NGIEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene)); } bool Console::Cmd_Scene(int argc, const char **argv) { if (argc != 2) { int sceneTag = _vm->_currentScene->_sceneId; debugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag); debugPrintf("Use %s to change the current scene\n", argv[0]); return true; } else { int scene = _vm->convertScene(atoi(argv[1])); _vm->_gameLoader->loadScene(726); _vm->_gameLoader->gotoScene(726, TrubaLeft); if (scene != 726) _vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene)); return false; } } } // End of namespace NGI