/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SLUDGE_BUILTIN_H #define SLUDGE_BUILTIN_H #include "common/str.h" namespace Sludge { struct LoadedFunction; enum BuiltReturn { BR_KEEP_AND_PAUSE, BR_ERROR, BR_CONTINUE, BR_PAUSE, BR_CALLAFUNC, BR_ALREADY_GONE }; bool failSecurityCheck(const Common::String &fn); BuiltReturn callBuiltIn(int whichFunc, int numParams, LoadedFunction *fun); const char *getBuiltInName(int num); } // End of namespace Sludge #endif