/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "sherlock/sherlock.h" #include "sherlock/saveload.h" #include "sherlock/scalpel/scalpel.h" #include "sherlock/tattoo/tattoo.h" #include "common/system.h" #include "engines/advancedDetector.h" #include "sherlock/detection.h" namespace Sherlock { GameType SherlockEngine::getGameID() const { return _gameDescription->gameID; } Common::Platform SherlockEngine::getPlatform() const { return _gameDescription->desc.platform; } Common::Language SherlockEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Sherlock class SherlockMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "sherlock"; } /** * Creates an instance of the game engine */ Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; /** * Returns a list of features the game's MetaEngine support */ bool hasFeature(MetaEngineFeature f) const override; /** * Return a list of savegames */ SaveStateList listSaves(const char *target) const override; /** * Returns the maximum number of allowed save slots */ int getMaximumSaveSlot() const override; /** * Deletes a savegame in the specified slot */ void removeSaveState(const char *target, int slot) const override; /** * Given a specified savegame slot, returns extended information for the save */ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; }; Common::Error SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc; switch (gd->gameID) { case Sherlock::GType_SerratedScalpel: *engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd); break; case Sherlock::GType_RoseTattoo: *engine = new Sherlock::Tattoo::TattooEngine(syst, gd); break; default: return Common::kUnsupportedGameidError; } return Common::kNoError; } bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } bool Sherlock::SherlockEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool Sherlock::SherlockEngine::isDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } SaveStateList SherlockMetaEngine::listSaves(const char *target) const { return Sherlock::SaveManager::getSavegameList(this, target); } int SherlockMetaEngine::getMaximumSaveSlot() const { return MAX_SAVEGAME_SLOTS; } void SherlockMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Sherlock::SherlockSavegameHeader header; if (!Sherlock::SaveManager::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(this, slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(SHERLOCK) REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); #else REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); #endif