/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/star_control/flight_manager_base.h" #include "titanic/star_control/fmatrix.h" namespace Titanic { CFlightManagerBase::CFlightManagerBase() : _srcPos(0.0, 1000000.0, 0.0) { _active = false; _distance = 0.0; _flight = false; _step = 0.0; _step1 = 0; _accCount = 0; _traCount = 0; _decCount = 0; _totCount = 0; _currentSpin = 0.0; _spinStep = 0.0; } void CFlightManagerBase::clear() { _srcPos.clear(); _destPos.clear(); _currentSpin = 1.0; _distance = 0.0; _active = false; _flight = false; } void CFlightManagerBase::setPath(const FVector &from, const FVector &to) { _srcPos = from; _destPos = to; _direction = _destPos - _srcPos; // normalization won't happen if _direction is zero vector and that is okay float temp = 0.0; _direction.normalize(temp); _distance = temp; _active = false; _flight = false; _accCount = -1; _traCount = -1; _decCount = -1; _totCount = -1; _currentSpin = 1.0; } void CFlightManagerBase::buildMotionTable(int sustain, int decay, float distance) { _step = distance / (sustain + 2 * decay); _step1 = decay * _step; _accCount = GAMMA_TABLE_SIZE - 1; _traCount = sustain; _decCount = GAMMA_TABLE_SIZE - 1; _totCount = _accCount + _traCount + _decCount; // Main calculation loop double radix = 4.0; double index = 0.0; double step = 1.0 / (double)(GAMMA_TABLE_SIZE); double total = 0.0; for (int i = 0; i < GAMMA_TABLE_SIZE; ++i) { _gammaTable[GAMMA_TABLE_SIZE - i - 1] = pow(index, radix); index += step; total += _gammaTable[GAMMA_TABLE_SIZE - i - 1]; } // normalise them for (int i = 0; i < GAMMA_TABLE_SIZE; ++i) _gammaTable[i] = _step1 * _gammaTable[i] / total; } } // End of namespace Titanic