/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/star_control/star_view.h" #include "titanic/star_control/motion_control.h" #include "titanic/star_control/error_code.h" #include "titanic/star_control/fvector.h" #include "titanic/star_control/star_control.h" #include "titanic/star_control/star_field.h" #include "titanic/support/screen_manager.h" #include "titanic/support/simple_file.h" #include "titanic/core/game_object.h" #include "titanic/messages/pet_messages.h" #include "titanic/pet_control/pet_control.h" #include "titanic/titanic.h" namespace Titanic { CStarView::CStarView() : _camera((const CNavigationInfo *)nullptr), _owner(nullptr), _starField(nullptr), _videoSurface(nullptr), _lensValid(0), _photoSurface(nullptr), _homePhotoMask(nullptr), _stereoPair(false), _showingPhoto(false) { CNavigationInfo data = { 0, 0, 100000.0, 0, 20.0, 1.0, 1.0, 1.0 }; _camera.setMotion(&data); } CStarView::~CStarView() { delete _videoSurface; delete _photoSurface; } void CStarView::load(SimpleFile *file, int param) { if (!param) { _camera.load(file, param); _lensValid = file->readNumber(); if (_lensValid) _photoViewport.load(file, 0); _stereoPair = file->readNumber(); _showingPhoto = file->readNumber(); } } void CStarView::save(SimpleFile *file, int indent) { _camera.save(file, indent); file->writeNumberLine(_lensValid, indent); if (_lensValid) _photoViewport.save(file, indent); file->writeNumberLine(_stereoPair, indent); file->writeNumberLine(_showingPhoto, indent); } void CStarView::setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl) { _starField = starField; _owner = starControl; } void CStarView::takeCurrentHomePhoto() { if (_lensValid) { CCamera camera(&_photoViewport); takeHomePhotoHelper(&camera); } } void CStarView::draw(CScreenManager *screenManager) { if (!screenManager || !_videoSurface || !_starField) return; if (_fader.isActive()) { CVideoSurface *surface = _showingPhoto ? _photoSurface : _videoSurface; surface = _fader.draw(screenManager, surface); screenManager->blitFrom(SURFACE_PRIMARY, surface); } else { Point destPos(20, 10); if (_showingPhoto) { if (_photoSurface) screenManager->blitFrom(SURFACE_PRIMARY, _photoSurface, &destPos); if (!_homePhotoMask && _owner) { _homePhotoMask = _owner->getHiddenObject("HomePhotoMask"); } if (_homePhotoMask) _homePhotoMask->draw(screenManager, Point(20, 187)); } else { updateCamera(); // Render the display _videoSurface->clear(); _videoSurface->lock(); _starField->render(_videoSurface, &_camera); _videoSurface->unlock(); // Blit the resulting surface to the screen screenManager->blitFrom(SURFACE_PRIMARY, _videoSurface, &destPos); } } } bool CStarView::MouseButtonDownMsg(int flags, const Point &pt) { if (_starField) { return _starField->mouseButtonDown( _showingPhoto ? _photoSurface : _videoSurface, &_camera, flags, pt); } return false; } bool CStarView::MouseMoveMsg(int unused, const Point &pt) { if (!_showingPhoto && (_fader._index < 0 || _fader._count >= 0)) { FPoint fpt = pt; FPoint centerPt(300.0, 170.0); if (fpt != centerPt) { float threshold = MIN(centerPt._x, centerPt._y) * 0.5; FPoint tempPt = fpt - centerPt; float distance = tempPt.normalize(); if (distance >= threshold) { distance -= threshold; FPoint angle(tempPt._x * -2.0 * distance / threshold, tempPt._y * -2.0 * distance / threshold); _camera.setViewportAngle(angle); return true; } } } return false; } bool CStarView::KeyCharMsg(int key, CErrorCode *errorCode) { FPose pose; int lockLevel = _starField ? _starField->getMatchedIndex() : -1; switch (tolower(key)) { case Common::KEYCODE_TAB: if (_starField) { toggleHomePhoto(); return true; } break; case Common::KEYCODE_l: { CPetControl *pet = _owner->getPetControl(); if (pet && pet->_remoteTarget) { CPETStarFieldLockMsg lockMsg(1); lockMsg.execute(pet->_remoteTarget); } return true; } case Common::KEYCODE_d: { CPetControl *pet = _owner->getPetControl(); if (pet && pet->_remoteTarget) { CPETStarFieldLockMsg