/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/star_control/motion_control_unmarked.h" #include "titanic/star_control/base_stars.h" #include "titanic/star_control/fpose.h" #include "titanic/star_control/error_code.h" #include "titanic/star_control/fmatrix.h" #include "titanic/debugger.h" #include "titanic/titanic.h" namespace Titanic { CMotionControlUnmarked::CMotionControlUnmarked(const CNavigationInfo *src) : CMotionControl(src) { } void CMotionControlUnmarked::moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) { if (isLocked()) decLockCount(); debugC(DEBUG_BASIC, kDebugStarfield, "Starfield move %s to %s", srcV.toString().c_str(), destV.toString().c_str()); _autoMover.setPathOrient(srcV, destV, orientation); } // TODO: v3 is unused void CMotionControlUnmarked::transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) { if (isLocked()) decLockCount(); FVector vector1 = v1; FVector vector2 = v2; FPose matrix1 = vector2.getFrameTransform(vector1); FPose matrix2 = matrix1.compose(m); _autoMover.setOrientations(m, matrix2); incLockCount(); } void CMotionControlUnmarked::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) { if (_autoMover.isActive()) { decLockCount(); MoverState moverState = _autoMover.move(errorCode, pos, orientation); if (moverState == MOVING) incLockCount(); if (moverState == DONE_MOVING) { stop(); if (_callback) _callback->apply(); } } else if (_currVelocity != 0.0) { pos._x += orientation._row3._x * _currVelocity; pos._y += orientation._row3._y * _currVelocity; pos._z += orientation._row3._z * _currVelocity; errorCode.set(); } } } // End of namespace Titanic