/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_FLIGHT_MANAGER_BASE_H #define TITANIC_FLIGHT_MANAGER_BASE_H #include "titanic/star_control/fvector.h" #include "titanic/star_control/orientation_changer.h" #include "common/array.h" namespace Titanic { #define GAMMA_TABLE_SIZE 32 class CErrorCode; class FMatrix; enum MoverState { NOT_ACTIVE = 0, MOVING = 1, DONE_MOVING = 2 }; /** * Base class for flight manager handling automated movement */ class CFlightManagerBase { protected: bool _active; FVector _srcPos, _destPos; double _distance; FVector _direction; bool _flight; double _step; double _step1; int _accCount; int _traCount; int _decCount; int _totCount; double _gammaTable[GAMMA_TABLE_SIZE]; double _currentSpin; double _spinStep; COrientationChanger _orientationChanger; public: CFlightManagerBase(); virtual ~CFlightManagerBase() {} /** * Clear src and dest orientation and set some default values for other fields */ void clear(); /** * Setup a transition to from one position to another */ void setPath(const FVector &from, const FVector &to); /** * Applys speeds to the mover. More than one application is usually done for several transitions */ virtual MoverState move(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) { return DONE_MOVING; } /** * Given a distance to cover, builds an acceleration table for the journey */ virtual void buildMotionTable(int sustain, int decay, float distance); bool isActive() const { return _active; } }; } // End of namespace Titanic #endif /* TITANIC_FLIGHT_MANAGER_BASE_H */