lockMsg(0); lockMsg.execute(pet->_remoteTarget); } return true; } case Common::KEYCODE_z: if (lockLevel == -1) { pose.setRotationMatrix(Y_AXIS, -1.0); _camera.changeOrientation(pose); _camera.updatePosition(errorCode); return true; } break; case Common::KEYCODE_SEMICOLON: if (lockLevel == -1) { _camera.accelerate(); errorCode->set(); return true; } break; case Common::KEYCODE_PERIOD: if (lockLevel == -1) { _camera.deccelerate(); errorCode->set(); return true; } break; case Common::KEYCODE_SPACE: if (lockLevel == -1) { _camera.stop(); errorCode->set(); return true; } break; case Common::KEYCODE_x: if (lockLevel == -1) { pose.setRotationMatrix(Y_AXIS, 1.0); _camera.changeOrientation(pose); _camera.updatePosition(errorCode); return true; } break; case Common::KEYCODE_QUOTE: if (lockLevel == -1) { pose.setRotationMatrix(X_AXIS, 1.0); _camera.changeOrientation(pose); _camera.updatePosition(errorCode); return true; } break; case Common::KEYCODE_SLASH: if (lockLevel == -1) { pose.setRotationMatrix(X_AXIS, -1.0); _camera.changeOrientation(pose); _camera.updatePosition(errorCode); return true; } break; // New for ScummVM to show the boundaries sphere code the original implemented, // but wasn't actually hooked up to any player action case Common::KEYCODE_b: viewBoundaries(); return true; // New for ScummVM to show the constellations sphere code the original implemented, // but wasn't actually hooked up to any player action case Common::KEYCODE_c: viewConstellations(); return true; default: break; } return false; } bool CStarView::canSetStarDestination() const { return _camera.isMoved(); } void CStarView::starDestinationSet() { _camera.clearIsMoved(); } bool CStarView::updateCamera() { if (_fader.isActive() || _showingPhoto) return false; if (_videoSurface) { CErrorCode errorCode; _camera.updatePosition(&errorCode); if (_fader._index < 0 || _fader._index >= _fader._count) _starField->fn1(&errorCode); else errorCode.set(); return errorCode.get(); } return false; } void CStarView::resetView() { if (!_videoSurface) { CScreenManager *scrManager = CScreenManager::setCurrent(); if (scrManager) resizeSurface(scrManager, 600, 340, &_videoSurface); if (_videoSurface) { stereoPairOn(); viewRequiredStar(244); draw(scrManager); } } } void CStarView::triggerFade(bool fadeIn) { _fader.reset(); _fader.setFadeIn(fadeIn); } void CStarView::viewFromEarth() { _camera.setPosition(FVector(0.0, 0.0, 0.0)); } void CStarView::viewEarth() { FVector pos, dir; getRandomViewpoint(pos, dir); _camera.setPosition(pos); _camera.setOrientation(dir); } void CStarView::viewBoundaries() { _starField->setBoundaryState(!_starField->getBoundaryState()); } void CStarView::viewConstellations() { _starField->setConstMapState(!_starField->getConstMapState()); } void CStarView::viewRandomStar() { const CBaseStarEntry *star = _starField->getRandomStar(); if (star) { FVector pos, orientation; getRandomViewpoint(pos, orientation); pos += star->_position; _camera.setPosition(pos); _camera.setOrientation(orientation); } } void CStarView::viewRequiredStar(int index) { const CBaseStarEntry *star = _starField->getStar(index); if (star) { FVector pos, orientation; getRandomViewpoint(pos, orientation); pos += star->_position; _camera.setPosition(pos); _camera.setOrientation(orientation); } } void CStarView::fullSpeed() { _camera.fullSpeed(); } void CStarView::toggleSteroPair() { _stereoPair = !_stereoPair; if (_stereoPair) { _camera.setFields(MODE_PHOTO, 30.0); _camera.setFields(MODE_STARFIELD, 28000.0); } else { _camera.setFields(MODE_PHOTO, 0.0); _camera.setFields(MODE_STARFIELD, 0.0); } } void CStarView::toggleHomePhoto() { if (!_photoSurface) return; _showingPhoto = !_showingPhoto; if (_starField) _starField->setMode(_showingPhoto ? MODE_PHOTO : MODE_STARFIELD); } void CStarView::toggleSolarRendering() { if (_starField) _starField->ToggleSolarRendering(); } void CStarView::TogglePosFrame() { if (_starField) _starField->toggleBox(); } void CStarView::stereoPairOn() { _stereoPair = true; _camera.setFields(MODE_PHOTO, 30.0); _camera.setFields(MODE_STARFIELD, 28000.0); } void CStarView::stereoPairOff() { _stereoPair = false; _camera.setFields(MODE_PHOTO, 0.0); _camera.setFields(MODE_STARFIELD, 0.0); } void CStarView::takeHomePhoto() { FVector pos, orientation; getRandomPhotoViewpoint(pos, orientation); _photoViewport.setPosition(pos); _photoViewport.setOrientation(orientation); _stereoPair = false; _photoViewport.changeStarColorPixel(MODE_PHOTO, 0.0); _photoViewport.changeStarColorPixel(MODE_STARFIELD, 0.0); _lensValid = true; takeCurrentHomePhoto(); _stereoPair = true; } void CStarView::lockStar() { if (_starField && !_showingPhoto) { CSurfaceArea surfaceArea(_videoSurface); FVector screenCoord, worldCoord, photoPos; double dist = _starField->lockDistance(&surfaceArea, &_camera, screenCoord, worldCoord, photoPos); bool lockSuccess = false; if (dist > -1.0) { screenCoord -= surfaceArea._centroid; photoPos -= surfaceArea._centroid; switch (_starField->getMatchedIndex()) { case -1: // First star match lockSuccess = _camera.lockMarker1(screenCoord, worldCoord, photoPos); assert(lockSuccess); // lockMarker1 should always succeed _starField->incLockLevel(); break; case 0: // Second star match lockSuccess = _camera.lockMarker2(&_photoViewport, worldCoord); if (lockSuccess) // lockMarker2 may have issues _starField->incLockLevel(); break; case 1: // Third star match lockSuccess = _camera.lockMarker3(&_photoViewport, worldCoord); assert(lockSuccess); // lockMarker3 should always succeed _starField->incLockLevel(); break; default: break; } } } } void CStarView::unlockStar() { if (_starField && !_showingPhoto && _camera.isNotInLockingProcess()) { _camera.removeLockedStar(); _starField->decLockLevel(_photoSurface); } } void CStarView::takeHomePhotoHelper(CCamera *camera) { if (_starField) { if (!_photoSurface) { CScreenManager *scrManager = CScreenManager::setCurrent(); if (scrManager) resizeSurface(scrManager, 600, 340, &_photoSurface); } if (_photoSurface) { int oldVal = _starField->get54(); bool oldCrosshairs = _starField->setBoxVisible(false); // Render the starfield for the photograph view _photoSurface->clear(); _photoSurface->lock(); _starField->render(_photoSurface, camera); // Render any previously set crosshairs _starField->setBoxVisible(oldCrosshairs); _starField->set54(oldVal); _starField->fn6(_photoSurface, camera); _photoSurface->unlock(); } } } void CStarView::getRandomViewpoint(FVector &pos, FVector &orientation) { const double MIN_RADIUS = 3.0F * STAR_SCALE; const double RADIUS = 4.0F * STAR_SCALE; pos._x = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS; pos._y = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS; pos._z = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS; orientation._x = -pos._x; orientation._y = -pos._y; orientation._z = -pos._z; orientation.normalize(); } void CStarView::getRandomPhotoViewpoint(FVector &pos, FVector &orientation) { const double MIN_RADIUS = 3.0F * STAR_SCALE; const double RADIUS = 4.0F * STAR_SCALE; pos._x = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS; pos._y = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS; pos._z = MIN_RADIUS + g_vm->getRandomFloat() * RADIUS; orientation._x = g_vm->getRandomFloat() * (STAR_SCALE * 8) - pos._x; orientation._y = g_vm->getRandomFloat() * STAR_SCALE - pos._y; orientation._z = -pos._z; orientation.normalize(); } void CStarView::resizeSurface(CScreenManager *scrManager, int width, int height, CVideoSurface **surface) { if (!surface) // Surface pointer must be provided return; if (*surface) { // If there's an existing surface of the correct size, re-use it if ((*surface)->getWidth() == width && (*surface)->getHeight() == height) return; // Delete the old surface delete *surface; *surface = nullptr; } CVideoSurface *newSurface = scrManager->createSurface(width, height); if (newSurface) *surface = newSurface; } } // End of namespace Titanic